Gamma World Gamemaster's Guide is a sourcebook for Gamma World Sixth Edition.
Summary[]
- From the White Wolf Catalog:
- The World at Your Fingertips
- It’s a big world, with many secrets waiting to be revealed: mysterious landscapes, the changes wrought by war and disaster, cryptic alliances pursuing sinister goals of their own. They’re all in here ready for you to use in your Gamma World campaign.
- Making It All Work
- This book gives you solid, practical advice. Learn how to modify the rules for the right balance of adventure and danger, how to convey your chosen genre in description and pacing and how to plan and run a campaign from exciting start to rousing finish. You’ve got good ideas — put them to work! Hardcover.
- Gamma World books are published under license with Wizards of the Coast and are 100% compatible with d20 rules.
Contents[]
Introduction[]
Chapter One: The Campaign[]
Chapter Two: Divergent Strains[]
Chapter Three: The State of the World[]
Chapter Four: Plots and Plans[]
Chapter Five: The Rules of the Game[]
Chapter Six: Options and Alternatives[]
Appendix: Mutations from Creature Qualities[]
Background Information[]
Memorable Quotes[]
Characters[]
References[]
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Game Books Gamma World books |
Next release: GW: Cryptic Alliances & Unknown Enemies |