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Ghost Towns is a supplement for the Werewolf: The Wild West game, discussing the effects of the Umbra in the Wild West, including the influence of the Shadowlands and the wraiths that dwell there.

Summary[]

From the White Wolf catalog:

Ghost Towns Ain't All Deserted
The Savage West is dotted with numerous sites that wraiths call home. Of course, when those wraiths start becoming a problem for the local Garou, relations between werewolves and ghosts sometimes get ugly. Just how ugly depends on what town you're talking about, and which particular pack of Garou...
Werewolves and Ghosts Side-by-Side
Ghost Towns offers a wealth of information to Storytellers wishing to incorporate events from beyond the Shroud into their Werewolf: The Wild West chronicles. Whether the chronicle demands area-specific information or a well-defined system for integrating ghosts into the story, Ghost Towns details it all. A unique resource for the ever-popular crossover World of Darkness games, Ghost Towns is a boon to Werewolf and Wraith players alike.
Ghost Towns includes
  • Settings for five individual ghost towns as well as rules on how to create an entirely new one
  • Hints and tips for involving the Restless Dead in a Werewolf: The Wilf West chronicle
  • Numerous story arcs and chronicle foundations - and guidelines for Storytellers to create their own.

Contents[]

Legends of the Garou: Sheol Valley[]

Legends of the Garou/Ghost Story gives a bit of fiction. If you skipped it, go back and read it. The story’s very good.

Introduction: How to Use This Book[]

This Introduction gives an overview of the book’s concepts, contents and basic ideas. Much of what you find mentioned in passing here is expounded upon later in Ghost Towns.

Chapter One: Building a Better Ghost Town[]

How ghost towns were usually created, and who, in terms of both Garou and wraith, you might expect to find in one.

Chapter Two: Notable Ghost Towns[]

Information on Baton Rouge, Louisiana; Hatter's Well, Arizona; Malvado Canyon; Paradise, Montana and Lawrence, Kansas.

Chapter Three: Storytelling[]

Storytelling tips for bringing Garou and wraiths together, and basic ideas for chronicles.

Appendix: Piercing the Shroud[]

Rites that the Garou can use to enter the Umbra, notes on Garou in the Shadowlands, and notes on wraiths in the Skinlands.

  • Dark Umbra Tribal Rites
    • Black Furies – Passage to Golgotha
    • Bone Gnawers – Dust to Dust
    • Children of Gaia – Night’s Journey
    • Fianna – Balor’s Cwm
    • Get of Fenris – Taking Death’s Mantle
    • Iron Riders – Rust Soul
    • Red Talons – After the Blood
    • Shadow Lords – Penance in Gaia’s Name
    • Silent Striders – Descent into the Dark Umbra
    • Silver Fangs – Enter into the Dark Umbra
    • Stargazers – Cheating the Cycle
    • Uktena – Passage to the Hunting Grounds
    • Wendigo – Bone Dance
  • Gifts
    • Ragabash
      • Beyond Fear - Level Two
    • Theurge
      • Whispers From Thoth - Level Two
    • Philodox
      • Wrongful Death - Level One
    • Silent Striders
      • Dark Peering - Level Two

Background Information[]

This book heavily crosses over with Wraith: The Oblivion; it is advised that Storytellers have a copy of Wraith handy when using the information in this book in a campaign.

The ad at the back of the book is for Mage: The Sorcerers Crusade (June 1998).

Memorable Quotes[]

The Dark Umbra? Be careful if that’s where you’re headed. Those spooks don’t take too kindly to our ilk, and some of ‘em are mean as sin.” - Earl Cotten, Bone Gnawer Ahroun

Characters[]

  • Seth – Silent Strider
  • Hosea Gunbreaker – Garou
  • Shadow’s Envy – Renegade Red Talon
  • Earl Cotten - Bone Gnawer Ahroun

Baton Rouge[]

