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Below are the Gifts available to the Get of Fenris Tribe.

(For the 5th Edition version of these Gifts, see also Cult of Fenris Gifts)

List of Gifts[]

First Edition and GURPS Gifts[]

Level 1[]

Level 2[]

  • Halt the Coward's Flight: The Garou must spend one turn concentrating and spend one Rage point. By successfully rolling Charisma + Intimidation against the Willpower of a fleeing foe, the Garou may halve the speed of that individual for a scene.[3]
  • Hand of Tyr: Sense Guilt: The Garou can sense whether or not a target is guilty of a crime; it must be something that a Get of Fenris would consider a crime (Storyteller's discretion). Roll Perception + Intmidation while staring into the eyes of the accused, difficulty eight. One success will tell if the subject is guilty of something but not what, while three successes will reveal the crime.[4]
  • Snarl of the Predator: The Garou rolls Charisma + Intimidation against the victim's Wits + Three; each success reduces the number of dice the opponent can use next turn by one (the victim is cowed and overwhelmed). This action takes a full turn.[5]

Level 3[]

  • Swords of Heimdall: Mark The Enemy: This allows a target to be mystically marked with a symbol that only the Swords can see. The mark is placed on targets that have been chosen for destruction. Any Sword who sees it is under obligation to try to destroy the bearer of the Mark. To place the Mark, roll Manipulation + Occult, difficulty eight. Other Swords can notice the mark with Perception + Occult roll, difficulty eight.[6]
  • Might of Thor: By spending a Gnosis and a Rage point and making a Willpower roll against a difficulty of 8, the Garou may double his Strength for one turn per success, after which he will be as weak as a kitten (Physical Attributes 1, half Willpower) until he rests for an hour.[7]
  • Venom Blood: By spending one Gnosis point and one Rage point, and rolling Stamina + medicine against a difficulty of 7, the Garou may change her blood to a black, viscous bile capable of causing aggravated wounds to anyone who comes in contact with it - one die of wounds per success on the roll. This effect lasts for the duration of the Scene.[8]

Level 4[]

  • Berserker's Song: The Garou can sing himself into a frenzy, but it is a controlled state. During the frenzy, he receives all frenzy benefits (no dice pool modifiers due to wounds, etc.) but can stop the frenzy at any time by stopping his song and spending a Willpower point. Roll Stamina + Expression (or Performance), difficulty seven, and spend two Rage points. The number of successes is the number of turns the Garou can stay in frenzy.[9]
  • Hero's Stand: The Garou must plant herself on a patch of earth and successfully roll Willpower against a difficulty of 8. By so doing, she channels the very force of Gaia through her, essentially becoming one with the earth. She may not retreat or even move off her chosen "turf" (and no force on earth can make her!), but she may not be surprised, all attacks against her are considered as coming from the front, and she gains one extra die in her Dice Pool for each success on the Willpower roll. Only when all foes are defeated may she retreat or leave.[10]
  • Scream of Gaia: The Garou may leap into the midst of his foes, spending a Gnosis and a Rage point and rolling Rage against a difficulty of 6; everyone in a radius of 10 feet per success will be blasted back, knocked off their feet and take one die of damage per success as an earsplitting shockwave engulfs the area.[11]

Level 5[]

  • Fenris' Bite: The Garou must spend a Gnosis and a Rage point and successfully roll Strength + medicine against a difficulty of the opponent's Stamina + Three. The Garou's next bite, if it hits, will crush and mangle one of the opponent's limbs, doing one extra automatic level of damage and rendering the limb unusable for the Scene (or much longer in the case of homids and other non-regenerative creatures). If five or more successes were scored on the Strength + Medicine roll, the limb is taken clean off.[12]
  • Horde of Valhalla: The Garou must be in good standing with his totem (have displayed exemplary courage) and may only use this gift in the most dire circumstances. He asks aid of Fenris, rolling Charisma + Animal Ken; a number of spirit wolves from Valhalla will emerge from the Umbra to do battle with his foes - one for every point of Gnosis or Rage. These wolves are identical to the hounds of the Wild Hunt (see the Spirit Chapter).[13]

Second Edition and MET Gifts[]

Level 1[]

  • Razor Claws: As the Level One Ahroun Gift.[14]
  • Resist Pain: As the Level One Philodox Gift.[15]

Level 2[]

  • Halt the Coward's Flight: The Garou may slow his fleeing foes, preventing them from escaping his wrath. This Gift is taught by a Wolf-spirit.[16]
  • Sense Guilt: The Hand of Tyr camp specializes in the use and misuse of their Gift. By staring into the eyes of another, the Get can sense whether the target harbors guilt for some past offense. The most experienced Get can even get a feeling for what sort of crime transpired. Unfortunately, a few Get have been known to take advantage of this Gift by "sensing" guilt where none exists or by blackmailing Garou after a successful reading. A Crow-spirit teaches this Gift.[17]
  • Snarl of the Predator: The Garou lets out a primal snarl, sending shivers up opponent's spines and cowing them into submission. The Gift is taught by a Wolf-spirit.[18]
  • Troll Skin: With this Gift, a Garou can make her skin grow tough and thick, covered with warty knots of hard, armored flesh. This Gift is taught by an Earth Elemental.[19]
  • Wearing the Beat Shirt: When a Garou with this Gift frenzies, he will always enter a berserk frenzy, never a fox frenzy. This Gift is taught by a Bear-spirit.[20]

