White Wolf Wiki
Advertisement

Puppetry is one of the thirteen primary Arcanoi from Wraith: The Oblivion. Those who master Puppetry can control the bodies of the Quick.

Puppeteers are usually responsible for the classic possessions of history. If someone is behaving in a strange fashion, a Puppeteer is likely behind it, Skinriding the person and bending them to their will. However, this possession is not usually as all-encompassing as a Puppeteer would like it to be. Most Puppeteers can only manage small changes or suggestions to a host. It is the more powerful Puppeteers that those still living should fear, as they can completely control a person or even destroy the soul and ride the body alone.

In order to use any of the arts of Puppetry, a Puppeteer must always Skinride their potential host first. After this, they may do what they have the power to do, but this first step must always be taken, no matter how powerful the Puppeteer is. More experienced Puppeteers will, in all probability, have an easier time Skinriding and working on a host faster. Only one wraith may possess a mortal at a time; any wraith who wishes to boot one already there must have a battle of will with them.

Puppetry is said to be the art that Charon forbade the most (excepting the three Forbidden Arcanoi). Only he, Deathlords, and higher members of the Hierarchy were permitted to Skinride mortals, and only then on a strictly limited basis. Despite the prohibited nature of Puppetry, some wraiths risk it anyway. Some want to feel the sensations of life they can’t get through Embody. Others see it as part of a religious experience, the Riders of the Wheel being one strong example. At any rate, any Puppeteer not involved with the Hierarchy had best use this art wisely and infrequently.

Puppeteers frequently become trapped in their hosts if something goes wrong with Puppetry. Other problems include their hosts doing things the Puppeteer did not intend; really messing this up can mean a host will even do the opposite.

Basic Abilities[]

  • Detect Possession: A Puppeteer can detect if a mortal is being Skinridden.

Standard Powers[]

First / Second Eidition[]

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Skinride: A Puppeteer can slip into the body of a mortal.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Sudden Movement: A Puppeteer may take momentary control of a host’s limb.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Master’s Voice: A Puppeteer can temporarily speak for a mortal host.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Rein in the Mind: A Puppeteer can take almost complete control over a host.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Obliterate the Soul: A Puppeteer can kick out a host’s soul and claim the body for their own until it decays.

20th Anniversary Edition[]

Basic abilities were dropped in the 20th anniversary edition.

The standard powers of Puppetry are the same as previous editions, with the following exception, which replaces the skill of the same level.

  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Twitch: This ability is essentially the same as Sudden Movement.

Alternate Powers[]

Guildbook: Pardoners and Puppeteers[]

Animal Arts[]

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Skinride Animal: This is similar to Skinride, but can only be used on animals.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Control Creature: This is similar to Rein in the Mind, but can only be used on animals.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Obliterate Animal: This is similar to Obliterate the Soul, but can only be used on animals.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Manipulate Herd: A Puppeteer can control several animals of the same type at once.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Shadow Possess: A Puppeteer can turn an animal into a Conduit for the Risen.

Medicinal Arts[]

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Analyze: A Puppeteer may assess the health of someone they are skinriding.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Alter Vital Signs: A Puppeteer may make adjustments to the heart rate, breathing, or blood pressure of a host.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Healing: A Puppeteer can heal a host's lost health levels.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Faint: A Puppeteer can force a host into unconsciousness.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Marionette: This ability is similar to Rein in the Mind, except in addition to being in control, a Puppeteer can make use of a host's knowledge and skills without penalty.

Wraith: The Great War[]

Puppetry abilities during the Great War are the same as the basic abilities and standard powers with the following exceptions, which replace the skills of the same level or where noted.

  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Spasm: This ability is essentially the same as Sudden Movement.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Ventriloquy: This ability is essentially the same as Master's Voice.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Anesthesia: This ability is essentially the same as Rein in the Mind, with the exception it only works on sleeping or entranced hosts.

20th Anniversary Edition[]

The 20th anniversary edition introduces the initiate arts, a set of Puppetry abilities available to members of the Puppeteers' Guild with sufficient standing.

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Menagerie Mask: A Puppeteer can ride primates and supernaturally-gifted mortals, with more powerful Puppeteers able to expand the range of animals they can ride: first all mammals, then birds, then reptiles, fish and amphibians. Requires the knowledge of Skinride beforehand.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Admix Humors: A Puppeteer can control their host's bodily functions for a variety of effects.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Shared Blood, Shared Breath: A Puppeteer can heal both themselves and their host from any damage the host suffered while being possessed.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Revivify: A Puppeteer can temporarily possess and control a recently dead corpse.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Legion: A Puppeteer can temporarily control multiple hosts.

References[]

Wraith: The Oblivion Arcanoi
The Great 13 Argos · Castigate · Embody · Fatalism · Inhabit · Keening · Lifeweb · Moliate · Outrage · Pandemonium · Phantasm · Puppetry · Usury
Forbidden Flux · Intimation · Mnemosynis
Dark Arcanoi Blighted Insight · Contaminate · Corruption · False Life · Hive-Mind · Larceny · Maleficence · Shroud-Rending · Tempest-Weaving · Tempestos
Risen Fascinate · Serendipity
Jade Chains of the Emperor · Way of the Artisan · Way of the Farmer · Way of the Merchant · Way of the Scholar · Way of the Soul
Miscellaneous Alloyed · Behest · Connaissance · Displace · Kinesis · Leechcraft · Tempered
Advertisement