Fortitude is a Discipline that grants Kindred unearthly toughness, even to the point of resisting fire and sunlight.
Overview[]
Fortitude grants the Cainite the ability to resist all kinds of damage, however it fulfills its part of God's curse in that it bred arrogance and overconfidence. Sometimes, Cainite masters of Fortitude become convinced of their own indestructibility to the point that they disregard even mortal danger, as their survival instincts slowly atrophy.[1]
Normally Fortitude does not need to be activated, and each dot is added to all soak rolls. Even Risen wraiths may also acquire this Discipline with the right training.
Like Auspex, Fortitude is particularly common among the vampiric bloodlines.
Official Abilities[]
In classic versions of Vampire prior to the Fifth Edition, there are no individual powers for Fortitude until level 6. At that point, characters may choose to gain additional Fortitude soak dice or learn a unique power. Included below are the official powers described in supplements for Vampire: The Masquerade and Dark Ages: Vampire. Sources are described below in the order they were printed.
Standard Powers (V5)[]
-
- Resilience: The vampire can add their Fortitude rating to their Health total.
- Unswayable Mind: The vampire can add their Fortitude rating to dice rolls to resist manipulation and coercion.
-
- Toughness: The vampire can subtract Fortitude rating from all Superficial damage sustained.
- Enduring Beasts: The vampire can extend their Fortitude powers to animals under the effect of their Animalism. Amalgam: Animalism 1.
- Obdurate: By shoring up their physical hardiness with vampiric Potence, the Kindred may maintain a steady footing when struck by a massive force. Amalgam: Potence 2
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- Defy Bane: The vampire can downgrade Aggravated damage into Superficial damage.
- Fortify the Inner Facade: The vampire can use their Fortitude to resist the Auspex powers of Scry Soul and Telepathy.
- Seal the Beast's Maw: The vampire can ignore the effects of their Hunger for a scene, at the risk of becoming frenzied.
- Valeren: Projects Fortitude outwardly, willing the vampire's Blood to mend another vampire's injuries. Amalgam: Auspex 1.
-
-
- Flesh of Marble: The vampire can ignore the first source of damage each turn, including Fire but not Sunlight.
- Prowess from Pain: The vampire can ignore penalties to dice pools from injury.
Advanced Powers[]
- [1]
- Alabastard: Ignore damage penalties
- Armor of Vitality/Personal Armor/The Knight's Bane: Weapons that hit you may break
- Curse the Laurel: Slowly move your heart while staked to stop being paralyzed
- Sensory Shield: Protect your mind from sensory overload and suffer less wound penalties
- Stand Against All Foes: Cannot be moved from your spot by any force
- [2]
- Armor of Kings: Weapons that hit you may break, doing no damage
- Curse the Laurel: Slowly move stakes from your heart
- Resilient Mind: Your mind sheds derangements and animalistic quirks while becoming resistant to mind-altering powers
- Shared Strength: Grant your supernatural resilience to another
- [3]
- Adamantine: Weapons that hit you may break, doing no damage
- Eternal Vigilance: Remain awake during the day almost at full strength
- King of the Mountain: Take no actions but fully blocking attacks, breaking weapons that you stop
- Repair the Undead Flesh: Heal aggravated damage without need of rest
- Armored Flesh: Suffer no damage outside of combat, and block attacks with your bare hands.
- [4]
- Arm of Prometheus: Make one of your limbs completely indestructible for 10 minutes
- [5]
Gallery[]
VTES Cards[]
References[]
- ↑ DAV: Players Guide to High Clans, p. 155
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^ Level 1
Fortitude | Vampire: The Masquerade - Bloodlines | ||
Resilience | Vampire: The Masquerade 5th Edition Corebook | Pg. 258 | |
Unswayable Mind | Vampire: The Masquerade 5th Edition Corebook | Pg. 258 |
^ Level 2
Toughness | Vampire: The Masquerade 5th Edition Corebook | Pg. 258 | |
Enduring Beasts | Vampire: The Masquerade 5th Edition Corebook | Pg. 258-259 | |
Obdurate | Winter's Teeth No. 1 issue #3 Supplemental Material | pg. 3 | |
Valeren | Vampire: The Masquerade Companion | Pg. 25 |
^ Level 3
Defy Bane | Vampire: The Masquerade 5th Edition Corebook | Pg. 259 | |
Fortify the Inner Facade | Vampire: The Masquerade 5th Edition Corebook | Pg. 259 | |
Seal the Beast's Maw | Forbidden Religions | Pg. 44 |
^ Level 4
Draught of Endurance | Vampire: The Masquerade 5th Edition Corebook | Pg. 259 | |
Shatter | Cults of the Blood Gods | Pg. 104-105 |
^ Level 5
Flesh of Marble | Vampire: The Masquerade 5th Edition Corebook | Pg. 259-260 | |
Prowess from Pain | Vampire: The Masquerade 5th Edition Corebook | Pg. 260 |
^ Level 6
Armor of Vitality | Dark Ages Companion | Pg. 84 |
Personal Armor | Guide to the Camarilla | Pg. 90 |
The Knight’s Bane | Vampire: The Dark Ages 20th Anniversary Edition | Pg. 221 |
Sensory Shield | Clanbook: Gangrel Revised | Pg. 64 |
Stand Against All Foes | Players Guide to High Clans | Pg. 155 |
Personal Armor | Vampire: The Masquerade 20th Anniversary Edition | Pg. 159 |
Alabastard | Anarchs Unbound | Pg. 110 |
Curse the Laurel | Lore of the Clans | Pg. 262 |
Imperviousness | Laws of Elysium | Pg. 64 |
Invulnerability | Laws of Elysium | Pg. 64 |
^ Level 7
Bestow Vigor | Dark Ages Companion | Pg. 84 |
Shared Strength | Guide to the Camarilla | Pg. 91 |
Curse the Laurel | Clanbook: Ventrue Revised | Pg. 76 |
Resilient Mind | Clanbook: Gangrel Revised | Pg. 65 |
Armor of Kings | Players Guide to High Clans | Pg. 155 |
Shared Strength | Vampire: The Masquerade 20th Anniversary Edition | Pg. 159 |
The Blessing of Vitality | Vampire: The Dark Ages 20th Anniversary Edition | Pg. 221 |
^ Level 8
Eternal Vigilance | Dark Ages Companion | Pg. 84 |
Adamantine | Guide to the Camarilla | Pg. 91 |
King of the Mountain | Clanbook: Gangrel Revised | Pg. 66 |
Repair the Undead Flesh | Players Guide to High Clans | Pg. 156 |
Adamantine | Vampire: The Masquerade 20th Anniversary Edition | Pg. 159 |
Armored Flesh | Vampire: The Dark Ages 20th Anniversary Edition | Pg. 222 |
^ Level 9
Arm of Prometheus | Players Guide to High Clans | Pg. 156 |
^ Level 10
Plot Device | Gehenna | Pg. 182 |
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