GURPS Werewolf: The Apocalypse is the official adaptation of White Wolf's World of Darkness storytelling game Werewolf: The Apocalypse to Steve Jackson Games' GURPS rules system.
Summary[]
From the back cover:
- The time of the Apocalypse draws near.
- The corruption of the Wyrm is strangling the Great Mother.
- The sacred Caerns are vanishing, one by one.
- Humankind walks in ignorance of Gaia's peril.
- There is only one hope...
- The Changing Folk. The Garou.
- The Werewolves.
- When Will You Rage?
Contents[]
Prologue[]
- Letter to Dr. Harold Mautzenberg from 'Taylor'.
- Transcript of discussion with "Gregor," June 28, 1993.
- Transcript of discussion with "Moonfoot," July 17, 1993.
- DNA letter to Dr. Fletcher from J.B. Slaughter.
- Pentex letter from Adrian Newberry.
- FBI Top Secret Letter Clearance: Umbra from Jamison Terhune of the Special Affairs Division on serial kidnappings.
Introduction[]
Chapter 1: Through a Glass Darkly[]
The world which you are about to enter will seem very familiar. The geography is the same, as is much of the history. But it is different from our world - darker, sadder, dirtier, and much more sinister. Corporations are megalithic powers, wielding influence that makes them all but untouchable. Governments are corrupt. People are more cynical - the world is going to Hell, and everyone knows it and is hanging on for the ride. The environment is collapsing and urban decay is spreading. Vampires haunt the cities, preying upon the humans there. And somewhere up ahead, not far away, is the Apocalypse.
And the only ones fighting against the collapse of everything are perhaps the most terrifying creatures on the face of the earth - the Garou. The Changing folk.
The werewolves.
- Gothic-Punk
- The Warriors of Gaia
- The Prophecy of the Phoenix
- The Litany of the Garou
- Garou Around the World
Copied word-for-word from the first Werewolf: The Apocalypse Rulebook.
- Mortal Threats
- The Magi
- Witch-Hunters
- Developmental Neogenetics Amalgamated
- The Inquisition
- The Arcanum
- Governments
Chapter 2: Characters[]
As with any characters, Garou are complex beings. They share a common heritage and a common mission, but even within the most unified tribes there is an extraordinary variety of viewpoints, powers and histories; one of the paradoxical strengths of the Garou is their diversity in unity. No single Garou will ever be exactly like another.
- Building a Garou
- Advantages
- Disadvantages
- Skills
- New Advantages
- Ally Group - Variable
- Contacts - Variable
- Delirium - 100 points
- Discriminatory Smell - 15 points
- Extra Gnosis - 8 points/level
- Extra Hit Points - 5/point
- Extra Rage - 4 points/level
- Four Legs - 5 points
- Immunity to the Delirium - 25 points
- Increased Density - 5 points/100 lb. increase
- Penetrating Call - 5 points
- Pure Breed - 5 points/level
- Racial Memory: Past Life - 40 points
- Regeneration - 10/25/50/100 points
- Silver Sense - 5 points
- Speak with Animals - 15 points
- Step Sideways - 60 points
- Totem Spirit - varies
- Venom - 15 points/level
- Were Form, Garou - 52 points
- New Disadvantages
- Cleft Lip - -15 points
- The Curse - -10 points
- Glory Hound - -15 points
- Hairless - -15 points
- Human Face - -35 points
- Hunchback - -15 points
- Inconvenient Size - variable
- Lack of Claws - -41 points
- Manic-Depressive - -20 points
- Musk - -5 points
- No Fine Manipulators - -30 points
- No Sense of Humor - -10 points
- Obsession - -5 to - 15 points
- On the Edge - -15 points
- Reduced Gnosis - -8 points/level
- Reduced Rage - -4 points/level
- Secret - variable
- Vulnerability - variable
- New Skills
- Bardic Lore (Mental/Hard) Defaults to IQ-6
- Body Sense (Physical/Hard) Defaults to DX-6 or Acrobatics-3
- Change Control (Mental/Hard) No default
- Computer Hacking (Mental/Very Hard) Defaults to Computer Programming-8
- Enigmas (Mental/Hard) Defaults to IQ-6
- Flight (Physical/Average) Defaults to DX-4
- Intimidation (Mental/Average) Defaults to ST-5 or Acting-3
Chapter 3: Permutations[]
Werewolf characters are more than just numbers and powers - there are aspects of their beings and their play that require further exploration. This chapter explores rules and systems that are unique to the Werewolf setting.
