|Written By:||Jason Andrew, Bill Bodden, Jennifer Coy, Dhaunae De Vir, Matt M McElroy, Karen Needham, Andrew Peregrine, Matthew Sanderson, Monica Valentinelli|
|Line Developer:||Eddy Webb|
|Creative Director:||Richard Thomas|
|Art Direction & Design:||Michael Chaney|
|Layout & Typesetting:||Charles Wright|
|Artists:||Mark Kelly, Aaron Riley, Andrew Trabbold, Rachel Kahn, Kieran Yanner, Borja Puig Linares, Vince Locke, Lawrence Van Der Mewe, Glen Osterberger|
|Publisher:||Onyx Path Publishing|
|Imprint:||White Wolf Game Studio|
|Published:||June 1, 2016|
|Price:|| Print: $39.99/$29.99|
From the Onyx Path catalog:
Chapter One: Blood is LifeEdit
Detailing what a ghoul is, the possible relations between ghouls and their domitors, as well as how age affects them.
Chapter Two: Ghouldom, Blood Bonds, & SystemsEdit
Chapter Three: Clan Ghouls and OrganizationsEdit
A detailed compilation of ghouls and their standing within the thirteen Clans, as well as weaknesses an individual ghoul suffers when it consumes too much vitae of that clan. Following are various ghoul-intern organizations, both in league with a Clan and independent.
Chapter Four: Revenants and their FamiliesEdit
A list over the still existing ghoul families, introducing Kairouan Brotherhood of the Assamites, the Rossellini of the Giovanni, and the Servants of Anushin-Rawan of the Ventrue, as well as several minor families.
Chapter Five: Character CreationEdit
A guide on how to build a ghoul character.
Chapter Six: StorytellingEdit
Tips on how to utilize ghouls in your chronicle or even make all-ghoul chronicles.
Appendix I: Gallery of GhoulsEdit
Templates of possible ghoul minions
Appendix II: Animal Ghouls and Monstrous CreationsEdit
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Vampire: The Masquerade books
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