Level 3[]

  • Ymir's Sweat Gift: Call of the Early Frost: Per the Level Three Wendigo Gift. Only members of the Ymir's Sweat bloodline (if they truly exist) may learn this Gift.[21]
  • Ragabash (Rotagar): Loki's Touch: This Gift is rare among the Get of Fenris, but the Rotagar often find it necessary to cool the rages of their comrades. With just a touch, the Garou may cause a target to go into uncontrollable fits of laughter or simply to have a better sense of humor. This Gift is taught by any Trickster spirit (most often Ratatosk, the Squirrel).[22]
  • Mark the Enemy: A specialized power developed by the Swords of Heimdall, this Gift marks the target with a mystical brand that only this Gift's users can see. The Swords use this brand to label their enemies so that all other Swords can see the threat. An avatar of Fenris himself teaches his children to identify their enemies thus.[23]
  • Might of Thor: The Garou can immensely increase his strength, wreaking terrible havoc on opponents. This Gift is taught by a Wolf-spirit.[24]
  • Venom Blood: The Garou may change her blood to a black, viscous bile capable of harming anyone who comes in contact with it. This Gift is taught by any poisonous spirit (Snake, Spider, etc.)[25]

Level 4[]

  • Berserker’s Song: The Get can sing himself into a controlled frenzy. He can ignore wounds, shift to Crinos immediately, and he is immune to many mental Gifts or Charms. In this state, unlike a normal frenzy, the Get can pull out of the frenzy at any time. An angry Wolverine-spirit or Bear-spirit teaches this Gift to the Get.[26]
  • Hero's Stand: The Garou plants herself on a patch of ground and channels the very force of Gaia through her body, essentially becoming one with the Earth. She may not retreat or even move from her chosen "turf" (and no force on Earth can make her!), but she gains many powers thereby. Only when all foes are defeated may she retreat or leave. This Gift is taught by an earth elemental.[27]
  • Scream of Gaia: The Garou may leap into the midst of his foes and issue a terrible howl from the depths of his being, a scream of pain from Gaia Herself for all the ravages She has suffered. Foes are knocked off their feet and injured. This Gift is taught by a Wolf-spirit.[28]

Level 5[]

  • Endurance of Heimdall: This powerful Gift grants the Garou great endurance and hardiness for a time. This Gift is taught by a Boar-spirit.[29]
  • Fenris' Bite: The Garou's teeth become terribly sharp, and jaw strength increases to an incredible degree, allowing the Garou to mangle limbs with one bite or even chomp them clean off. This Gift is taught by an avatar of Fenris.[30]
  • Horde of Valhalla: The Garou must be in good standing with his totem (have displayed exemplary courage) and may only use this Gift in the most dire circumstances, for he is asking aid from Fenris himself. This Gift is taught by an avatar of Fenris.[31]
  • Strength of the Einherjar: This Gift allows a Get to call upon his greatest ancestors, the heroes of Valhalla, the Einherjar, for assistance. It is only used in dire situations, when the lives of more than one Garou are endangered. Calling on the strength of the Einherjar allows a Get to increase his Attributes substantially for a limited time. The Einherjar come to the aid of a Get who attempts to call on them without need. This Gift is taught by an Ancestor-spirit.[32]

Level 6[]

  • Call Great Fenris: The Get may summon a spirit avatar of Fenris Wolf. The avatar will assist in combat, slaying all who are not Get of Fenris or under their protection. There is always a sacrifice demanded in return, traditionally the right hand of the summoner. Once Fenris has claimed the hand, it does not regenerate. If there is not a good reason for calling the avatar, or the summoner will be devoured whole. This Gift is taught by a wolf spirit.[33]

Werewolf: The Wild West and MET Gifts[]

Level 1[]

  • Razor Claws: As the Level One Ahroun Gift.[34]
  • Resist Pain: As the Level One Philodox Gift.[35]
  • Safe Haven: The Garou employing this Gift knows if anything suffering a Wyrm-taint come onto his property. This Gift is taught by an Owl-spirit.[36]

Level 2[]

  • Cry of the Killer: The werewolf lets out a fearsome roar, terrifying opponents and cowing them into submission. Garou hearing the roar are often cowed into submission; humans are flooded with racial memories of the Impergium and are often overcome with instinctive terror. This Gift is taught by a Wolf-spirit.[37]
  • Fertile Lands: As the Children of Gaia Gift.[38]
  • Halt the Coward's Flight: The Garou may slow his fleeing foes, preventing them from escaping his wrath. This Gift is taught by one of Fenris' brood.[39]

Level 3[]

  • Heimdall's Blade: This Gift turns ordinary items into spiritual manifestations of the Garou's Rage. With this Gift, even a barstool becomes a deadly weapon. An Ancestor-spirit teaches this Gift.[40]
  • Mark of the Enemy: The Garou places a spirit-glyph on an opponent that can only be seen by other Get of Fenris. This mark is permanent, branding the individual as an enemy of Fenris who should be watched or destroyed.[41]
  • Might of Thor: The Get draws on incredible strength, wreaking terrible damage on his opponents. This Gift is taught by a Wolf-spirit.[42]
  • Rage of Fenris: The werewolf calls on Fenris, summoning Strength and Rage from the Wolf-God and striking at his enemies with increased fury. This Gift is taught by an avatar of Fenris.[43]

