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'''Elixir''' is the [[Endowment]] of the [[Hunter (WOD)|hunter]] [[conspiracy (HTV)|conspiracy]] the [[Ascending Ones]] in '''[[Hunter: The Vigil]]'''.
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'''Elixir''' is the [[Endowment (HTV)|Endowment]] of the [[Hunter (CofD)|hunter]] [[conspiracy (HTV)|conspiracy]] the [[Ascending Ones]] in '''[[Hunter: The Vigil]]'''.
   
As they have since their origins in ancient Egypt, the Ascending Ones continue to rely on the special alchemic brews called elixirs that grant them special powers to deal with the supernatural. And as they also have always been, these potent potions are also lethal poisons in the right circumstances. Users of Elixirs should stick with ones equal to their Endowment [[Merit (WOD)|Merit]] or below; an Ascending One can attempt to take a potion higher than their rating, but at a higher risk of failing and poisoning themselves.
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As they have since their origins in ancient Egypt, the Ascending Ones continue to rely on the special alchemic brews called elixirs that grant them special powers to deal with the supernatural. And as they also have always been, these potent potions are also lethal poisons in the right circumstances. Users of Elixirs should stick with ones equal to their Endowment [[Merit (CofD)|Merit]] or below; an Ascending One can attempt to take a potion higher than their rating, but at a higher risk of failing and poisoning themselves.
   
 
Once an Elixir is used, it must be replaced through brewing or purchase.
 
Once an Elixir is used, it must be replaced through brewing or purchase.
   
 
==Potential Brews==
 
==Potential Brews==
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*{{dot|1}} to {{dot|3}} '''Hound Mark''': Perceive monsters within five feet.
 
*{{dot|1}} '''Crocodile Tears''': The hunter appears to be extremely ill until they are ready to unveil their strength.
 
*{{dot|1}} '''Crocodile Tears''': The hunter appears to be extremely ill until they are ready to unveil their strength.
 
*{{dot|1}} '''Eye of Ra''': A hunter may gain bonuses to their perception.
 
*{{dot|1}} '''Eye of Ra''': A hunter may gain bonuses to their perception.
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*{{dot|1}} '''Liar Pill''': Betray no emotion (and lie convincingly) for a scene.
 
*{{dot|2}} '''Breath of Ma'at''': A hunter can ease the burdens of their sins by acquiring a feeling of truth and justice.
 
*{{dot|2}} '''Breath of Ma'at''': A hunter can ease the burdens of their sins by acquiring a feeling of truth and justice.
 
*{{dot|2}} '''Elixir of the Fiery Heart''': A hunter becomes completely fearless in the face of confrontation.
 
*{{dot|2}} '''Elixir of the Fiery Heart''': A hunter becomes completely fearless in the face of confrontation.
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==Mage Brews==
 
==Mage Brews==
*{{dot|3}} '''The Tallyman's Eyes''' The hunter can see strange traces around mages, slashers, and other abnormal humans.
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*{{dot|3}} '''The Tallyman's Eyes''' The hunter can see strange traces around [[mages]], [[slashers]], and other abnormal humans.
   
 
==Werewolf Brews==
 
==Werewolf Brews==
 
*{{dot|2}} '''Vapors of Mercury''': The hunter turns their own blood into a silver-like substance harmful to [[Uratha|werewolves]].
 
*{{dot|2}} '''Vapors of Mercury''': The hunter turns their own blood into a silver-like substance harmful to [[Uratha|werewolves]].
*{{dot|4}} '''Balm of Chronos''': A hunter slows how they perceive time, enabling them to move faster.
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*{{dot|4}} '''Balm of Chronos''': The hunter slows how they perceive time, enabling them to move faster.
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  +
==Promethean Brews==
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*{{dot|2}} '''Gentle Mind''': The hunter is rendered better able to resist the effects of [[Disquiet]].
   
 
==Slasher Brews==
 
==Slasher Brews==
 
*{{dot|2}} '''Justice of Ma'at''': Inhaling this brew gives the hunter an inescapable drive to find the truth.
 
*{{dot|2}} '''Justice of Ma'at''': Inhaling this brew gives the hunter an inescapable drive to find the truth.
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==Vampire Brews==
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*{{dot|1}} '''Hunting Sight of the Asp''': The hunter can see into the thermal spectrum, allowing bonuses to locate anyone hiding from them, tell if someone is a vampire (as well as a few other supernaturals) and help determine people's emotional states.
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*{{dot|5}} '''Nehebkau Tears''': The hunter temporarily becomes a [[Kindred (VTR)|vampire]].
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  +
==Beast Brews==
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*{{dot|2}} '''Drop of Dreams''': This milky, oily elixir has a pearlescent sheen and must be kept away from light once brewed. It’s tough to swallow, like barium milk with a subtle citrus flavor. Once imbibed, the drinker falls into a deep sleep. Her subconscious drifts off into the [[Primordial Dream|world of primordial nightmares]].
   
