Master Frazier was a 6th generation Ventrue antitribu of the Sabbat, instrumental in the development of the Path of Honorable Accord.


One of the elders at work on the Path of Honorable Accord at the Black Monastery in 1666 CE, he was approachable, friendly, but was not kindly disposed to smart-asses or Lasombra. His massive build and booming voice sometimes intimidate without meaning to, and as a means of correcting that, he behaves with exquisite politeness to all. He would readily engage in the occasional flirtation with ladies who were willing and intelligent enough. His wit and sword were always kept razor-sharp for whatever emergency. His jolly manner makes a good foil for his sharp wit and savvy.

Character SheetEdit

Master Frazier
Generation: 6th
Embrace: 1409
Apparent Age: Mid 30′s
Physical: Strength 5, Dexterity 2, Stamina 3
Social: Charisma 4, Manipulation 5, Appearance 2
Mental: Perception 5, Intelligence 4, Wits 4
Talents: Alertness 3, Athletics 3, Brawl 2, Dodge 3, Intimidation 4, Intrigue 3, Intuition 3, Leadership 2, Subterfuge 3
Skills: Animal Ken (Falconry) 4, Etiquette 4, Games 3, Melee (Sword) 4, Performance (Acting) 3
Knowledges: Bureaucracy 3, Camarilla Lore 2, Clan Knowledge (Ventrue) 2, Finance 3, Heraldry 3, Law 2, Linguistics 4, Occult 2, Politics 2, Sabbat Lore 1
Disciplines: Auspex 2, Dominate 4, Fortitude 3, Presence 5
Backgrounds: Allies 4, Alternate Identity 3, Contacts 4, Resources 2, Status 3
Virtues: Conscience 3, Self-Control 4, Courage 4
Morality: Humanity 6
Willpower: 8


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