- Rage
- Gnosis
- Frenzy
- Status Among the Garou
- Injury and Death
- Renunciation
- Creating a Pack
- The Prelude
Chapter 4: Breeds, Auspices and Tribes[]
Each Garou, from the time he becomes aware of his heritage, is pulled in three directions by the circumstances of his birth, by the three simultaneous bonds of breed, auspice and tribe. Each one adds its own elements to who and what the Garou is, and each one imposes its own requirements, duties and sometimes limitations on the character. Those modifiers which affect character creation are found in Chapter 2, on pp. 45-50; here are the specific backgrounds for each.
- Auspices
- Tribes
Chapter 5: Gifts and Rites[]
The defenders of Gaia are blessed with a wide variety of magical gifts and talents. No two Garou seem to have exactly the same assortment of powers, making them highly individual and dangerously unpredictable to opponents such as the Servants of the Wyrm. In addition to their inherent gifts, they are also masters of a wide variety of rituals: while some are simply social in nature, others are magical ceremonies that grant them power over the spirits that lie behind the visible world.
- Gifts
- Breed Gifts
- Homid
- Persuasion - Level One
- Smell of Man - Level One
- Jam Technology - Level Two
- Staredown - Level Two
- Reshape Object - Level Three
- Disquiet - Level Three
- Cocoon - Level Four
- Spirit Ward - Level Four
- Assimilation - Level Five
- Reduce Delirium - Level Five
- Metis
- Sense Wyrm - Level One
- Create Element - Level One
- Burrow - Level Two
- Curse of Hatred - Level Two
- Eyes of the Cat - Level Three
- Mental Speech - Level Three
- Wither Limb - Level Four
- Gift of the Porcupine - Level Four
- Madness - Level Five
- Totem Gift - Level Five
- Lupus
- Heightened Senses - Level One
- Leap of the Kangaroo - Level One
- Scent of Sight - Level Two
- Sense the Unnatural - Level Two
- Catfeet - Level Three
- Detect Spirit - Level Three
- Beast Life - Level Four
- Gnaw - Level Four
- Elemental Gift - Level Five
- Song of the Great Beast - Level Five
- Homid
- Auspice Gifts
- Ragabash
- Scent of Running Water - Level One
- Blur of the Milky Eye - Level One
- Open Seal - Level One
- Blissful Ignorance - Level Two
- Taking the Forgotten - Level Two
- Sense of the Prey - Level Two
- Open Moon Bridge - Level Three
- Gremlins - Level Three
- Luna's Blessing - Level Four
- Whelp Body - Level Four
- Thieving Talons of the Magpie - Level Five
- Violation - Level Five
- Theurge
- Sense Wyrm - Level One
- Spirit Speech - Level One
- Mother's Touch - Level One
- Sight From Beyond - Level Two
- Name the Spirit - Level Two
- Command Spirit - Level Two
- Exorcism - Level Three
- Pulse of the Invisible - Level Three
- Ultimate Argument of Logic - Level Four
- Spirit Drain - Level Four
- Feral Lobotomy - Level Five
- The Malleable Spirit - Level Five
- Philodox
- Resist Pain - Level One
- Truth of Gaia - Level One
- Scent of the True Form - Level One
- Call to Duty - Level Two
- King of Beasts - Level Two
- Strength of Purpose - Level Two
- Wisdom of the Ancient Ways - Level Three
- Weak Arm - Level Three
- Scent of Beyond - Level Four
- Roll Over - Level Four
- Wall of Granite - Level Five
- Geas - Level Five
- Galliard
- Beast Speech - Level One
- Call of the Wyld - Level One
- Mindspeak - Level One
- Dreamspeak - Level Two
- Call of the Wyrm - Level Two
- Distractions - Level Two
- Song of Rage - Level Three
- Eye of the Cobra - Level Three
- Bridge Walker - Level Four
- Shadows by the Fire Light - Level Four
- Fabric of the Mind - Level Five
- Head Games - Level Five
- Ahroun
- Razor Claws - Level One
- Inspiration - Level One
- The Falling Touch - Level One
- Sense Silver - Level Two
- Spirit of the Fray - Level Two
- True Fear - Level Two
- Silver Claws - Level Three
- Heart of Fury - Level Three
