Green Sirens are corrupter fomori dedicated to subverting the goals of both knowing and unknowing servants of Gaia.
Overview[]

Fomori of more amicable appearance may work with corporate entities or serve as infiltrators for powerful Wyrm-aligned entities such as Pentex Group fronts. Green Sirens seek out those who stand against the “consumption agenda” and other environmental profiteering programs and attempt to divert their efforts or direct them against a “common enemy.” Befriending Garou, their allies, or unrelated operations is the ultimate goal of all such false friends, but it’s a dangerous game that often ends in Rage-torn bodies, so they hide their monstrosity with witty conversation, fashionable clothing, and makeup.
Green Sirens often serve as a cut-out for powerful corporate interests and have access to deep networks of people and power in the spheres of business and politics. They use their cash and access to bolster green causes that emphasize personal responsibility over production-level policy change, as well as direct action against celebrities and media personalities. Green Sirens are rich in contacts, resources, and mortal influence that they can use on the behalf of their “friends” in exchange for favors that on the surface benefit their common cause of helping the planet.
Abilities[]
Living creatures cannot regain Willpower or heal Aggravated Health damage if they’ve been in the presence of a Green Siren within the last 24 hours (unless they are possessed by a Bane or themselves a Bane, or endowed by the Wyrm or other effects to do so).
Statistics[]
- General Difficulty: 4 / 2
- Standard Dice Pools: Physical 4, Social 6, Mental 5
- Secondary Attributes: Health 4, Willpower 8
- Exceptional Dice Pools: Awareness 7, Driving 7, Investigation 7, Persuasion 8, Politics 8, Streetwise 8, Subterfuge 8, Technology 7
References[]
- WTA: 5th Edition Core Book, p. 265-266