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Emissaries of Athena

Left to right: Helena Thompson, Tallulah McCoy

The Emissaries of Athena are a Silent Strider pack of two. Rather than lay claim to a physical territory, they wander the world seeking out information on werewolves and shapeshifters outside of the Garou Nation. They’ve become experts on protecting packs from the likes of the Black Spiral Dancers, the Cult of Fenris, non-wolf shifters and more.

Pack Members[]

  • Helena "Hel" Thompson - a philodox. Uses ritual and occult techniques to pursue spirits who might have seen rogue shifters.
  • Tallulah "Tall" McCoy - A galliard. Works bars and roadhouses as a waitress keeping her ears open for strange sightings and weird whispered tales at midnight.

Both members were brought into the Silent Striders by a Garou named Miss Vera Parker.

Overview[]

The two members' methodologies combine the best of both worlds. This information keeps them tracking one monster or another though they are careful to respect most pack territory. They will often exchange assisting a pack with a local problem for free passage through the area or receiving information about one of their quarries.

They chose Athena as their guiding light because of her association with Owl, their Patron Spirit. She is known as a goddess of wisdom who isn’t afraid to fight. Her style of warfare focuses on studying the enemy and using that knowledge to develop proper tactics. While a lot of mythology centers on the history of the Garou Nation tribes, the information on other werewolves is less concrete. These enemies must be understood before they are destroyed, so the next time they appear they can be destroyed more efficiently. Athena functions as a symbol of their mission to Hel but Tallulah sometimes insists that she can hear the goddess while on the hunt.

Though not related, they often bicker like siblings. They both love their baby blue Dodge Ram Charger named Daisy but will often argue about whose turn it is to fuel and maintain the large pick-up. Hel chides Tallulah by calling her “Tall” even though her homid form barely reaches five feet. Tallulah offers backhanded compliments about how all the nights Hel hangs out alone in graveyards paid off when Hel’s occult research turns up something. Yet they also unite should anyone else decide to mock either of the Emissaries. They may not have a specific territory to defend, but when they fight for each other, the battle is no less fierce.

Comerunnin[]

The Emissaries of Athena often give a unique type of talisman that they call a Comerunnin (pronounced like "come running") to friends who have provided critical aid in one of their hunts (and occasionally reclaim it when their friends have fallen). Hel carves a small wooden whistle the size of an adult human thumb in the shape of an owl and empowers it with a Gift known only to her and Tallulah. Blowing into the whistle alerts the Emissaries that one of their friends is in need and that they should drop everything and come running. They can hear the whistle no matter how far away they might be. Of course, blowing the whistle doesn’t guarantee that Hel and Tallulah show up anytime soon, only that they’ve vowed to try.

Loresheet[]

Garou who associate themselves with the Emissaries of Athena may purchase the following abilities:

  • Hunting Things: You spent many nights with Hel tracking down others of your kind. Add +2 dice to any Survival or Investigation pool when seeking out or hunting another Garou.
  • Damn Near Killed ‘Em: You learned to love the stories of the Garou Nation from Tallulah. Especially the dirty ones. Once per night, gain a Willpower point when you tell a tale from Garou legend to an audience of at least ten Garou.
  • The Spiral Scar: You fought the Black Spiral Dancers alongside the Emissaries and have a scar to prove it. Once per session, when you discover evidence of any Black Spiral Dancer presence or a Storyteller character brings them up in conversation, set your rage to whatever level you desire from 0 to 5.
  • The Third Emissary: Your reputation as a friend of Owl makes spirits more likely to listen. Gifts that use Wisdom in their dice pools cost two fewer experience points to learn, to a minimum of one experience point.
  • Bad Romance: You dated one of the Emissaries, but they broke up with you because they had a vision about how you died, and they didn’t want to mourn you. Once per chronicle, when your Health tracker is full of damage you may choose to enter Frenzy instead of being Impaired or Incapacitated. Set your Rage to 5 and immediately regain health levels (superficial or aggravated) equal to your Stamina. The next time in the same story that you become impaired or incapacitated from Health damage, your character dies immediately.

References[]

  • WTA: Loresheet: The Emissaries of Athena
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