- Clenched Jaw - Level Four
- Stoking Fury's Furnace - Level Four
- Strength of Will - Level Five
- Kiss of Helios - Level Five
- Ragabash
- Tribe Gifts
- Black Furies
- Sense Wyrm - Level One
- Heightened Senses - Level One
- Sense of the Prey - Level Two
- Curse of Aeolus - Level Two
- Visceral Agony - Level Three
- Coup De Grace - Level Three
- Wasp Talons - Level Four
- Body Wrack - Level Four
- Wyld Warp - Level Five
- The Thousand Forms - Level Five
- Bone Gnawers
- Cooking - Level One
- Scent of Sweet Honey - Level One
- Odious Aroma - Level Two
- Blissful Ignorance - Level Two
- Gift of the Skunk - Level Three
- Reshape Object - Level Three
- Attunement - Level Four
- Infest - Level Four
- Riot - Level Five
- Survivor - Level Five
- Children of Gaia
- Resist Pain - Level One
- Mother's Touch - Level One
- Calm - Level Two
- Luna's Armor - Level Two
- Dazzle - Level Three
- Spirit Friend - Level Three
- Serenity - Level Four
- Beast Life - Level Four
- Halo of the Sun - Level Five
- The Living Wood - Level Five
- Fianna
- Resist Toxin - Level One
- Persuasion - Level One
- Glib Tongue - Level Two
- Howl of the Banshee - Level Two
- Faerie Kin - Level Three
- Reshape Object - Level Three
- Phantasm - Level Four
- Balor's Gaze - Level Four
- Call the Hunt - Level Five
- Gift of the Spriggan - Level Five
- Get of Fenris
- Razor Claws - Level One
- Resist Pain - Level One
- Snarl of the Predator - Level Two
- Halt the Coward's Flight - Level Two
- Venom Blood - Level Three
- Might of Thor - Level Three
- Scream of Gaia - Level Four
- Hero's Stand - Level Four
- Horde of Valhalla - Level Five
- Fenris' Bite - Level Five
- Glass Walkers
- Control Simple Machine - Level One
- Persuasion - Level One
- Cybersenses - Level Two
- Power Surge - Level Two
- Control Complex Machine - Level Three
- Elemental Favor - Level Three
- Attunement - Level Four
- Doppleganger - Level Four
- Summon Net-Spider - Level Five
- Clam the Flock - Level Five
- Red Talons
- Beast Speech - Level One
- Scent of Running Water - Level One
- Beastmind - Level Two
- Sense of the Prey - Level Two
- Trackless Waste - Level Three
- Elemental Favor - Level Three
- Quicksand - Level Four
- Avalanche - Level Four
- Gaia's Vengeance - Level Five
- Curse of Dionysis - Level Five
- Shadow Lords
- Fatal Flaw - Level One
- Aura of Confidence - Level One
- Clap of Thunder - Level Two
- Luna's Armor - Level Two
- Icy Chill of Despair - Level Three
- Paralyzing Stare - Level Three
- Open Wounds - Level Four
- Strength of the Dominator - Level Four
- Obedience - Level Five
- Shadow Pack - Level Five
- Silent Striders
- Sense Wyrm - Level One
- Speed of Thought - Level One
- Blissful Ignorance - Level Two
- Messenger's Fortitude - Level Two
- Adaptation - Level Three
- The Great Leap - Level Three
- Speed Beyond Thought - Level Four
- Attunement - Level Four
- Gate of the Moon - Level Five
- Reach the Umbra - Level Five
- Silver Fangs
- Sense Wyrm - Level One
- Lambent Flame - Level One
- Luna's Armor - Level Two
- Awe - Level Two
- Silver Claws - Level Three
- Wrath of Gaia - Level Three
- Mastery - Level Four
- Mindblock - Level Four
- Paws of the Newborn - Level Five
- Luna's Avenger - Level Five
- Stargazers
- Sense Wyrm - Level One
- Balance - Level One
- Surface Attunement - Level Two
- Inner Strength - Level Two
- Merciful Blow - Level Three
- Clarity - Level Three
- Preternatural Awareness - Level Four
- Ultimate Argument of Logic - Level Four
- Wisdom of the Seer - Level Five
- Circular Attack - Level Five
- Uktena
- Sense Magic - Level One
- Shroud - Level One
- Spirit of the Fish - Level Two
- Spirit of the Bird - Level Two
- Call Flame Spirit - Level Three
- Invisibility - Level Three
- Hand of the Earth Lords - Level Four
- Call Elemental - Level Four
- Fabric of the Thoughts - Level Five
