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Elixir is the Endowment of the hunter conspiracy the Ascending Ones in Hunter: The Vigil.

As they have since their origins in ancient Egypt, the Ascending Ones continue to rely on the special alchemic brews called elixirs that grant them special powers to deal with the supernatural. And as they also have always been, these potent potions are also lethal poisons in the right circumstances. Users of Elixirs should stick with ones equal to their Endowment Merit or below; an Ascending One can attempt to take a potion higher than their rating, but at a higher risk of failing and poisoning themselves.

One an Elixir is used, it must be replaced through brewing or purchase.

Potential Brews

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Crocodile Tears: The hunter appears to be extremely ill until they are ready to unveil their strength.
  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Eye of Ra: A hunter may gain bonuses to their perception.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Breath of Ma'at: A hunter can ease the burdens of their sins by acquiring a feeling of truth and justice.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Elixir of the Fiery Heart: A hunter becomes completely fearless in the face of confrontation.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Bennu-Bird Feather: The hunter can accelerate the healing of any of their injuries.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet A Glimpse of After: A hunter gains a vision of their heavenly reward (or hellish punishment) and can ignore any minor injuries.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Mind-Talking Drug: The hunter gains temporarily telepathic abilities, including mental communication.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Breath of the Dragon: The hunter can exhale a toxic cloud of gas.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Amun's Water: A hunter can turn themselves completely and truly invisible.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Incense of the Next World: A hunter can leave their body and travel through Twilight.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Blood of the Cobra: Along with making their blood poisonous, a hunter acquires extra strength and dexterity.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Mesmeric Vapors: The hunter exhales a special smoke that has a psychotropic effect on anyone in range and allows the hunter to plant a hypnotic suggestion.

References

Hunter: The Vigil Conspiracy Endowments

Advanced Armory · Anthropophagy · Benediction · Castigation · Dreamscape · Elixir · Goetic Gospels · Ink · Relic · Rites du Cheval · Rites of Denial · Teleinformatics · Thaumatechnology

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