  • Alabaster - Garou
  • Luther – Garou cub
  • Davis “Watches-the-Waters” Tallafiero – Homid Silver Fang Philodox
  • Harris Belton – Silver Fang Kinfolk
  • Abraham Belton – Silver Fang Kinfolk
  • Clement Hazen – Renegade Wraith
  • Pierre Toussaint – Wraith, Les Invisibles
  • Marie Thibodeux – Medium
  • Dameyune Wilson - Hierarchy Wraith, Outrage and Emerald Legion
  • Annabelle Lapin - Wraith
  • Jeremiah Tilton - Wraith, Hazen's friend
  • Chavis – Wraith, Les Invisibles
  • Ida Reboulet – Wraith, Les Invisibles
  • Jakob, "Steers-by-Starlight" - Silent Strider
  • Ellen Riverhawk - Uktena
  • Gerry Corbin - Fianna

Hatter’s Well[]

  • Walker – Iron Rider
  • Red Eagle - Garou
  • Lily – Garou
  • Ezekiel Hatter – Wraith, Ally to Helen Virtis
  • Ruth Hatter – Black Fury Kinfolk
  • New Moon Ebony – Ragabash Black Fury
  • Mary Hatter – Homid Black Fury Philodox
  • Helen Virtis – Homid Black Fury Theurge
  • Willis O’Neill - Wraith
  • Johnny Mallory – Wraith, Doppelganger
  • Spawn of the Storm Eater

Malvado Canyon[]

  • Peter Larkin – Wraith, Risen, Gideon’s Posse
  • Sheriff Gideon – Homid Shadow Lord Theurge
  • Yancey Morgan – Wraith, Risen, Gideon’s Posse
  • Darnell Wallace – Wraith, Risen, Gideon’s Posse
  • Adam Haslett – Wraith, Risen, Gideon’s Posse
  • Mayor Francis Larrimore - Townsfolk
  • Willard Meany - Townsfolk
  • Dean Ferro - Townsfolk
  • Miss Wanda Clark - Townsfolk
  • Kimball McCabe – Townsfolk, Fianna Kinfolk
  • Ophelia Sinclair - Townsfolk
  • Finlay Morrison - Townsfolk
  • Dr. Douglas Walcott - Townsfolk
  • Sandy Walcott - Townsfolk
  • Orson Miller - Wraith
  • Randolph Walstone - Wraith
  • Petra Volowski - Wraith
  • Stormkiller – Homid Wendigo Theurge
  • Soaring Hawk – Wendigo Philodox
  • Sees-the-Wind – Lupus Wendigo Theurge
  • Speaks-to-the-Past – Homid Wendigo Galliard
  • Runs-in-Silence – Lupus Wendigo Ragabash

Paradise, Montana[]

Lawrence, Kansas[]

  • Piper Dunsirn – Fianna Kinfolk
  • Laughs-at-the-Devil – Red Talon Ragabash
  • Ambrose Marlowe Teague – Malviosin, Enlightened Society of the Weeping Moon member
  • William Clarke Quantrill – Renegade Wraith
  • Billy Budd – Renegade Wraith
  • Marshal Angel Hodge – Metis Galliard Ronin (Bone Gnawer)
  • Minister Lucius Carter – Priest
  • Leah Ranier - Human

Terminology[]

Baton Rouge: Louisiana; Circle (The Posse, Quantrill's Circle: The Lawrence Gentry), Dark Umbra, Doppelganger, Far Shores, Garou, Gauntlet, Ghost Town, Hatter's Well: Arizona (Wagon Wheel Saloon); Heretics, Hierarchy, High Umbra, Kinfolk, Lawrence: Kansas; Les Invisibles, Low Umbra, Malvado Canyon (Austin Freight Company, Brearley's General Store, Calliope Hotel, First Bank of the Rocky Mountains, McCabe's Saloon, The Providence); Middle Umbra, Mockeries, New Charm: Consumption; Paradise: Montana (Crooked Arrow Saloon, The Paradise Lodge); Penumbra, Possession, Renegades, Shadowlands, Shroud, Skinlands, Spectre, Soulforge, Storm-Born, Storm Eater, Umbra,

References[]

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