Elixir is the Endowment of the hunter conspiracy the Ascending Ones in Hunter: The Vigil.

As they have since their origins in ancient Egypt, the Ascending Ones continue to rely on the special alchemic brews called elixirs that grant them special powers to deal with the supernatural. And as they also have always been, these potent potions are also lethal poisons in the right circumstances. Users of Elixirs should stick with ones equal to their Endowment Merit or below; an Ascending One can attempt to take a potion higher than their rating, but at a higher risk of failing and poisoning themselves.

Once an Elixir is used, it must be replaced through brewing or purchase.

Potential Brews

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png to Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Hound Mark: Perceive monsters within five feet.
  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Crocodile Tears: The hunter appears to be extremely ill until they are ready to unveil their strength.
  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Eye of Ra: A hunter may gain bonuses to their perception.
  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Liar Pill: Betray no emotion (and lie convincingly) for a scene.
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Breath of Ma'at: A hunter can ease the burdens of their sins by acquiring a feeling of truth and justice.
  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Elixir of the Fiery Heart: A hunter becomes completely fearless in the face of confrontation.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Bennu-Bird Feather: The hunter can accelerate the healing of any of their injuries.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png A Glimpse of After: A hunter gains a vision of their heavenly reward (or hellish punishment) and can ignore any minor injuries.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Mind-Talking Drug: The hunter gains temporarily telepathic abilities, including mental communication.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Breath of the Dragon: The hunter can exhale a toxic cloud of gas.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Amun's Water: A hunter can turn themselves completely and truly invisible.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Incense of the Next World: A hunter can leave their body and travel through Twilight.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Blood of the Cobra: Along with making their blood poisonous, a hunter acquires extra strength and dexterity.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Mesmeric Vapors: The hunter exhales a special smoke that has a psychotropic effect on anyone in range and allows the hunter to plant a hypnotic suggestion.

Mage Brews

  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png The Tallyman's Eyes The hunter can see strange traces around mages, slashers, and other abnormal humans.

Werewolf Brews

  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Vapors of Mercury: The hunter turns their own blood into a silver-like substance harmful to werewolves.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Balm of Chronos: The hunter slows how they perceive time, enabling them to move faster.

Promethean Brews

  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Gentle Mind: The hunter is rendered better able to resist the effects of Disquiet.

Slasher Brews

  • Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Justice of Ma'at: Inhaling this brew gives the hunter an inescapable drive to find the truth.

Vampire Brews

  • Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Hunting Sight of the Asp: The hunter can see into the thermal spectrum, allowing bonuses to locate anyone hiding from them, tell if someone is a vampire (and werewolf's and some demons and help determine people's emotional states.
  • Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Nehebkau Tears: The hunter temporarily becomes a vampire.

References

Hunter: The Vigil Conspiracy Endowments

Advanced Armory · Anthropophagy · Benediction · Castigation · Dreamscape · Elixir · Goetic Gospels · Ink · Relic · Rites du Cheval · Rites of Denial · Teleinformatics · Thaumatechnology

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