Evasion is a series of Gifts granted to the Forsaken by Lunes and by animal spirits in the form of stereotypically clever creatures, such as ravens, foxes, and otters. They focus on stealth and guile. They are affinity to Storm Lords and are usually associated with the both the Storm Lords and the Irraka.
First Edition[]
Powers[]
Loose Tongue: Incite a target into blabbing incessantly.
Sand in the Eyes: The werewolf becomes much more forgettable to any onlookers.
Playing Possum: The user appears entirely dead to onlookers.
Double Back: The werewolf becomes much more alert to deception.
Fog of War: This power increases the chaos of any given situation, disrupting enemy plans.
Second Edition[]
Powers[]
- Feet Of Mist (Cunning): Sometimes, the hunter becomes the hunted. When an Uratha with this Facet is the quarry, all trace of her passing simply disappears. She might as well not exist.
- Fog Of War (Glory): In the chaos of a battle or a crowded street, it's easy to miss the intended mark.
- Deny Everything (Honor): In the hunting ground of influence, interrogation and manipulation, this Facet provides an excellent defense. Its power elevates dissembling and general evasiveness to an art form.
- Hit And Run (Purity): An Uratha with this Facet can disengage from battle and leave her prey in fearful confusion.
- Exit Strategy (Wisdom): An Uratha with this Facet can always sniff out an escape route or bolthole.
References[]
- WTF: Werewolf: The Forsaken Rulebook, p. 113-114
- WTF: Werewolf: The Forsaken 2nd Edition, p. 123-125