Elemental Mastery is a broad Level Three Quantum power that allows a nova to create and control a substance or phenomenon.
Note: It does not specifically say in the text that the "element" must be chosen at the time the power is purchased. Storyteller option.
Techniques[]
- Animation
- Attraction
- Blast
- Crush
- Excitation
- Imprison
- Lethal Blast
- Phase Change
- Plasma Conversion
- Propel
- Shield
- Sphere
- Storm
- Suffocate
Extras[]
- Extended Range
- Personality Imprint
- Selective Memory
See Also[]
Sources[]
- Aberrant: Aberrant Rulebook, p. 181, 194-196, 289-290
- Aberrant: Aberrant: Teragen, p. 130
- Aberrant: Aberrant Players Guide, p. 111-112
Errata[]
- Aberrant: Aberrant Players Guide, p. 63