See also Tribebook: Get of Fenris (Revised edition)

The Get of Fenris Tribebook is the first tribebook regarding the Get of Fenris.


This fifth tribebook tells the story of the Get of Fenris: their Nordic heritage, legends and society as told by a Get skáld. The book includes a Legends of Garou comic book; the fierce history and harsh culture of the Get of Fenris; Nordic mythology and how it fits into the world of the Werewolf; the Get of Fenris from around the world and the battles they fight; new gifts, rites, and fetishes; five ready-to-play templates; and the most famous Get of Fenris and their legends.


Introduction: Sturm und Dom (Storm and Doom)Edit

Chapter One: Dreyrugr Spor (Bloody Pawprints)Edit

The history of the Get of Fenris.

Chapter Two: Krieg Lagern (War Camps)Edit

The culture of the Get of Fenris.

Chapter Three: Eine Welt fur Nehman (A World of the Taking)Edit

The Get of Fenris Around the World.

Appendix One: Seidar (Powers)Edit

New gifts, rites, fetishes, and totems.

Appendix Two: Jung Fenrir (Young FenrirEdit

Five ready-made characters.

Appendix Three: Hamarar Fenrar (The Hammers of Fenris)Edit

Famous get of Fenris of the past and present.

Background InformationEdit


Memorable QuotesEdit





Previous book:
WTA: Fianna Tribebook Bullet-pdf
Game Books
Werewolf: The Apocalypse books
Next book:
WTA: Project Twilight Bullet-pdf
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