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Fortitude is a Discipline that grants Kindred unearthly toughness, even to the point of resisting fire and sunlight.

Overview[]

Fortitude grants the Cainite the ability to resist all kinds of damage, however it fulfills its part of God's curse in that it bred arrogance and overconfidence. Sometimes, Cainite masters of Fortitude become convinced of their own indestructibility to the point that they disregard even mortal danger, as their survival instincts slowly atrophy.[1]

Normally Fortitude does not need to be activated, and each dot is added to all soak rolls. Even Risen wraiths may also acquire this Discipline with the right training.

Like Auspex, Fortitude is particularly common among the vampiric bloodlines.

Official Abilities[]

In classic versions of Vampire prior to the Fifth Edition, there are no individual powers for Fortitude until level 6. At that point, characters may choose to gain additional Fortitude soak dice or learn a unique power. Included below are the official powers described in supplements for Vampire: The Masquerade and Dark Ages: Vampire. Sources are described below in the order they were printed.

Standard Powers (V5)[]

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    • Resilience: The vampire can add their Fortitude rating to their Health total.
    • Unswayable Mind: The vampire can add their Fortitude rating to dice rolls to resist manipulation and coercion.
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    • Toughness: The vampire can subtract Fortitude rating from all Superficial damage sustained.
    • Enduring Beasts: The vampire can extend their Fortitude powers to animals under the effect of their Animalism. Amalgam: Animalism 1.
    • Obdurate: By shoring up their physical hardiness with vampiric Potence, the Kindred may maintain a steady footing when struck by a massive force. Amalgam: Potence 2
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    • Defy Bane: The vampire can downgrade Aggravated damage into Superficial damage.
    • Fortify the Inner Facade: The vampire can use their Fortitude to resist the Auspex powers of Scry Soul and Telepathy.
    • Seal the Beast's Maw: The vampire can ignore the effects of their Hunger for a scene, at the risk of becoming frenzied.
    • Valeren: Projects Fortitude outwardly, willing the vampire's Blood to mend another vampire's injuries. Amalgam: Auspex 1.
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    • Draught of Endurance: The vampire can bestow their Fortitude abilities onto those who drink their blood. 
    • Shatter: The vampire becomes so tough, that they repel close combat blows, to the point where weapons break and bones shatter. Requirement: ​Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Toughness.
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    • Flesh of Marble: The vampire can ignore the first source of damage each turn, including Fire but not Sunlight. 
    • Prowess from Pain: The vampire can ignore penalties to dice pools from injury. 

Advanced Powers[]

V5FortitudeAdvanced
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet  ​Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet[1]
    • Alabastard: Ignore damage penalties
    • Armor of Vitality/Personal Armor/The Knight's Bane: Weapons that hit you may break
    • Curse the Laurel: Slowly move your heart while staked to stop being paralyzed
    • Sensory Shield: Protect your mind from sensory overload and suffer less wound penalties
    • Stand Against All Foes: Cannot be moved from your spot by any force
  • ​​Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet ​ ​​Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet [2]
    • Armor of Kings: Weapons that hit you may break, doing no damage
    • Curse the Laurel: Slowly move stakes from your heart
    • Resilient Mind: Your mind sheds derangements and animalistic quirks while becoming resistant to mind-altering powers
    • Shared Strength: Grant your supernatural resilience to another
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet ​​ Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet ​ [3]
    • Adamantine: Weapons that hit you may break, doing no damage
    • Eternal Vigilance: Remain awake during the day almost at full strength
    • King of the Mountain: Take no actions but fully blocking attacks, breaking weapons that you stop
    • Repair the Undead Flesh: Heal aggravated damage without need of rest
    • Armored Flesh: Suffer no damage outside of combat, and block attacks with your bare hands.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet ​​​[4]
    • Arm of Prometheus: Make one of your limbs completely indestructible for 10 minutes
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet  Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet [5]

Gallery[]

VTES Cards[]

References[]

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^  Level 1

Fortitude Vampire: The Masquerade - Bloodlines
Resilience Vampire: The Masquerade 5th Edition Corebook Pg. 258
Unswayable Mind Vampire: The Masquerade 5th Edition Corebook Pg. 258

^  Level 2

Toughness Vampire: The Masquerade 5th Edition Corebook Pg. 258
Enduring Beasts Vampire: The Masquerade 5th Edition Corebook Pg. 258-259
Obdurate Winter's Teeth No. 1 issue #3 Supplemental Material pg. 3
Valeren Vampire: The Masquerade Companion Pg. 25

^  Level 3

Defy Bane Vampire: The Masquerade 5th Edition Corebook Pg. 259
Fortify the Inner Facade Vampire: The Masquerade 5th Edition Corebook Pg. 259
Seal the Beast's Maw Forbidden Religions Pg. 44

^  Level 4

Draught of Endurance Vampire: The Masquerade 5th Edition Corebook Pg. 259
Shatter Cults of the Blood Gods Pg. 104-105

^  Level 5

Flesh of Marble Vampire: The Masquerade 5th Edition Corebook Pg. 259-260
Prowess from Pain Vampire: The Masquerade 5th Edition Corebook Pg. 260


^  Level 6

Armor of Vitality Dark Ages Companion Pg. 84
Personal Armor Guide to the Camarilla Pg. 90
The Knight’s Bane Vampire: The Dark Ages 20th Anniversary Edition Pg. 221
Sensory Shield Clanbook: Gangrel Revised Pg. 64
Stand Against All Foes Players Guide to High Clans Pg. 155
Personal Armor Vampire: The Masquerade 20th Anniversary Edition Pg. 159
Alabastard Anarchs Unbound Pg. 110
Curse the Laurel Lore of the Clans Pg. 262
Imperviousness Laws of Elysium Pg. 64
Invulnerability Laws of Elysium Pg. 64

^  Level 7

Bestow Vigor Dark Ages Companion Pg. 84
Shared Strength Guide to the Camarilla Pg. 91
Curse the Laurel Clanbook: Ventrue Revised Pg. 76
Resilient Mind Clanbook: Gangrel Revised Pg. 65
Armor of Kings Players Guide to High Clans Pg. 155
Shared Strength Vampire: The Masquerade 20th Anniversary Edition Pg. 159
The Blessing of Vitality Vampire: The Dark Ages 20th Anniversary Edition Pg. 221

^  Level 8

Eternal Vigilance Dark Ages Companion Pg. 84
Adamantine Guide to the Camarilla Pg. 91
King of the Mountain Clanbook: Gangrel Revised Pg. 66
Repair the Undead Flesh Players Guide to High Clans Pg. 156
Adamantine Vampire: The Masquerade 20th Anniversary Edition Pg. 159
Armored Flesh Vampire: The Dark Ages 20th Anniversary Edition Pg. 222

^  Level 9

Arm of Prometheus Players Guide to High Clans Pg. 156

^  Level 10

Plot Device Gehenna Pg. 182
Vampire: The Masquerade Disciplines
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