Level 4[]

  • Curse of the Berserker: Although the tribe is known for its ferocity, this Gift allows a Get to throw off her frenzy and retain control. This Gift comes with a price, however, as the Garou must choose another to suffer. That victim then endures the Get's frenzy instead. A Wolverine-spirit or an Ancestor-spirit teaches this Gift.[44]
  • Hero's Stand: The Garou plants herself on a patch of ground and channels the very force of Gaia through her body, essentially becoming one with the earth. She may not retreat or even move from her chosen spit, and no force on Earth can move her, but she gains tremendous benefits in exchange. Only when all her foes are defeated may the Garou leave her chosen area. This Gift is taught by an earth elemental.[45]
  • Journey Home: No matter what the distance or what the circumstances, the Get can travel home as easily as he can reach into the Umbra.[46]
  • Roar of Vengeance: The werewolf howls at an opponent with impossible force, shattering bones and bruising flesh. This Gift is taught by a Wolf-spirit.[47]

Level 5[]

  • Fenris Bite: The Get's teeth become incredibly sharp and her jaws impossibly strong, allowing her to mangle limbs or even sever them completely. This Gift is taught by an avatar of Fenris.[48]
  • Honorable Death: The Garou chooses to win against an opponent no matter the odds, and calls on Fenris for aid. The Garou continues fighting long after he should be dead, and doesn't fall until his enemy (or enemies) dies with him. Obviously, this Gift is only ever used once. This Gift is taught by an avatar of Fenris.[49]

Werewolf: The Dark Ages and Dark Ages: Werewolf[]

Level 1[]

  • Hunter's Harmony: When hunting, wolves communicate through various means to corral their prey. This Gift allows a Fenrir to convey thoughts to any of his packmates over distance without speech. This Gift is taught by a wolf-spirit.[50]
  • Razor Claws: As the standard Gift.[51]
  • Resist Pain: As the Philodox Gift.[52]
  • Snow Running: As the Ragabash Gift.[53]
  • Visage of Fenris: This Gift allows a Fenrir to appear great and fearsome to his foes while commanding respect from his equals. This Gift is taught by a wolf-spirit.[54]

Level 2[]

  • Halt the Coward's Flight: The Garou slows a fleeing foe, making him easier to track or catch. A wolf-spirit teaches this Gift.[55]
  • Sense Guilt: By gazing into the eyes of another, the Fenrir can sense whether the target harbors guilt for some past offense. An overzealous or dishonest Fenrir could potentially abuse this Gift, so some are wary of those who possess it. A spirit servant of Fenris teaches this Gift.[56]
  • Snarl of the Predator: As the standard Gift.[57]
  • Wearing the Bear Shirt: A Fenrir with this Gift is spared the dishonor of fleeing a fight in terror. The Garou can only ever enter berserk frenzies, never fox frenzies. This Gift is taught by a Bear-spirit.[58]

Level 3[]

  • Might of Thor: In tales told by those from the frozen North, Thor was a mighty warrior-god known for his great strength. A Garou may call upon this legendary strength to help him in any situation. A wolf-spirit teaches this Gift.[59]
  • Redirect Pain: If a Fenrir is struck in battle, he may rely upon this Gift to retaliate. His enemy immediately experiences the pain from wounds received by the Fenrir. A cuckoo-spirit teaches this Gift.[60]
  • Venom Blood: As the standard Gift.[61]

Level 4[]

  • Berserker's Song: A Fenrir can sing himself into a controlled frenzy that allows him to ignore wounds and shift into Crinos form immediately. Additionally, he becomes resistant to mental and emotional attacks of any kind. He ends the frenzy when he chooses. A wolverine-spirit teaches this Gift.[62]
  • Hero's Stand: As the standard Gift.[63]
  • Iron-Can't Bite: By carving the "iron-can't-bite" rune into her flesh, the Fenrir can make herself invincible against the iron and steel weapons of her foes. Spears bounce off her hide and swords snap rather than cut into her.[64]
  • Iron Cannot Pierce: This Gift makes a Fenrir unyielding in battle. After carving a sacred rune into his flesh, a Garou becomes invincible to all iron-based weapons, including steel. His hide can deflect spears and shatter swords. This Gift is taught by a war-spirit.[65]

Level 5[]

  • Blaze of Glory: Any Fenrir knows his final battle will be a glorious one. A Fenrir may invoke this single-use Gift to devour everything around him, including himself and his enemies in a blazing burst of fiery power. Aging Fenrir elders often receive this Gift before their final quest. This Gift may only be attained from an avatar of Fenris after an arduous Umbral journey.[66]
  • Fenris' Bite: As the standard Gift.[67]
  • Horde of Valhalla: When a Fenrir evokes this Gift, he summons Great Wolves to aid him. It cannot be used lightly, and it requires good standing with Fenris as well as a truly worthy circumstance. An avatar of Fenris teaches this Gift.[68]

Revised Edition and MET Gifts[]

Level 1[]

