An extra is a modification of a standard Quantum power to include additional effects. (For example: Area of effect added to a firebolt attack makes it a fireball attack). Extras can be permanently purchased anytime after Phase 2: Nova for Experience Points / Nova Points.[1] Extras can also be temporarily added on by "maxing out" a power. However, the user of a "maxed" power risks gaining temporary taint.[2]
Each extra purchased with a Quantum power, raises its level by one in a nova with a Quantum rated from 1 to 5. So for example, a Level One Quantum Power purchased with two extras; will become a Level Three Quantum Power. A power bought with one or several extras, is considered a unique power.[1]
However, if a nova with a Quantum of 6 or more buys an extra for a power, it may or may not change the power level. The power itself is still considered unique.[3]
Extras[]
- Aggravated: Causes Aggravated damage (Has Errata) [4]
- Area: Affects an Area
- Armor Piercing: Ignore two levels of soak
- Burning: Inflicts damage on successive turns
- Cloud: A lingering area of affect attack
- Delayed: Delay the effects of certain powers
- Explosion: Affect an area that decreases over distance (larger than Area)
- Homing: Hit your target no matter where they go
- Impervious: Converts Aggravated damage to Lethal damage
- Increased Duration: Double how long a power lasts
- Increased Range: Double the distance the power is able to go
- Merged: Able to combine with another nova with the same power for greater effect
- MIRV: Hits multiple targets in one shot
- Range: Reach out and use a Touch power at a distance
- Reduced Quantum Cost: Half your Quantum costs
- Reflexive: Designate a power that triggers automatically
- Spray/Jet: Strafe your enemies with Quantum energy
- Trigger: Power is delayed until activated
High Level Extras[]
- Mastery: Transform low level powers into high level smack-downess. The three levels of Mastery must be taken in order from lowest to highest.
Power Specific Extras[]
- Aberration Transfer: Permanency
- Absorption: Extended Effect, Energy Magnet
- Animal/Plant Mastery: Nature Mastery, Micro-life
- Armor: Superheavy Armor
- Bioluminescence: Increased Spectrum, Monocromatic, Tunable
- Boost: Extended Effect, Extra Attribute, Other Person
- Bounce: Momentum Transfer, Negative Lethal Damage
- Claws: Kenetic Discharge
- Clone: Extra Clones, Mental Link
- Cyberkinesis: Branding, Network Effect
- Deflect/Redirect: Catch
- Density Control: Full Control, Affects Others
- Disintegration: Prolonged Effect
- Disrupt: Extra Power
- Domination: Telepathic, Parasitic Possession
- Elemental Anima: Personality Imprint, Selective Anima
- Elemental Mastery: Extended Range, Personality Imprint, Selective Mastery
- Entropy Control: Entropic Threshold, Entropic Selectivity
- ESP: Distant Scan
- Flight: Underwater
- Force Field: Wall, Projection
- Healing: Detox
- Holo: Extra Sense
- Homunculus: Detachable Organs
- Hypermovement: Extra Mode
- Immobilize: Supertough, Intangible
- Immolate: Variable, Aggravated
- Information Manipulation: Extended Duration
- Invisibility: Enhanced Effect
- Invulnerability: Broad Category
- Magnetic Mastery: Paramagnetism
- Matter Chameleon: Selective Chameleon
- Matter Creation: Specialization, Template
- Molecular Manipulation: Combined Manipulation, Template
- Nova Proxy: Surrogate Pool
- Poison: Projectile, Relapse
- Premonition: Others
- Pretercognition: Moving Vision, Viewpoint, Shared
- Psychic Link: Extra Link
- Psychic Shield: Extra Mind
- Quantum Bolt: Extra Energy, Supercharge
- Quantum Construct: Longevity, Self-Awareness
- Quantum Conversion: Extra Energy Type
- Quantum Forgery: Total Forgery
- Quantum Imprint: Enhanced Imprint, Longevity, Multiple Targets, Range
- Quantum Leech: Energy Siphon
- Quantum Regeneration: Double
- Quantum Vampire: Extended Duration, Multiple Traits
- Shroud: Sensory Deprivation Field, Semisolid
- Sizemorph (Shrink): Full Power, Super-Shrinking
- Strobe: Sensory Deprivation Wave
- Telepathy: Surreptitious, Telepathic Channeling
- Teleport: Safe Blind Teleport, Combat Teleport
- Transmit: Broadband, Incontiguous
- Temporal Manipulation: Sliding Time
- Warp: Selective Permeability
- Weather Manipulation: Extended Range, Sustained Decay
High Level Power Specific Extras[]
- Biomanipulation: Affect Microbes
- Crosstime Travel: Affects Others, Exotic Worlds
- Quantum Awareness: Expanded Range, Separate Senses, Non-Standard Senses
- Conscious Supremacy: Omni-Intelligence
- Geological Supremacy: Extended Range
- Time Travel: Asychronous Time, Asychronous Location
See also[]
References[]
- ↑ 1.0 1.1 Aberrant: Aberrant Rulebook, p. 120, 230
- ↑ Aberrant: Aberrant Rulebook, p. 147-148, 149-150
- ↑ Aberrant: Aberrant Players Guide, p. 120
- ↑ Aberrant: Aberrant Players Guide, p. 64
Sources[]
- Aberrant: Aberrant Rulebook, p. 230-232
- Aberrant: Aberrant Rulebook, p. 182-230, 289-290
- Aberrant: Aberrant: Project Utopia, p. 140-142
- Aberrant: Aberrant: Teragen, p. 126-131
- Aberrant: Aberrant Worldwide: Phase I, p. 113-114
- Aberrant: Aberrant Players Guide, p. 109-120
Errata[]
- Aberrant: Aberrant Players Guide, p. 62-65