Original Concept and Design: Robert Hatch, with Justin Achilli, Andrew Bates, Dana Habecker, Sheri M. Johnson, Chris McDonough, Richard Thomas, Stephan Wieck
Exalted (Phase 2) Design: Geoffrey C. Grabowski, Ken Cliffe, Richard Thomas, Stephan Wieck
Authors: Bryan Armor, Andrew Bates, Kraig Blackwelder, Geoffrey C. Grabowski, Dana Habecker, Robert Hatch, Sheri M. Johnson, Steven S. Long, Alia Ogron, Ethan Skemp, Lucien Soulban, James Stewart
Storyteller Game System: Mark Rein•Hagen
Charm Design Advice: Christopher Carter, John Chambers, Jess Heinig, Aaron Bleys Ingram, Amul Kumar, William Van Meter, Phyllis Rostykus, Dean Shomshak
Consultants to the Design: R. Sean Borgstrom, Dan Quackenbush, Heather Smith
Developers: Geoffrey C. Grabowski, Robert Hatch
Editor: John Chambers
Art Direction: Richard Thomas
Artists: Ghislain Barbe, Leanne Buckley, Guy Davis, Langdon Foss, Jeff Holt, Pat Lee and Dreamwave Productions, David Leri, Vince Locke, Leif Jones, Richard Thomas, Joshua Gabriel Timbrook, Melissa Uran, Tracy Yardley
Cover Art: Pat Lee with Rob Armstrong and Matt Milberger, William O'Connor
Layout and Typesetting: Matt Milberger
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: August 6, 2001
Pages: 352
Year: 768 RY
Publication #: WW 08800
Reference #: ISBN 1-56504-635-1
Price: $29.95

Exalted is a game line detailing the Age of Sorrows, a time before the World of Darkness existed. It follows the adventures of the Solar Exalted, the persecuted reincarnations of old gods from the First Age in an era where the rule of the Dragon-Blooded Exalted is threatened and the Realm threatens to fall apart.


From the White Wolf catalog:

Before there was a World of Darkness, there was an age of savage adventure.
The Realm of the Dragon-Blooded stands astride the ruins of the First Age -- an invicible colossus.
For millenia, its Scarlet Empress kept her fist clenched around the windpipe of the world.
Now, the Empress is no more, and the Realm spirals closer to chaos and civil war with each passing day.
Into this time of strife come the Solar Exalted, heroes of legend reborn into a time of woe.
Will these living legends herald the return of the Golden Age or the end of Creation?
What legends will they tell of your deeds?


The Introduction contains several key pieces of information right in the front of the book. It gives a brief overview of what a Storytelling game is. It gives a synopsis of history that everyone in Creation should know by the time they are an adult. (The Introduction stresses that it is NOT the actual history of the REAL world.) It also contains the Lexicon and suggested sources of inspiration to run a properly epic Exalted game.

Chapter One: SettingEdit

Chapter Two: SystemsEdit

Chapter Three: Character CreationEdit

Chapter Four: TraitsEdit

Chapter Five: Charms and SorceryEdit

Chapter Six: DramaEdit

Chapter Seven: StorytellingEdit

Chapter Eight: AntagonistsEdit

Chapter Nine: Wonders and EquipmentEdit

Background InformationEdit

Memorable QuotesEdit

The legend of Mmatmuor and Sodosma shall arise only in the latter cycles of earth, when the glad legends of the prime have been forgotten. Before the time of its telling, many epochs shall have passed away and seas shall have fallen in their beds, and new continents shall have come to birth. Perhaps, in that day, it will serve to beguile for a little the black weariness of a dying race, grown hopeless of all but oblivion.

- Clark Ashton Smith, "The Empire of the Necromancers"



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