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Dr. Gunter Draggerunter is a member of the Seventh Generation. In 1895, Sigmund Freud discovered an underground culture of child abuse, and postulated his original Seduction Theory. The Seventh Generation caused a huge backlash and forced Freud to reevaluate his findings. Draggerunter was the key agent in this suppression of the truth. In 1897, Freud retracted his original seduction theory and instead postulated that sexual abuse is imagined by patients and has no basis in reality.

Gunter Draggerunter was killed (As well as the Bane: Ichorous Urge was destroyed) by Jonas Albrecht's Pack in 1999.[1]

Biography[]

Doctor Gunter Draggerunter is the point man for the Medical Caste of the Pentarch. He is not the leader of the Medical Caste, but he runs the Medical Caste SWAT team and has done crucial work for the group. He is one of the most important members of the Medical Caste, and is a powerful presence in the Seventh Generation.

Dr. Draggerunter is a psychologist who works in the trenches of psychiatry to ensure that no Seventh Generation secrets leak out from former victims, and that leaks are thoroughly discredited. He had been wildly successful at this for over 100 years, starting with his successful suppression of Sigmund Freud's groundbreaking Seduction Theory.

In the modern world, Draggerunter continues this work by heading the Society for Undermining Fraudulent and Fallacious Recollections (SUFFR). This gives him a powerful pulpit to disparage and ridicule the victims of sexual abuse and protect the Seventh Generation. In his day-to-day work he prevents information on the Seventh Generation's secret child abuse from coming to light, by creating a climate in which such charges are not tolerated.

When former victims try to go public with their memories of ritual abuse, he performs damage control by discrediting and debunking their claims.

Finally, if victims find the sympathetic ear of someone in power, Dr. Draggerunter arrives with his SWAT team to place extreme sanctions on both patients and helper. If the sanctions do not immediately work, he sends in squads for magical assault and assassination.

In the past his job was relatively easy and he was able to keep a low profile. Claims of this sort of extreme abuse seldom traveled far beyond the psychiatric community. When they did, Dr. Draggerunter was always there to gruffly, authoritatively and covertly exert pressure to suppress evidence and lead the insular psychiatric community in heaping scorn on those who dared pursue the information.

In recent years, however, celebrities began to bypass traditional medical authorities and the unspoken taboos to go public with their stories. The horrors they recounted resonated among millions of people. The legions of the spiritually wounded understood, and their old, long-ignored wounds cried out for solace and healing.

To combat this new menace to his power, Dr. Draggerunter had to enter this new and very public arena. Under the harsh glare of TV and radio, his rough, pitiless and scornful demeanor does not project well at all. He appears heartless and completely lacking in compassion, and alienates more people than he persuades.

Despite Draggerunter's former effectiveness, the younger members of the medical wing of the Seventh Generation want a more telegenic, comforting media pit bull. They say that the doctor is unable to change to meet the needs of the media age, and looks terribly dated on TV, where the most crucial fights will be waged. But Draggerunter fights all attempts to replace him, and violently resists the notion that he is not the best man for the job any more.

His SWAT team has had to become more aggressive lately, trying to be everywhere when a claim is made - every talk show, every news program, every symposium on child abuse. The doctor is becoming overworked and overstressed. He knows that if the memories return on a large scale, the hand of the Wyrm could be exposed. As a result he is demanding larger and larger amounts of magical energy from the Pentarch. His rivals say he is using the surplus energy against them, and not in the execution of his job.

Draggerunter is a man very much on the edge. He grows more irritable by the day. and his work is suffering. People whom he is charged with reassuring come away from meetings more doubtful than before. His rivals regularly take tiny swipes at him. His fate is watched closely by the rest of the group. For a group unaccustomed to such internal dissension, the outcome of this rivalry will be seen as a referendum on the future direction of the Seventh Generation.

Draggerunter has two "sons," Jabez Holloman and Tynan Summer. Holloman is Draggerunter's favorite disciple, and the old man showers his protégé with position and power. Holloman, however, is waiting until his mentor is too old to command. He plans to audaciously sacrifice Draggerunter to the Wyrm, and consume his power. For now he is content to do Draggerunter's dirty work for him, including fighting the Garou. Part of this work involves causing children great harm and pain, a task he greatly enjoys.

Tynan is considered a failure by the old man. Even though Tynan passed all the tests, he still failed in the old man's eyes. The unattractive, uncharismatic Tynan reminds Draggerunter of his own painful youth, which he wishes to forget.

Tynan is jealous of his handsome older brother, and plots to kill him. He has too little confidence to carry out the plan, but could be goaded into it with careful prodding. He wants to take over Draggerunter's operations, but knows it is unlikely. The irony is that he is completely loyal to his mentor, and would never hurt the old man. Like his brother, he enjoys hurting children.

In the Umbra, Holloman appears as a jack-booted stormtrooper, while Tynan appears as an executioner.

Appearance[]

Draggerunter is a very large, broad-shouldered, heavyset white man is his late 60s. He is very severe and imposing in size and demeanor. He is bald, with wispy white hair on the sides of his head and a wide white beard that is turning an unsightly nicotine-yellow. His skin is slightly mottled and his teeth are bad. He has a sour expression and a cold, clammy handshake. He looks down disdainfully and disapprovingly over narrow, slitted eyes.

He has very fat fingers and two wide gold rings. He wears well-tailored, dark, conservative, European suits, and carries a heavy wooden cane. He looks very "Old World," and very aristocratic.

On the Umbra and in his rituals he looks like a mad priest. He wears ornate black robes with an elaborate necklace and rings. His normally calm demeanor gives way to frenzied, wide-eyed ranting. His cane becomes a huge, metal-tipped shepherd's crook.

Stats[]

Attributes: Strength 4, Dexterity 3, Stamina 5, Charisma 1, Manipulation 5, Appearance 1, Perception 4, Intelligence 4, Wits 2
Abilities: Alertness 3, Brawl 4, Dodge 4, Intimidation 5, Subterfuge 5, Etiquette 2, Leadership 2, Melee 4, Enigmas 5, Medicine 5, Law 2, Occult 5, Politics 2, Science 4,
Backgrounds: Allies 5, Contacts 5, Resources 5
Gifts: Smell of Man, Persuasion, Curse of Hatred, Madness, Violation, Pulse of the Invisible, Resist Pain, Ultimate Argument of Logic, Body Wrack, Obedience, Scent of the True Form, Head Games, Icy Chill of Despair,
Rites: Rite of the Pentarch, Rite of Summoning
Rage 6, Gnosis 8, Willpower 9

Gallery[]

References[]

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