  • Razor Claws: As the Ahroun Gift.[69]
  • Resist Pain: As the Philodox Gift.[70]
  • Safe Haven: Few Garou are as territorial as the Get of Fenris. This Gift enables a Fenrir to keep a close supernatural watch on his territory, becoming instantly aware of any trespassers marked by the Wyrm. Owl-spirits teach this Gift.[71]
  • Sigurd's Stride: When Odin imprisoned Brunhilde in a ring of fire, it was Sigurd who dared the fires and rescued her. Like Sigurd, Get of Fenris with this Gift need not fear flame. The Gift is taught by a fire-spirit.[72]
  • Snow Running: The Fenrir have spread far and wide, but their home is in the North. This Gift has served them well in their homelands, allowing them to run over snow or ice as if it were solid ground without sinking in or leaving footprints.[73]
  • Visage of Fenris: The Get appears larger and more fearsome, commanding respect from peers and cowing his foes. A wolf-spirit teaches this Gift.[74]

Level 2[]

  • Glorious Fist of Wotan: Beastmind: As the Level Two Red Talons Gift.[75]
  • Berserker's Song: This fearsome battle song is in a language that has yet to be recognized - it's certainly not Nordic, any Germanic language, not Garou. Yet it is potent, for it both channels and increases Rage in the warrior who sings it. Some younger Fenrir have begun experimenting with the tune and discovered that the lyrics can be sung in any method so long as they maintain the lyrics, and sing it in more modern styles (which outrages some elder Get). An ancestor-spirit teaches this Gift, but cannot explain its origins.[76]
  • Halt the Coward's Flight: The Garou may slow a fleeing (not charging) foe, making him easier to catch. A Wolf-spirit teaches this Gift.[77]
  • Sense Guilt: This Gift is particularly popular among the Hand of Tyr camp, but is by no means limited to them alone. By staring into the eyes of his chosen target, the Get can sense any deep-seated guilt that she might harbor for past offenses. Th more perceptive the Fenrir, the more detail he's able to discern. This Gift is taught by a crow-spirit.
  • Hand of Tyr: Sense of the Prey: As the Level Two Ragabash Gift.[78]
  • Snarl of the Predator: The Garou lets out a feral snarl that terrifies opponents and cows them into submission. A wolf-spirit teaches this Gift.[79]
  • Fangs of Garm: Strength of Purpose: As the Level Two Philodox Gift.[80]
  • Troll Skin: This Gift allows the Fenrir to draw on the power of earth for protection, just as the legendary trolls and even Jotunn were able to do. When the Get activates this Gift, her skins grow tough and thick, covered with warty knots of hard, armored flesh. This Gift is taught by an earth elemental.
  • Wearing the Bear Shirt: Fear is for cowards; Rage is for warriors. The Fenrir who learns this Gift hardens himself against fear, even on an instinctual level. This Gift is taught by a bear-spirit.

Level 3[]

  • Alberich's Claws: Alberich was a dwarven king who had his castle below the ground, carved out of the rock itself. Get of Fenris with this Gift could well have been among the builders of that palace, for their claws can slice directly through stone, steel, or any other inanimate material as if it were butter. It is taught by a mole-spirit or earth elemental.[81]
  • Ymir's Sweat: Call of the Early Frost: As the Level Three Wendigo Gift.[82]
  • Valkyria of Freya: Coup de Grace: As the Level Three Black Fury Gift.[83]
  • Loki's Touch: This Gift is rare among the Get of Fenris, although the Rotagar find it an appropriate weapon in battle. With just a touch, the Garou may cause a target to go into uncontrollable fits of laughter. In peacetime situations, the Gift may also be used to defuse a dangerous situation. This Gift is taught by any trickster-spirit (most often Ratatosk, the Squirrel).[84]
  • Might of Thor: The Garou can increase his strength tremendously, the better to slay his foes. A wolf-spirit teaches this Gift.[85]
  • Venom Blood: The Garou may change her blood into a black, acidic bile that poisons anyone unlucky enough to come into contact with it. A snake- or spider-spirit teaches this Gift.[86]

Level 4[]

  • Mjolnir's Thunder: Clenched Jaw: As the Level Four Ahroun Gift.[87]
  • Glory-Scars: Fenrir are proud of their scars, even those that have maimed them permanently. This Gift allows a werewolf to overcome her old injuries for a brief period of time, acting as though her body was never injured. The Fenrir's scars blaze with silver light, and any missing extremities are replaced with temporary substitutes made of the same cold, bright energy. Any war-spirit of Fenris' brood may teach this Gift.[88]
  • Hero's Stand: The Garou channels the strength of Gaia herself, becoming one with the earth upon which he stands. While he may not retreat or even move from that spit for the duration of the Gift, he gains many powers through Gaia's might. An earth elemental teaches this Gift.[89]
  • Scream of Gaia: The Garou emits a horrible, ragged scream imbued with Rage and the pain of Gaia. The forces of the scream batters foes and knocks them off their feet. Storm-spirits, which the Get call Sturms, teach this Gift.[90]

Level 5[]

