Summary[]
From the back cover:
A Fantastic Splendor
“In the golden age before the twin curses of iron and church stole the magic, we ruled the earth. Now we live in the cool sunlight of Arcadia, and watch out remaining forests as they are slowly destroyed.. But nothing mortal is eternal, and eventually the Dominion will falter. Then we shall return as saviors of joy and beauty, and bring the faerie and the mortal worlds closer, as they once were, and shall be once again.”
- Oberon
A Realm of Mystery
This book is a guide to incorporating the world of Faerie into any Fantasy Campaign. ARS MAGICA faeries are based on real faerie tales, not modern fantasy novels or Victorian children’s stories. They descend from the medieval, not the Tolkien, tradition. Discover the pixie, the centaur, the Tuatha de Danann. These creatures are the mysterious, bizarre and intensely magical beings that live beyond the reach of mortal civilization, beyond the realm of understanding.
- Contents:
- Background on the nature of faeries, where they can be found, the lands they inhabit, and the diverse types of creatures that make up their world.
- Rules for developing faeries as player characters, featuring new virtues, flaws and abilities suited to the faerie world.
- An extensive description of Arcadia, the world of Faerie.
- An enormous bestiary, including every Faerie known to the Order of Hermes.
- Four stories involving faeries are included to help the Storyteller integrate the material in his or her own Saga.
Contents[]
Introduction[]
Nature of the Fae[]
The Faerie Realm[]
Arcadia[]
Faerie Attributes[]
Bestiary[]
Faerie Characters[]
The Pool of Nylasaira[]
The Shortest Day[]
The Golden Ship[]
Appendix: How Magi See Arcadia[]
Background Information[]
Memorable Quotes[]
Characters[]
Terminology[]
References[]
Previous release | Game Books | Next release |
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ArM: The Tempest | Ars Magica books | ArM: Festival of the Damned |