Glory is a set of Auspice Affinity Gifts for Cahalith and cannot be learned by Uratha of other auspices. All Glory Gifts can be taught by Cahalunim, in addition to any other type of spirits listed under their respective descriptions.[1]
Powers[]
Relentlessness: Rare is the culture that does not have stories of great heroes who fought their enemies for days and days at a time. History and myth glorify the warrior who keeps on long after he should be dead, from the gladiator bleeding from the belly who fights on regardless of his inevitable death, to the gun-slinging desperado who manages to shrug off bullets because he's got revenge to satisfy. With this Gift, the Cahalith on the path to Glory can shrug off even the most determined attempts to make her sick or poison her. What's more, she laughs in the face of danger thanks to her tenacity.
The Lesson Learned: It is not enough to remember the stories of the past or make a name for the future. A Cahalith performing in his role for the pack must be able to make use of his experience in a way that benefits all members of the pack. With this Gift, the Cahalith uses the hard lessons he and his pack have learned and applies them to future confrontations, pointing out where the pack went wrong in such a way that they can do better next time.
Harvest of Glorious Fury: What greater or more dramatic display of the People's Glory is there than the Gauru form? As powerful, potent, and ultimately memorable as it is to take the war form, giving in to Death Rage is perilous. The Cahalith who make it to any great age or great understanding appreciate the need to balance purpose with focus and so the Cahalunim teach this Gift. With it, a Cahalith can take the Gauru form and utilize it as a war machine that brings him blood-soaked Glory.
Glorious Empowerment: A Cahalith need not be a power onto herself. Separate even from the comfort and confidence that comes of being a pack animal a vetted Cahalith has a lifetime of accomplishments to draw upon. Whereas Uratha of other moons may face new challenges with uncertainty, a great Gibbous can look at her past successes and her future potential to draw on Glory itself to pull her through events she might not otherwise be able to handle.
The Legend Lives On: When the Cahalith witnesses death, she can turn her eyes or she can make a story. During a scene where she sees another Uratha die, the Cahalith can activate this Gift and develops a story to tell in honor of the fallen. The death is not in vain, as the Cahalith takes the lesson, learns from it, and inspires others with it. When the Cahalith tells the story, she chooses one element of the tale to emphasize. Upon investing a bit of her soul into the story, she learns a single trait involved in the story. This can be a Skill or a Gift path possessed by the fallen Afterwards, her story helps inspire others to learn the same edge. This Gift only works once per witnessed death, and only on fallen Uratha.
Simplified Gifts[]
Glory Gifts allow werewolves to perform feats of strength and prowess enough to impress and intimidate their packmates and enemies alike.[2]
Example Gifts[]
- Boar's Resilience: The werewolf can forestall death for a time, fighting on despite grievous wounds. Spend 1 Essence when the werewolf is wounded. That wound, no matter how much damage is actually inflicted, does not take effect until the next turn. The werewolf can continue spending Essence to keep the wound - or even multiple wounds - from affecting him, but sooner or later he is going to run out of Essence and the injuries all appear. The werewolf does not regenerate the wounds until after they take effect. Besides boar-spirits, bear-spirits and wolverine-spirits have been known to bestow this Gift, but they demand strenuous tests of endurance first.
- Bull's Rush: The werewolf charges into battle with no apparent thought for his own safety. Spend 1 Essence to add the character's Glory to any All-Out Attack (see p. 157 of the World of Darkness Rulebook). Bull-spirits, bear-spirits and other large, strong beings can give this Gift.
- Cat's Bluff: The werewolf puffs himself up, making himself look bigger and more terrifying than he really is. While animals do this by making their fur stand on end, the Uratha can use this Gift even in Hishu form. Spend one Essence to add Glory to Intimidation for one roll. Many spirits can give this Gift, including cats, dogs and porcupines.
References[]
- ↑ WTF: Signs of the Moon, p. 142-143
- ↑ WTF: Forsaken Chronicler's Guide, p. 92