  • The Good Death: No true Get of Fenris fears death - only dying poorly. This Gift is Great Fenris' final blessing to his children; the Fenrir who activates this Gift intends to die with her foe's heartsblood on her claws. The werewolf calls on Great Fenris to aid her and sets herself against her foe. The Fenrir continues fighting long after she should be dead, and doesn't fall until her enemy (or enemies) dies with her. The avatar of Great Fenris himself teaches this Gift.[91]
  • Horde of Valhalla: The Garou who uses this Gift must be in good standing with his tribe's totem, and he must have a great need for aid, for he is asking help of Fenris himself. This Gift - taught by an avatar of Fenris - summons great wolves to come to the Garou's aid.[92]
  • Fenris' Bite: The Garou's already vicious bite increases in power terribly, to the point that the Garou can mangle or even sever limbs with a single bite. An avatar of Feris teaches this Gift.[93]
  • Strength of the Ancestors: This Gift allows a Fenrir to call upon his greatest ancestral heroes for assistance. It is only used in dire situations, when the lives of more than one Garou are endangered. Calling on the strength of one's ancestors allows a Get to increase his physical might, wisdom or even sense acuity substantially, albeit for a limited time. These ancestral heroes come to the aid of a Get only in times of great peril, and punish any Fenrir who attempts to call on them without need. This Gift is taught by an ancestor-spirit.[94]

Level 6[]

  • Call Great Fenris: As the ultimate expression of the pact between tribe and totem, the greatest Get heroes may summon the war-avatar of their tribal totem to aid them in their hour of need. The avatar joins in combat, slaying all that are not Get of Fenris or under their protection. However, Great Fenris demands a sacrifice for his intervention - usually the left hand of the summoner. It's said that if the war-avatar is called for no good reason, it will devour the summoner entirely before departing - but there are no concrete tales of any Get of Fenris wise and mighty enough to attain this Gift yet foolish enough to abuse it. This Gift is taught by a wolf-spirit.[95]

20th Anniversary Edition and MET Gifts[]

Level 1[]

  • Lightning Reflexes: Fenrir are Gaia's ultimate warriors, effortlessly switching from offense to defense as the needs of battle demand. A mongoose-spirit teaches this Gift. [96]
  • Master of Fire: As the homid Gift.[97]
  • Razor Claws: As the Ahroun Gift.[98]
  • Resist Pain: As the Philodox Gift.[99]
  • Get of Fenris Kinfolk: Safe Haven: This Gift allows a Fenrir Kinfolk to put a supernatural watch on her house or territory so that she instantly knows when anyone tainted by the Wyrm trespasses. Kinfolk who live within the bawn of a sept find this a useful Gift to know. An Owl-spirit teaches this Gift.[100]
  • Visage of Fenris: The Get appears larger and more fearsome, commanding respect from peers and cowing his foes. A wolf- or toad-spirit teaches this Gift. [101]

Level 2[]

  • Fangs of the North: Blue smoke rolls off of the werewolf's claws and teeth, which are transformed into curving daggers of hardened ice. Wounds inflicted with these terrible weapons turn black and fester, all the warmth and life driven out of them. A snot-spirit teaches this Gift. [102]
  • Halt the Coward's Flight: The Get may slow a fleeing (not charging) foe, making him easier to catch. A wolf-spirit teaches this Gift. [103]
  • Snarl of the Predator: The Garou lets out a feral snarl that terrifies opponents and cows them into submission. A wolf-spirit teaches this Gift. [104]
  • Troll Skin: The Fenrir draws on the power of the earth for protection. Her skin rows tough and thick, covered with stony knots of hard, armored flesh. An earth elemental teaches this Gift. [105]

Level 3[]

  • Might of Thor: The werewolf can increase his strength tremendously, the better to slay his foes. A wolf-spirit teaches this Gift. [106]
  • Redirect Pain: This Gift allows the Fenrir to visit the pain of his wounds upon those who inflicted them. A cuckoo-spirit teaches this Gift. [107]
  • Venom Blood: The werewolf may change her blood into a black, acidic bile that poisons anyone unlucky enough to come into contact with it. A snake- or spider-spirit teaches this Gift. [108]

Level 4[]

  • Body Shift: As the homid Gift.[109]
  • Heart of the Mountain: The werewolf becomes as untiring and eternal as the mountains, and cannot be defeated in a test of endurance. A mountain goat-spirit teaches this Gift. [110]
  • Hero's Stand: The Get channels the power of Gaia herself, becoming one with the earth upon which he stands. Though he may not retreat or even move from the sport for the duration of the Gift, he gains many powers through Gaia's might. An earth elemental teaches this Gift. [111]
  • Scream of Gaia: As the lupus Gift.[112]

Level 5[]

  • Endurance of Heimdall: The Fenrir's body is suffused with hardiness beyond that of lesser beings. A boar-spirit teaches this Gift. [113]
  • Fenris' Bite: The werewolf's already vicious bite now easily mangles and severs limbs. An avatar of Fenris teaches this Gift. [114]
  • Horde of Valhalla: When a Get evokes this Gift, he summons Great Wolves to aid him. It cannot be used lightly, and it requires a good standing with Fenris as well as a truly worthy circumstance. An avatar of Fenris teaches this Gift. [115]

Level 6[]

  • Call Great Fenris: As the ultimate expression of the pact between tribe and totem, the greatest Get heroes may summon the war-avatar of their tribal totem to aid them in their hour of need. The avatar joins in combat, slaying all that are not Get of Fenris or under their protection. However, Great Fenris demands a sacrifice for his intervention - usually the left hand of the summoner. It's said that if the war-avatar is called for no good reason, it will devour the summoner entirely before departing. This Gift is taught by Great Fenris himself. [116]

