
Garou glyph for Fenris.
Fenris is the tribal totem of the Get of Fenris.
(For its counterpart in 5th edition, see Wolf.)
Overview[]
Norse legends speak of the ravening God-Wolf Fenris, the beast that will eat the sun at the end of days. Fenris is powerful, bloodthirsty, and never gives nor expects quarter. The patron spirit of the Get of Fenris is a warrior’s totem, interested only in packs of Garou that spill their foes’ blood frequently.
He watches his subordinates from Valhalla (either a sub-realm of the Battleground or a Realm of War in the Deep Umbra).
Traits & Ban[]
- Background Cost: 5
Traits[]
* Individual: Each pack member gains two points of Glory Renown, and increases one of their Physical Attributes by 1 (choose which when accepted by the totem).
* Pack: The Get of Fenris respect any pack who follows Great Fenris, and will test their worthiness to the totem by inviting them to Wild Hunts and battles against powerful enemies.
Ban[]
Fenris’ children must never pass up an opportunity for a worthy fight.
Gallery[]
References[]
- WTA: Werewolf: The Apocalypse Rulebook, p. 263-264
- WTA: Umbra: The Velvet Shadow, p. 119
- WTWW: Werewolf: The Wild West Rulebook, p. 286
- cMET: Laws of the Wyld West, p. 267
- WTA: Werewolf: The Apocalypse 20th Anniversary Edition, p. 374
- WTA: Werewolf: The Apocalypse Second Edition, p. 262
- WTA: Werewolf: The Apocalypse Revised Edition, p. 295
- DAW: Dark Ages: Werewolf Rulebook, p. 229
- WTA: Tribebook: Get of Fenris, p. 14-17, 19-22, 45-46