 
==References==
 
==References==
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*{{b|HTV|Witch Finders|page=127}}
 
*{{b|HTV|Witch Finders|page=127}}
 
*{{b|HTV|Spirit Slayers|page=149}}
 
*{{b|HTV|Spirit Slayers|page=149}}
*{{b|WOD|World of Darkness: Slasher|page=162}}-163
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*{{b|CofD|World of Darkness: Slasher|page=162}}-163
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*{{b|HTV|Night Stalkers|page=144-145}}
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*{{b|HTV|Mortal Remains|page=29}}, p. 53, p. 130
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*{{b|HTV|Hunter: Tooth and Nail|page=21}}
   
 
{{HTVendowments}}
 
{{HTVendowments}}
 
[[Category:Hunter: The Vigil glossary]]
 
[[Category:Hunter: The Vigil glossary]]
[[Category:Hunter: The Vigil]]
 

Revision as of 20:38, 4 September 2017

Elixir is the Endowment of the hunter conspiracy the Ascending Ones in Hunter: The Vigil.

As they have since their origins in ancient Egypt, the Ascending Ones continue to rely on the special alchemic brews called elixirs that grant them special powers to deal with the supernatural. And as they also have always been, these potent potions are also lethal poisons in the right circumstances. Users of Elixirs should stick with ones equal to their Endowment Merit or below; an Ascending One can attempt to take a potion higher than their rating, but at a higher risk of failing and poisoning themselves.

Once an Elixir is used, it must be replaced through brewing or purchase.

Potential Brews

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet to Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Hound Mark: Perceive monsters within five feet.
  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Crocodile Tears: The hunter appears to be extremely ill until they are ready to unveil their strength.
  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Eye of Ra: A hunter may gain bonuses to their perception.
  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Liar Pill: Betray no emotion (and lie convincingly) for a scene.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Breath of Ma'at: A hunter can ease the burdens of their sins by acquiring a feeling of truth and justice.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Elixir of the Fiery Heart: A hunter becomes completely fearless in the face of confrontation.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Bennu-Bird Feather: The hunter can accelerate the healing of any of their injuries.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet A Glimpse of After: A hunter gains a vision of their heavenly reward (or hellish punishment) and can ignore any minor injuries.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Mind-Talking Drug: The hunter gains temporarily telepathic abilities, including mental communication.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Breath of the Dragon: The hunter can exhale a toxic cloud of gas.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Amun's Water: A hunter can turn themselves completely and truly invisible.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Incense of the Next World: A hunter can leave their body and travel through Twilight.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Blood of the Cobra: Along with making their blood poisonous, a hunter acquires extra strength and dexterity.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Mesmeric Vapors: The hunter exhales a special smoke that has a psychotropic effect on anyone in range and allows the hunter to plant a hypnotic suggestion.

Mage Brews

  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet The Tallyman's Eyes The hunter can see strange traces around mages, slashers, and other abnormal humans.

Werewolf Brews

  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Vapors of Mercury: The hunter turns their own blood into a silver-like substance harmful to werewolves.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Balm of Chronos: The hunter slows how they perceive time, enabling them to move faster.

Promethean Brews

  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Gentle Mind: The hunter is rendered better able to resist the effects of Disquiet.

Slasher Brews

  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Justice of Ma'at: Inhaling this brew gives the hunter an inescapable drive to find the truth.

Vampire Brews

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Hunting Sight of the Asp: The hunter can see into the thermal spectrum, allowing bonuses to locate anyone hiding from them, tell if someone is a vampire (as well as a few other supernaturals) and help determine people's emotional states.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Nehebkau Tears: The hunter temporarily becomes a vampire.

Beast Brews

  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Drop of Dreams: This milky, oily elixir has a pearlescent sheen and must be kept away from light once brewed. It’s tough to swallow, like barium milk with a subtle citrus flavor. Once imbibed, the drinker falls into a deep sleep. Her subconscious drifts off into the world of primordial nightmares.

References

Hunter: The Vigil Conspiracy Endowments

Advanced Armory · Anthropophagy · Benediction · Castigation · Dreamscape · Elixir · Goetic Gospels · Ink · Relic · Rites du Cheval · Rites of Denial · Teleinformatics · Thaumatechnology