Gallery[]

References[]


^  Level One

Hunter's Harmony Dark Ages: Werewolf Rulebook p. 132
Lightning Reflexes Werewolf: The Apocalypse 20th Anniversary Edition p. 180
Master of Fire Werewolf: The Apocalypse 20th Anniversary Edition p. 180
Razor Claws Werewolf: The Apocalypse Rulebook p. 182
Razor Claws GURPS Werewolf: The Apocalypse p. 130
Razor Claws Werewolf: The Apocalypse Second Edition p. 129
Razor Claws Werewolf: The Wild West Rulebook p. 155
Razor Claws Werewolf: The Dark Ages p. 105
Razor Claws Werewolf: The Apocalypse Revised Edition p. 147
Razor Claws Werewolf: The Apocalypse 20th Anniversary Edition p. 180
Resist Pain Werewolf: The Apocalypse Rulebook p. 182
Resist Pain GURPS Werewolf: The Apocalypse p. 130
Resist Pain Werewolf: The Apocalypse Second Edition p. 129
Resist Pain Frontier Secrets p. 9
Resist Pain Werewolf: The Dark Ages p. 105
Resist Pain Werewolf: The Apocalypse Revised Edition p. 147
Resist Pain Dark Ages: Werewolf Rulebook p. 132
Resist Pain Werewolf: The Apocalypse 20th Anniversary Edition p. 180
Safe Haven Werewolf: The Wild West Rulebook p. 155
Safe Haven Tribebook: Get of Fenris p. 75
Get of Fenris Kinfolk: Safe Haven Kinfolk: A Breed Apart p. 67
Sigurd's Stride Players Guide to Garou p. 192
Snow Running Tribebook: Get of Fenris p. 75
Snow Running Werewolf: The Dark Ages p. 105
Visage of Fenris Werewolf: The Apocalypse Revised Edition p. 147
Visage of Fenris Dark Ages: Werewolf Rulebook p. 132-133
Visage of Fenris Werewolf: The Apocalypse 20th Anniversary Edition p. 180

^  Level Two

Berserker's Song Players Guide to Garou p. 192
Cry of the Killer Werewolf: The Wild West Rulebook p. 155
Fangs of the North Werewolf: The Apocalypse 20th Anniversary Edition p. 180
Fertile Lands Frontier Secrets p. 9
Glorious Fist of Wotan: Beastmind Tribebook: Get of Fenris p. 78
Halt the Coward's Flight Werewolf: The Apocalypse Rulebook p. 182
Halt the Coward's Flight GURPS Werewolf: The Apocalypse p. 131
Halt the Coward's Flight Werewolf: The Apocalypse Second Edition p. 129
Halt the Coward's Flight Werewolf: The Wild West Rulebook p. 155
Halt the Coward's Flight Werewolf: The Apocalypse Revised Edition p. 147
Halt the Coward's Flight Dark Ages: Werewolf Rulebook p. 133
Halt the Coward's Flight Werewolf: The Apocalypse 20th Anniversary Edition p. 180
Hand of Tyr: Sense Guilt Werewolf Players Guide p. 40
Sense Guilt Werewolf Players Guide Second Edition p. 41
Sense Guilt Tribebook: Get of Fenris p. 75-76
Sense Guilt Dark Ages: Werewolf Rulebook p. 133
Hand of Tyr: Sense of the Prey Tribebook: Get of Fenris p. 78
Snarl of the Predator Werewolf: The Apocalypse Rulebook p. 182
Snarl of the Predator GURPS Werewolf: The Apocalypse p. 131
Snarl of the Predator Werewolf: The Apocalypse Second Edition p. 129
Snarl of the Predator Werewolf: The Dark Ages p. 105
Snarl of the Predator Werewolf: The Apocalypse Revised Edition p. 147
Snarl of the Predator Werewolf: The Apocalypse 20th Anniversary Edition p. 180-181
Fangs of Garm: Strength of Purpose Tribebook: Get of Fenris p. 78
Troll Skin Get of Fenris Tribebook p. 47
Troll Skin Tribebook: Get of Fenris p. 76
Troll Skin Werewolf: The Apocalypse 20th Anniversary Edition p. 181
Wearing the Bear Shirt Get of Fenris Tribebook p. 47
Wearing the Bear Shirt Werewolf: The Dark Ages p. 105
Wearing the Bear Shirt Tribebook: Get of Fenris p. 76

