Effigy is the Hekau art of symbolic connections, usually expressed in small figures known as Ushabti. They utilize sympathetic connections between the Effigy to utilize it in the realms of the living and the dead alike, similar to Relics and Phylacteries.
Similar to Amulets, Effigies have to be hand-crafted. Unlike an amulet, an effigy usually requires an expenditure of Sekhem every time someone uses it. The mummy's player spends this Sekhem immediately upon activation and periodically thereafter in order to continue using it. If an effigy is denied its supply of required Sekhem at any point, the object returns to its inactive state immediately. An effigy crafted in the shape of a creatures looks like a small statue, but it grows to resemble an actual living animal when it's activated.
Powers[]
First-dot powers[]
- Command Simple Implement - Via inscribing simple hieroglyphs on a simple object, the Amenti gains control over its spiritual essence.
- Simple Inertion - The Amenti can dispel any level-one effects on an inanimate material target.
- Simple Creature - The Amenti creates a small figurine of an animal (for example, a rat or frog) that acts as a servant.
- Simple Servitor - The Amenti creates a small servitor that can be assigned simple tasks.
- Simple Wrest - The Amenti can try to overtake a construct from magical control of level one.
Second-dot powers[]
- Command Simple Implement - Via inscribing simple hieroglyphs on a target with movable objects, the Amenti can gain control over it and manipulate it from afar.
- False Door - The Amenti can create a doorway in a wall, either by conducting a ritual or using his Sekhem to force the wall into a door. Aside from the carved door on one side, the False Door gives no indication of its existence.
- Lesser Inertion - The Amenti can dispel any level-two effects on an inanimate material target.
- Lesser Chattle - The mummy can craft a miniature replica of a simple object (like a sword or rowboat) that can be turned into a full-sized object when activated.
- Lesser Creature - The Amenti creates a small figurine of an animal (like a cat or an asp) that acts as a servant.
- Lesser Wrest - The Amenti can try to overtake a construct from magical control of level two.
Three-dot powers[]
- Command Complex Implement - Via inscribing simple hieroglyphs on a big target (like a house), the Amenti gains control over its spiritual essence.
- Major Inertion - The Amenti can dispel any level-three effects on an inanimate material target.
- Complex Chattel - The mummy can craft a miniature of a more complex objct (like a car or a gun) that can be turned into a full-sized object when activated.
- Sekhem Vessel - The Amenti forms an object that can store Sekhem for the users benefit.
- Major Bond of Fate - The Amenti creates a sympathetic link between an effigy of an inanimate object no larger than a medium sized house and its counterpart to influence it.
- Overseer - The Amenti creates a small figurine that can be assigned to coordinate several servitors. Overseers are able to understand more complex orders.
- Major Creature - The Amenti creates a figurine of an animal (like a dog or a monkey) that acts as a servant. Additionally, smaller figures have now their natural abilities (a scorpion figurine is now poisonous) and the crafted figurines can understand complex orders.
- Modest Reflection - The Mummy can enchant a simple object so that it is usable from the Underworld.
- Major Relic - The Amenti can destroy an object in the material world to create a temporary relic version of it in the Underworld.
- Major Wrest - The Amenti can try to overtake a construct from magical control of level three.
Four-dot powers[]
- Majestic Reflection - The Mummy can enchant a more complex object so that it is usable from the Underworld.
- Superior Chattel - The mummy can craft a miniature of a complex objct (like an aircraft or a computer) that can be turned into a full-sized object when activated.
- Greater Relic - The Amenti can destroy an object in the material world to create a permanent relic version of it.
- Superior Creature - The Amenti creates a figurine of an animal (like a lion or a crocodile) that acts as a servant.
- Guard - The Amenti creates a small armed figurine that will protect anything assigned to it until its destruction. They can follow complex orders.
- Superior Inertion - The Amenti can dispel any level-four effects on an inanimate material target.
- Superior Bond of Fate - The Amenti creates a sympathetic link between an effigy of an inanimate object of any size and its counterpart to influence it.
- Superior Wrest - The Amenti can try to overtake a construct from magical control of level four.
Five-dot powers[]
- Ka Vessel - The Amenti can create a specially prepared figurine that can be bonded with a soul to inhabit.
- Princely Chattel - The mummy can craft a miniature of a major complex objct (like a fighter jet or an ocean liner) that can be turned into a full-sized object when activated.
- Princely Inertion - The Amenti can dispel any level-five effects on an inanimate material target.
- Princely Reflection - The Mummy can enchant a major complex object so that it is usable from the Underworld.
- Princely Creature - The Amenti creates a figurine of any animal that acts as a servant. The animal retains all abilities and knowledges of its creator.
- Princely Relic - The Amenti can destroy an object in the material world to create a highly relic version of it in the Underworld.
- Living Bond of Fate - The Amenti creates a sympathetic link between an effigy of a living person and its counterpart to influence it.
- Princely Wrest - The Amenti can try to overtake a construct from magical control of level five.
Six-dot powers[]
- The Crawling Eye - The Amenti can create a figurine of a small insect and use it as a spy.
- Major Restoration - The Mummy can recreate a minor destroyed object out of its spiritual presence in the Shadowlands.
- Greater Sekhem Vessel - The Amenti forms an object that can store a great deal of Sekhem for the users benefit.
- Vizier's Beast - The creatures created via Effigies up to level two are able to substain themselves on normal food, instead of Sekhem.
- Sanctify Chattel - The Mummy can enchant items to use them when he travels the Underworld.
- Scepter of the Vizier - The Amenti forms a scepter that allows others to control his effigies up to the first level.
- Vizier's Wrest - The Amenti can try to overtake a construct from magical control of level six.
Seven-dot powers[]
- Greater Restoration - The Mummy can recreate a complex destroyed object out of its spiritual presence in the Shadowlands.
- Spirit Scepter - The Mummy creates a sakhmu, a scepter of authority, that can harm creatures across the Shroud.
- Kingly Beast - The creatures created via Effigies up to level four are able to substain themselves on normal food, instead of Sekhem.
- Greater Scepter of the Vizier - The Amenti forms a scepter that allows others to control his effigies up to the third level.
- Stalking Hound of Typhon - The mummy creates a small statue of a roughly humanoid figure with a bestial face and powerfully clawed hands. The creature can follow orders of its creator and is often used as an assassin.
- Kingly Wrest - The Amenti can try to overtake a construct from magical control of level seven.
Eight-dot powers[]
- Effigy of Sin - By sacrificing himself and assuming the sins of others voluntary, the Mummy can absolve these sins before the Judges of Ma'at.
- Princely Restoration - The Mummy can recreate a major complex destroyed object out of its spiritual presence in the Shadowlands.
- Divine Beast - The creatures created via Effigies up to level five are able to substain themselves on normal food, instead of Sekhem.
- Princely Scepter of the Vizier - The Amenti forms a scepter that allows others to control his effigies up to the fifth level.
- Divine Wrest - The Amenti can try to overtake a construct from magical control of level eight.
References[]
- VTM/WOD: Mummy, p. 38-41
- MTR: Mummy: The Resurrection Rulebook, p. 107-115
- MTR: Mummy: The Resurrection Players Guide, p. 167-172
Alchemy · Amulets · Celestial · Effigy · Necromancy · Nomenclature · Ra-Hekau | |