Writing: Phil Brucato, Brian "Mister Technocracy" Campbell, Steve Long, Tom deMayo, Scott Taylor
Additional Writing: Christine Gregory
Development: Phil Brucato, Jess Heinig
Editing: Carl Bowen
Art Direction: Aileen E. Miles
Art: Scott Baxa, Mike Chaney, Joe Corroney, Steve Ellis, Langdon Foss, Jeff Holt, Leif Jones, Jeff Laubenstein, Sean Murray, Steve Prescott, Jeff Rebner, Christopher Shy
Cover Art: Scott Baxa
Front & Back Cover Design: Aileen E. Miles
Layout & Typesetting: Aileen E. Miles
Special Thanks to:

Carl "Last Minute" Bowen, for letting me get away with it.
Ed "Neighbor" Hall – who keeps putting up with my over-the-fence commentary.
Rich "Seder" Dansky, for feeding us well.
Ken "Eight Ball" Cliffe, for pushing from behind.
Cynthia "Taskmistress" Summers, who keeps the Final Nights on schedule.
Brian "Salubri" Glass: Welcome to Strike Team Production!
Ian "Spell-Checker" Dunteman, for writing in spite of the sdrawkcab.
Darwyn "Deficiency of N..." Siplin – who lied to you?

Author's Special Thanks to:

Mark Cenczyk, Chris Hind, Judith McLaughlin, and Edward Winters for all their great ideas and inspiration.

Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 1999
Pages: 248
Publication #: WW 04014
Reference #: ISBN 1-56504-417-7
Online: Bullet-rpg Bullet-nip
Price: Print: $22.99
PDF: $15.99

Guide to the Technocracy is a sourcebook for Mage: The Ascension, and the main Technocracy book.


From the White Wolf catalog:

Embracing Science for All Mankind
We are the greatest scientific minds of the world. We influence every aspect of human society. We protect the Earth from the aliens without and the deviants within. Through order, science and technology, our Conventions shape the course of the future and catalog the wonders of the cosmos. We are there whenever someone uses a tool. We create the advancements that protect and comfort humanity. We decide how tomorrow improves beyond today. If you are ready to shape the world and willing to sacrifice yourself for humanity, you can be one of us.
One World, One Union
All the information needed to run a Technocracy based Chronicle: Technocracy characters, new Abilities, Devices and Procedures, Technocratic organization and more. Explore the defenses of the Technocratic bases, their corridors of political power and their hopes for the future. Discover how they deal with supernatural threats and what wonders they uncover. Learn the Union's beliefs and goals, and how it plans to empower all of humanity.


Prologue: The Machine InsideEdit


Chapter One: IndoctrinationEdit

Chapter Two: Enlightened ScienceEdit

Chapter Three: History LessonsEdit

Chapter Four: ProtocolsEdit

Chapter Five: The ConventionsEdit

Chapter Six: Character RecruitmentEdit

Chapter Seven: StorytellingEdit

Chapter Eight: The ArsenalEdit


Background InformationEdit

Memorable QuotesEdit





Amalgam, Construct, Device, Precepts of Damian

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MTAs: Traditions Gathered III: Swords of Faith Bullet-pdf
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