^  Level Three

Alberich's Claws Players Guide to Garou p. 192
Ymir's Sweat: Call of the Early Frost Get of Fenris Tribebook p. 48
Ymir's Sweat: Call of the Early Frost Tribebook: Get of Fenris p. 78
Valkyria of Freya: Coup de Grace Tribebook: Get of Fenris p. 78
Heimdall's Blade The Wild West Companion p. 75
Ragabash: Loki's Touch Get of Fenris Tribebook p. 48
Loki's Touch Tribebook: Get of Fenris p. 76
Swords of Heimdall: Mark of the Enemy Werewolf Players Guide p. 40
Mark the Enemy Werewolf Players Guide Second Edition p. 41
Mark of the Enemy Frontier Secrets p. 9
Might of Thor Werewolf: The Apocalypse Rulebook p. 182
Might of Thor GURPS Werewolf: The Apocalypse p. 131
Might of Thor Werewolf: The Apocalypse Second Edition p. 129
Might of Thor Werewolf: The Wild West Rulebook p. 155-156
Might of Thor Werewolf: The Dark Ages p. 105
Might of Thor Werewolf: The Apocalypse Revised Edition p. 147
Might of Thor Dark Ages: Werewolf Rulebook p. 133
Might of Thor Werewolf: The Apocalypse 20th Anniversary Edition p. 181
Rage of Fenris Werewolf: The Wild West Rulebook p. 156
Redirect Pain Dark Ages: Werewolf Rulebook p. 133-134
Redirect Pain Werewolf: The Apocalypse 20th Anniversary Edition p. 181
Venom Blood Werewolf: The Apocalypse Rulebook p. 182
Venom Blood GURPS Werewolf: The Apocalypse p. 131
Venom Blood Werewolf: The Apocalypse Second Edition p. 129
Venom Blood Werewolf: The Dark Ages p. 105
Venom Blood Werewolf: The Apocalypse Revised Edition p. 147
Venom Blood Werewolf: The Apocalypse 20th Anniversary Edition p. 181

^  Level Four

Berserker's Song Werewolf Players Guide p. 40
Berserker's Song Werewolf Players Guide Second Edition p. 40-41
Berserker's Song Dark Ages: Werewolf Rulebook p. 134
Body Shift Werewolf: The Apocalypse 20th Anniversary Edition p. 181
Mjolnir's Thunder: Clenched Jaw Tribebook: Get of Fenris p. 78
Curse of the Berserker The Wild West Companion p. 75
Glory-Scars Tribebook: Get of Fenris p. 76
Heart of the Mountain Werewolf: The Apocalypse 20th Anniversary Edition p. 181
Hero's Stand Werewolf: The Apocalypse Rulebook p. 182
Hero's Stand GURPS Werewolf: The Apocalypse p. 131
Hero's Stand Werewolf: The Apocalypse Second Edition p. 129
Hero's Stand Werewolf: The Wild West Rulebook p. 156
Hero's Stand Werewolf: The Dark Ages p. 105
Hero's Stand Werewolf: The Apocalypse Revised Edition p. 147-148
Hero's Stand Werewolf: The Apocalypse 20th Anniversary Edition p. 181-182
Iron-Can't Bite Werewolf: The Dark Ages p. 105
Iron Cannot Pierce Dark Ages: Werewolf Rulebook p. 134
Journey Home The Wild West Companion p. 75
Roar of Vengeance Werewolf: The Wild West Rulebook p. 156
Scream of Gaia Werewolf: The Apocalypse Rulebook p. 182
Scream of Gaia GURPS Werewolf: The Apocalypse p. 131
Scream of Gaia Werewolf: The Apocalypse Second Edition p. 129
Scream of Gaia Werewolf: The Apocalypse Revised Edition p. 148
Scream of Gaia Werewolf: The Apocalypse 20th Anniversary Edition p. 182

^  Level Five

Blaze of Glory Dark Ages: Werewolf Rulebook p. 134
Endurance of Heimdall Get of Fenris Tribebook p. 47
Endurance of Heimdall Werewolf: The Apocalypse 20th Anniversary Edition p. 182
Fenris' Bite Werewolf: The Apocalypse Rulebook p. 182
Fenris' Bite GURPS Werewolf: The Apocalypse p. 132
Fenris' Bite Werewolf: The Apocalypse Second Edition p. 129
Fenris Bite Werewolf: The Wild West Rulebook p. 156
Fenris' Bite Werewolf: The Dark Ages p. 105
Fenris' Bite Werewolf: The Apocalypse Revised Edition p. 148
Fenris' Bite Werewolf: The Apocalypse 20th Anniversary Edition p. 182
The Good Death Tribebook: Get of Fenris p. 77-78
Honorable Death Werewolf: The Wild West Rulebook p. 156
Horde of Valhalla Werewolf: The Apocalypse Rulebook p. 182
Horde of Valhalla GURPS Werewolf: The Apocalypse p. 131-132
Horde of Valhalla Werewolf: The Apocalypse Second Edition p. 129
Horde of Valhalla Werewolf: The Dark Ages p. 105
Horde of Valhalla Werewolf: The Apocalypse Revised Edition p. 148
Horde of Valhalla Dark Ages: Werewolf Rulebook p. 134
Horde of Valhalla Werewolf: The Apocalypse 20th Anniversary Edition p. 182
Strength of the Ancestors Tribebook: Get of Fenris p. 76-77
Strength of the Einherjar Get of Fenris Tribebook p. 47-48

^  Level Six

Call Great Fenris Get of Fenris Tribebook p. 48
Call Great Fenris Tribebook: Get of Fenris p. 78
Call Great Fenris Werewolf: The Apocalypse 20th Anniversary Edition p. 182

