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Fortitude is a Discipline that grants Kindred unearthly toughness, even to the point of resisting fire and sunlight.

OverviewEdit

Fortitude grants the Cainite the ability to resist all kinds of damage, however it fulfills its part of God's curse in that it bred arrogance and overconfidence. Sometimes, Cainite masters of Fortitude become convinced of their own indestructibility to the point that they disregard even mortal danger, as their survival instincts slowly atrophy.[1]

Normally Fortitude does not need to be activated, and each dot is added to all soak rolls. Even Risen wraiths may also acquire this Discipline with the right training.

Like Auspex, Fortitude is particularly common among the vampiric bloodlines.

Official AbilitiesEdit

There are no individual powers for Fortitude until level 6. At that point characters may choose to gain additional Fortitude soak dice or learn a unique power. Included below are the official powers described in supplements for Vampire: The Masquerade and Dark Ages: Vampire. Sources are described below in the order they were printed.

Standard Powers (V5)Edit

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    • Resilence: The vampire can add their Fortitude rating to their Health total.
    • Unswayable Mind: The vampire can add their Fortitude rating to dice rolls to resist manipulation and coercion.
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    • Toughness: The vampire can subtract Fortitude rating from all Superficial damage sustained.
    • Enduring Beasts: Amalgam of Animalism 1. The vampire can extend their Fortitude powers to animals under the effect of their Animalism.
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    • Defy Bane: The vampire can downgrade Aggravated damage into Superficial damage.
    • Fortify the Inner Facade: The vampire can use their Fortitude to resist the Auspex powers of Scry Soul and Telepathy.
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    • Draught of Endurance: The vampire can bestow their Fortitude abilities onto those who drink his blood. 
    • Shatter: The vampire become so tough, that they repel close combat blows, to the point where weapons break and bones shatter.
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    • Flesh of Marble: The vampire can ignore the first source of damage each turn, including Fire but not Sunlight. 
    • Prowess of Pain: The vampire can ignore penalties to dice pools from injury. 

Advanced PowersEdit

V5FortitudeAdvanced
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    • Personal Armor: Weapons that hit you may break
    • Sensory Shield: Protect your mind from sensory overload and suffer less wound penalties
    • Stand Against All Foes: Cannot be moved from your spot by any force
    • Alabastard: Ignore damage penalties
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    • Armor of Kings: Weapons that hit you may break, doing no damage
    • Curse the Laurel: Slowly move stakes from your heart
    • Resilient Mind: Your mind sheds derangements and animalistic quirks while becoming resistant to mind-altering powers
    • Shared Strength: Grant your supernatural resilience to another
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    • Adamantine: Weapons that hit you may break, doing no damage
    • Eternal Vigilance: Remain awake during the day almost at full strength
    • King of the Mountain: Take no actions but fully blocking attacks, breaking weapons that you stop
    • Repair the Undead Flesh: Heal aggravated damage without need of rest
    • Armored Flesh: Suffer no damage outside of combat, and block attacks with your bare hands.
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    • Arm of Prometheus: Make one of your limbs completely indestructible for 10 minutes

Gallery Edit

VTES CardsEdit

References Edit

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^  Levels 1-5

Fortitude Vampire: The Masquerade - Bloodlines

^  Level 6

Armor of Vitality Dark Ages Companion Pg. 84
Personal Armor Guide to the Camarilla Pg. 90
The Knight’s Bane Vampire: The Dark Ages 20th Anniversary Edition Pg. 221
Sensory Shield Clanbook: Gangrel Revised Pg. 64
Stand Against All Foes Players Guide to High Clans Pg. 155
Personal Armor Vampire: The Masquerade 20th Anniversary Edition Pg. 159
Alabastard Anarchs Unbound Pg. 110
Curse the Laurel Lore of the Clans Pg. 262

^  Level 7

Bestow Vigor Dark Ages Companion Pg. 84
Shared Strength Guide to the Camarilla Pg. 91
Curse the Laurel Clanbook: Ventrue Revised Pg. 76
Resilient Mind Clanbook: Gangrel Revised Pg. 65
Armor of Kings Players Guide to High Clans Pg. 155
Shared Strength Vampire: The Masquerade 20th Anniversary Edition Pg. 159
The Blessing of Vitality Vampire: The Dark Ages 20th Anniversary Edition Pg. 221

^  Level 8

Eternal Vigilance Dark Ages Companion Pg. 84
Adamantine Guide to the Camarilla Pg. 91
King of the Mountain Clanbook: Gangrel Revised Pg. 66
Repair the Undead Flesh Players Guide to High Clans Pg. 156
Adamantine Vampire: The Masquerade 20th Anniversary Edition Pg. 159
Armored Flesh Vampire: The Dark Ages 20th Anniversary Edition Pg. 222

^  Level 9

Arm of Prometheus Players Guide to High Clans Pg. 156

^  Level 10

Plot Device Gehenna Pg. 182
Vampire: The Masquerade Disciplines pre-V5:
Abombwe · Animalism · Auspex · Bardo · Celerity · Chimerstry · Daimonion · Dementation · Dominate · Flight · Fortitude · Melpominee · Mytherceria · Obeah · Obfuscate · Obtenebration · Potence · Presence · Protean · Quietus · Sanguinus · Serpentis · Spiritus · Temporis · Thanatosis · Valeren · Vicissitude · Visceratika
Blood Sorcery pre-V5: Abyss Mysticism · Akhu · Countermagic, Thaumaturgical · Dur-An-Ki · Mortis · Nahuallotl · Necromancy, Voudoun · Necromancy, Western · Ogham · Sadhana · Sihr · Thaumaturgy · Thaumaturgy, Dark · Thaumaturgy, Sielanic · Sorcery, Assamite · Sorcery, Anarch · Koldunic Sorcery · Sorcery, Setite · Wanga
V5 Animalism · Auspex · Blood Sorcery · Celerity · Dominate · Fortitude · Obfuscate · Oblivion · Potence · Presence · Protean · Thin-Blood Alchemy
Defunct: Deimos · Kai · Kineticism · Maleficia · Nihilistics · Rift · Striga
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