|Original Concept, Design, & Development:||Steven C. Brown, Andrew Greenberg|
|Updated Concept, Design, & Development:||Justin R. Achilli|
|Authors:||Justin R. Achilli, W.H. Bourne, Anne Sullivan Braidwood, Joanne FitzRoy, Jess Heinig|
|Additional Material:||Clayton Oliver|
|Art Director:||Richard Thomas, Lawrence Snelly|
|Layout & Typesetting:||Matt Milberger|
|Front Cover Art:||Bill Sienkiewicz|
|Front & Back Cover Design:||Matt Milberger|
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Publication #:||WW 02303|
|Reference #:||ISBN 1-56504-263-8|
|Price:|| Print: $19.99|
Guide to the Sabbat is one of the core sourcebooks for the Vampire: The Masquerade Revised Edition, along with its companion volume, Guide to the Camarilla. It is the definitive guide to the Sabbat: its purposes, goals, history, secrets, and organization, as seen through the eyes of its members and enemies. It also covers the more advanced powers and specific skills of the clans that make up its members.
From the White Wolf catalog:
Introduction: Smart Money's on VegasEdit
Opening fiction featuring Adam Stiers and Ellum, a couple of young Sabbat members, as they cause havoc in California and eventually run into the Camarilla Sheriff of Las Vegas. (The Camarilla side of the tale is told in the opening fiction of Guide to the Camarilla.)
Chapter One: The Sword of CaineEdit
The history, current status, and organisation of the Sabbat. Also includes a lexicon of Sabbat terms.
Chapter Two: Around the FiresEdit
Details the clans and bloodlines specific to the Sabbat, excluding the main clans, the Lasombra and Tzimisce. Includes the antitribu clans as well as the bloodlines unique to the Sabbat: the Blood Brothers, Harbingers of Skulls, Kiasyd, Panders, and Serpents of the Light.
Chapter Three: Sons and DaughtersEdit
Character creation rules, including new Traits and options.
Chapter Four: The Gifts of CaineEdit
Level 6 and above powers for the Disciplines peculiar for Sabbat vampires (mostly the signature powers possessed by the Lasombra and Tzimisce clans, though also the Dementation once possessed only by Malkavian antitribu, as well as a few Thaumaturgy and Dark Thaumaturgy paths, and the unique powers of the Sabbat bloodlines.
Chapter Five: Codes of the NightEdit
Details several Paths of Enlightenment practiced by the Sabbat, who tend to frown on Cainites who practice Humanity, as well as the rituals and observances of the sect and some new derangements which are particularly appropriate for Sabbat vampires.
Chapter Six: Chronicles of BloodEdit
Suggestions and guidelines for running Sabbat based chronicles.
Chapter Seven: Building a Sabbat CityEdit
A guide to creating a Sabbat controlled city as a setting for a Vampire chronicle.
Appendix: Allies, Antagonists and OthersEdit
A collection of Sabbat character templates and the Sabbat take on ghouls, revenants and other allies (and equipment).
- Adam Stiers, Lasombra "infiltrator"
- Ellum, his companion
- Montrose, Nosferatu seneschal of Las Vegas
- Duke, ghoul retainer to Montrose
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Vampire: The Masquerade books
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