Basic

Cry of the Killer Laws of the Wyld West p. 158
Halt the Coward's Flight Laws of the Wild Revised Edition p. 139
Razor Claws The Apocalypse p. 95
Razor Claws Laws of the Wild p. 112
Razor Claws Laws of the Wyld West p. 158
Razor Claws Laws of the Wild Revised Edition p. 139
Resist Pain The Apocalypse p. 95
Resist Pain Laws of the Wild p. 112
Resist Pain Laws of the Wyld West p. 158
Resist Pain Laws of the Wild Revised Edition p. 139
Safe Haven Laws of the Wyld West p. 158
Snarl of the Predator The Apocalypse p. 95
Snarl of the Predator Laws of the Wild p. 112
Snarl of the Predator Laws of the Wild Revised Edition p. 139
Visage of Fenris Laws of the Wild Revised Edition p. 139
Wearing the Beat Shirt Mind's Eye Theatre Journal 6 p. 50

Intermediate

Halt of the Coward's Flight The Apocalypse p. 95-96
Halt of the Coward's Flight Laws of the Wild p. 112-113
Halt of the Coward's Flight Laws of the Wyld West p. 158
Hero's Stand Laws of the Wild Revised Edition p. 139-140
Iron Can't Bite Mind's Eye Theatre Journal 6 p. 50
Might of Thor The Apocalypse p. 96
Might of Thor Laws of the Wild p. 113
Might of Thor Laws of the Wyld West p. 158
Might of Thor Laws of the Wild Revised Edition p. 140
Rage of Fenris Laws of the Wyld West p. 158
Scream of Gaia Laws of the Wild Revised Edition p. 140
Venom Blood The Apocalypse p. 96
Venom Blood Laws of the Wild p. 113
Venom Blood Laws of the Wild Revised Edition p. 140

Advanced

Berserker's Song The Apocalypse p. 96
Berserker's Song Laws of the Wild p. 113
Fenris' Bite The Apocalypse p. 96
Fenris' Bite Laws of the Wild p. 113
Fenris' Bite Laws of the Wyld West p. 158
Fenris' Bite Laws of the Wild Revised Edition p. 140
Hero's Stand Laws of the Wild p. 113
Hero's Stand Laws of the Wyld West p. 158
Horde of Valhalla Laws of the Wild Revised Edition p. 140
Roar of Vengeance Laws of the Wyld West p. 158-159
Werewolf: The Apocalypse Gifts
Breed Gifts Feline · Homid · Roko · Lupus · Ahi/Metis/Shinju · Rodens · Ursine · Vasuki
Garou Auspice Gifts Ahroun · Galliard · Philodox · Ragabash · Theurge
Garou Tribal Gifts Black Fury · Bone Gnawer (Patrol) · Children of Gaia · Fianna · Get of Fenris (Fenrir) · Glass Walker (Boli Zouhisze - Iron Rider - Tetrasomian - Warders of Men) · Red Talon (Howl - Kucha Ekundu) · Ronin · Shadow Lord (Hakken) · Silent Strider · Silver Fang (House - Lodge) · Singing Dog · Skin Dancer · Stargazer (Awakening the Serpent Fire - Kailindo - Mantra) · Uktena · Wendigo
Fifth Edition Garou Gifts Forsworn · Native · Stolen Moon
Fifth Edition Garou Tribal Gifts Black Fury · Bone Gnawer · Children of Gaia · Cult of Fenris · Galestalker · Ghost Council · Glass Walker · Hart Wardens · Red Talon · Shadow Lord · Silent Strider · Silver Fang · Stargazer
Fera Gifts Ahadi · Ajaba · Ananasi (Kumo) · Bastet (Bagheera - Balam - Bubasti - Ceilican - Khan - Pumonca - Qualmi - Simba - Swara) · Corax (Tengu) · Gurahl · Hengeyokai · Kitsune (Ju-Fu) · Mokolé (Gumagan - Makara - Mokolé-Mbembe - Zhong Lung) · Nagah · Nuwisha · Ratkin (Nezumi) · Rokea (Betweener - Same-Bito)
Fera Aspect/Auspice/Path Gifts Ajaba (Dawn - Dusk - Midnight) · Ananasi (Hatar - Kumoti - Myrmidon - Tenere - Viskr - Wytsta) · Gurahl (Arcas - Kieh - Kojubat - Rishi - Uzmati) · Hengeyokai (Courtier - Fist - Lantern - Leaf - Mirror - Pillar) · Kitsune (Doshi - Eji - Gukutsushi - Kataribe) · Mokolé (Decorated Sun - Eclipsed Sun - Midnight Sun - Noonday Sun - Rising Sun - Setting Sun - Shrouded Sun) · Nagah (Kali - Kamakshi - Kamsa - Kartikeya) · Ratkin (Knife Skulker - Munchmausen - Plague Lord - Ratkin Engineer - Shadow Seer - Tunnel Runner - Twitcher - Warrior/Blade Slave) · Rokea (Brightwater - Darkwater - Dimwater)
Lost Breed, Tribe and Aspect Gifts Apis · Bunyip · Camazotz · Croatan · Grondr · Ratkin (Bards} · White Howler
Wyrm-Corrupted and Mockery Breed Gifts Black Spiral Dancer (Stolen) · Buzzard · Hishtpah · Yeren
Non-Fera Gifts Aapilu · Kinfolk
Miscellaneous and Unique Gifts Ahadi · Astrological · Camp · Caern · Hengeyokai · Legendary (LV 6) · Miscellaneous · Moon Bridge · New · Nunnehi Totem · Planetary · Spirit · Stealing the Soul · Storm-Eater · Totem · Unique · Wyrm
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