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See also Tribebook: Get of Fenris (Revised edition)

The Get of Fenris Tribebook is the first tribebook regarding the Get of Fenris.

SummaryEdit

This fifth tribebook tells the story of the Get of Fenris: their Nordic heritage, legends and society as told by a Get skáld. The book includes a Legends of Garou comic book; the fierce history and harsh culture of the Get of Fenris; Nordic mythology and how it fits into the world of the Werewolf; the Get of Fenris from around the world and the battles they fight; new gifts, rites, and fetishes; five ready-to-play templates; and the most famous Get of Fenris and their legends.

ChaptersEdit

Introduction: Sturm und Dom (Storm and Doom)Edit

Chapter One: Dreyrugr Spor (Bloody Pawprints)Edit

The history of the Get of Fenris.

Chapter Two: Krieg Lagern (War Camps)Edit

The culture of the Get of Fenris.

Chapter Three: Eine Welt fur Nehman (A World of the Taking)Edit

The Get of Fenris Around the World.

Appendix One: Seidar (Powers)Edit

New gifts, rites, fetishes, and totems.

Appendix Two: Jung Fenrir (Young FenrirEdit

Five ready-made characters.

Appendix Three: Hamarar Fenrar (The Hammers of Fenris)Edit

Famous get of Fenris of the past and present.

Background InformationEdit

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Memorable QuotesEdit

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CharactersEdit

TerminologyEdit

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Previous book:
WTA: Fianna Tribebook Bullet-pdf
Game Books
Werewolf: The Apocalypse books
Next book:
WTA: Project Twilight Bullet-pdf
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