- Fetish Doll - Level Five
- Wendigo
- Call the Breeze - Level One
- Camouflage - Level One
- Cutting Wind - Level Two
- Speak With the Wind Spirits - Level Two
- Chill of Early Frost - Level Three
- Sky Running - Level Three
- Attunement - Level Four
- Call the Cannibal Spirit - Level Four
- Invoke the Spirits of the Storm - Level Five
- Heart of Ice - Level Five
- Black Furies
- Breed Gifts
- Rites
- Rite of Contrition - Level One
- Rite of Cleansing - Level One
- Rite of the Questing Stone - Level One
- Rite of Talisman Dedication - Level One
- Rite of the Opened Caern - Level One
- Moot Rite - Level One
- Gathering for the Departed - Level One
- Rite of Binding - Level One
- Rite of Wounding - Level One
- Baptism of Fire - Level One
- Rite of Spirit Awakening - Level Two
- Rite of Becoming - Level Two
- Ritual of Summoning - Level Two
- Rite of Passage - Level Two
- Rite of Ostracism - Level Two
- Stone of Scorn - Level Two
- Voice of the Jackal - Level Two
- The Hunt - Level Three
- Satire Rite - Level Three
- Rite of the Fetish - Level Three
- Rite of the Totem - Level Three
- Rite of the Winter Wolf - Level Three
- Rite of the Opened Bridge - Level Four
- The Badger's Burrow - Level Four
- Rite of the Shrouded Glen - Level Four
- The Rending of the Veil - Level Four
- Rite of Caern Building - Level Five
- Gaia's Vengeful Teeth - Level Five
Chapter 6: Spirit and Being[]
This chapter will take you on a guided tour through the Umbra - the spirit world that exists alongside and parallel to the physical world. We will look at the mystical ties between the Umbra and our world, in addition to the many other realms within the Tellurian.
- Cosmology
- Travelling in the Umbra
- Spirits and their Nature
- Fetishes and Talens
- Sample Fetishes
- Baneskin
- Harmony Flute
- Monkey Puzzle
- Phoebe's Veil
- Sanctuary Chimes
- Silver Sword
- Spirit Tracer
- Spirit Whistle
- Sample Talens
- Bane Arrows
- Death Dust
- Moon Glow
- Moon Sign
- Nightshade
- Wyrm Scale
- Sample Fetishes
- Caerns
Chapter 8: Bestiary[]
Outside of the sight of humanity, the world of the Garou exists. And in that world can be found many strange inhabitants - spirits from the Umbra, and creatures that walk unrecognized among men.
- Dwellers in the Umbra
- Charms
- Airt Sense
- Materialize
- Reform
- Cleanse the Blight (Glade Child)
- Open Moon Bridge (Lune)
- Atomic Bast (Atomic Spirit)
- Break Reality (Wyldling)
- Solidify Reality (Weaver Spirits)
- Possession (Bane)
- Incite Frenzy (Scrag)
- Disorient (Vortex)
- Shapeshift (Lesser Wyldling)
- Calcify (Pattern Spider)
- Spirit Static (Net-Spider)
- Spirit List
- Naturae:
- Glade Child - Stats
- The Wild Hunt
- The Huntsman - Stats
- Hounds of the Hunt - Stats
- The Wendigo - Stats
- Lune - Stats
- Elementals:
- Fire Elemental - Stats
- Air Elemental - Stats
- Earth Elemental - Stats
- Water Elemental - Stats
- Electricity Elemental - Stats
- Glass Elemental - Stats
- Atomic Spirits - Stats
- Banes:
- Nexus Crawler - Stats
- Scrag - Stats
- Blight Child - Stats
- Kalus - Stats
- Psychomachiae - Stats
- Wyldlings:
- Vortex - Stats
- Lesser Wyldling - Stats
- Weaver Spirits:
- Pattern Spider - Stats
- Net-Spider - Stats
- Creatures of the Realm
Chapter 9: Conversions[]
Many players will come to GURPS with Werewolf characters already designed in the Storyteller system. To make things simpler, this chapter contains notes for converting characters from one system to the other. Characters converted with these rules will have the same abilities, and more important, they "feel" and play like their Werewolf counterparts.
Lexicon[]
This is a brief lexicon of terms in board use among the Garou. They have taken words from many different sources, and an etymological study of their language would lead back to a veritable babel of tongues.
- Common Parlance
- Vulgar Argot
- Old Form
Index[]
Background Information[]
Memorable Quotes[]
Characters[]
- Dr. Harold Mautzenberg - Pg. 5
- Taylor - Kinfolk, Pg. 5
- Gregor - Garou, Pg. 5
- Moonfoot - Theurge Garou, Pg. 5
- Sparrow - Metis Garou, Pg. 6
- Dr. Fletcher - D.N.A., Pg. 12
- J.B. Slaughter - D.N.A., Pg. 12
- Adrian Newberry
- Jamison Terhune - S.A.D., Pg. 14
- A. Lybrand - S.A.D., Pg. 14
- D. Cooper - S.A.D., Pg. 15
- Dimitra - Garou, Pg. 43
- Poula - Garou, Pg. 43
- Teena - Garou, Pg. 43
- Derris - Metis Garou, Pg. 43
- Lucrezia - Garou, Pg. 64
- Emmanuel Dubrinsky - Metis Ragabash of the Glass Walkers, Pg. 67
- Hassan - Garou, Pg. 69
- Kennet - Garou, Pg. 83
- Marrina - Theurge Garou, Pg. 83
- Diana - Female Garou, Pg. 111
- Dom - Pg. 111
- Longtail - Pg. 111
- Nightrunner - Pg. 151
- Sundaughter - Female Garou, Pg. 173
- Charisse - Female Homid Ahroun of the Black Furies, Pg. 200-201
- Walker - Lupus Theurge Silent Strider, Pg. 201-202
External Links[]
- Steve Jackson Games Listing (Contains Errata for the book)
- "Access Denied!": Robert M. Schroeck's Website (Even more Errata and rules from the book's author)
Terminology[]
Lexicon: Common Parlance: Apocalypse, Auspice: Ahroun, Galliard, Philodox, Ragabash, Theurge; Bawn, Blight, Breed, Caern, Celestine, The Concord, Corruption, Crinos, Deep Umbra, Delirium, Domain, Feral, Gaia, Garou, Hispo, Homid (Breed and Form), Impergium, Incarna, Kenning, Klaive, Litany, Lupus (Breed and Form), Metis, Moon-Calf, Moon Bridge, Moongem, Moots: Concolation, Grant Moot, Revel, Tribal Moot; Mule, Near Umbra, Pack, Pathstone, Reaching, Realms: Gaia Realm, Arcadia/Faerieland, Hell/Inferno, Underworld, Dream-Realms, Valhalla, Malfeas; Ronin, Sept, Talen, Tellurian, Totem, The Trait, Tribe: Black Furies, Bone Gnawers, Children of Gaia, Fianna, Get of Fenris, Glass Walkers, Red Talons, Shadow Lords, Silent Striders, Silver Fangs, Stargazers, Uktena, Wendigo; Umbra, The Ways, Weaver, Wyld, The Wyrm, Wyrmhole; Vulgar Argot: Ape, Cadaver, The Flock, Gremlin, Mr. Hyde, Leech, Run, Sheep, Stepping Sideways, Throat; Old Form: Adren, Airts, Aisling, Anamae, Anruth, Athro, Awen, Banshi, Brugh, Charach, Chiminage, Cliath, Fomori, Fostern, Gallain, Harano, Inceptor, Kinain, Pericarp, Phoebe, Praenomen, Urrah; Anchorhead, Arcanum, Bane, Black Spiral Dancers, Blood Bound, Blood Pool, Bunyip, Caine, Calumns, Charms, Chempro (Pentex Company), Chimare, Crescent Howlers Pack, The Curse, Developmental Neogenetics Amalgamated, Disciplines, Dominance: Facedown, Gamecraft, Ritual Combat; Dreamtime, Elder, Faerie, Far Calumns, Fetish, First Team, Frenzy: "Fox" frenzy; Gaffling, Gauntlet, Generation, Ghoul, Gifts, Glabro, Glen, Gnosis, Hellhole, Honorifics: -ikthya, -rhya, -yuf; Howls: Anthem of War, The Call to Hunt, The Call for Succor, The Chant of Challenge, The Curse of Ignominy, Dirge for the Dead, The Hymn of Praise, The Song of Mockery, The Snarl of Precedence, The Symphony of the Abyss (BSD), The Wail of Foreboding, Warning of the Wyrm's Approach; Inquisition, Jaggling, Kinfolk, Klaive, Lineage, Losing the Wolf, Lost Cubs, Lupines, Magi, Mana, Membrane, Omega Plan, Order of Hermes, Past Life, Patron, Pattern Web, Peeking, Pentex, Peoples: The Green Knights, Wagnerians; Power, Phoenix, Protectorate, Pure Breed, Rage, Rank, Renown: Glory, Honor, Wisdom; Renunciation, Rites, Sept, Silver, The Society of Leopold, Special Affairs Division, Spirit, Tradition, Tremere, Trod, Umbrae, Vampires, Veil, Web, were-polar bear, White Monks, Witch-Hunters, Wylding, Wyrm mana,
References[]
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