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− | '''Dur-An-Ki''' ("Master of Heaven and Earth") or '''Assamite Sorcery''' (see below) is a form of [[blood magic (VTM)|blood magic]] practiced by [[Kindred (VTM)|Kindred]] of the [[Middle East ( |
+ | '''Dur-An-Ki''' ("Master of Heaven and Earth") or '''Assamite Sorcery''' ([[#Dur-An-Ki vs Assamite Sorcery|see below]]) is a form of [[blood magic (VTM)|blood magic]] practiced by [[Kindred (VTM)|Kindred]] of the [[Middle East (WOD)|Middle East]] and [[Africa (WOD)|Africa]], particularly the [[Assamite Sorcerer|sorcerers]] of the [[Assamite]] [[clan (VTM)|clan]] and the [[Shango (VTM)|Shango]] [[Legacy (VTM)|legacy]] of the [[Laibon]]. It is a very old form of magic, drawing from a huge variety of mortal religious traditions, and pre-dating [[Thaumaturgy (VTM)|Thaumaturgy]], which it resembles in many ways. |
==Overview== |
==Overview== |
||
− | Originally the main form of blood magic |
+ | Originally the main form of blood magic practiced by all Kindred, Dur-An-Ki became lost to [[Europe (WOD)|European]] vampires during the [[Dark Medieval|Dark Ages]]. It differs from Thaumaturgy mainly in that its practitioners, called ''ashipu'', do not impose their will on the world through abstract symbols of power. Instead they call upon ancient covenants with spirits, commanding them to fulfill their desires, though this is a very different practice to the long-lasting pacts made with [[Demon (DTF)|demons]] by practitioners of [[Dark Thaumaturgy]]. |
Rather than the hermetic trappings of Thaumaturgy, Dur-An-Ki draws heavily on astrology, the use of amulets and talismans, and especially ecstatic practices. By entering into a trance, the ''ashipu'' ascends the "Ladder of Heaven" to meet ever more powerful spirits and gain more powerful magic. Assamite sorcerers usually use a drug called ''kalif'' for this purpose, but there are many other methods, including dancing, pain, meditation and artistic expression. |
Rather than the hermetic trappings of Thaumaturgy, Dur-An-Ki draws heavily on astrology, the use of amulets and talismans, and especially ecstatic practices. By entering into a trance, the ''ashipu'' ascends the "Ladder of Heaven" to meet ever more powerful spirits and gain more powerful magic. Assamite sorcerers usually use a drug called ''kalif'' for this purpose, but there are many other methods, including dancing, pain, meditation and artistic expression. |
||
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Dur-An-Ki does not have a set primary path – note that the most detailed paths are unique to Dur-An-Ki: |
Dur-An-Ki does not have a set primary path – note that the most detailed paths are unique to Dur-An-Ki: |
||
− | ===Awakening the Steel=== |
+ | ===Awakening of the Steel=== |
Source{{ref|Awakening_the_Steel}} |
Source{{ref|Awakening_the_Steel}} |
||
* {{dot|1}} '''Confer with the Blade''': See events and informations that have transpired around a weapon. |
* {{dot|1}} '''Confer with the Blade''': See events and informations that have transpired around a weapon. |
||
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* {{dot|5}} '''Strike at the True Flesh''': Bypass any supernatural protection in your attack |
* {{dot|5}} '''Strike at the True Flesh''': Bypass any supernatural protection in your attack |
||
− | === |
+ | ===Hunter's Winds=== |
Source{{ref|Hunter's_Winds}} |
Source{{ref|Hunter's_Winds}} |
||
* {{dot|1}} '''Scent of Deception''': Alters your scent |
* {{dot|1}} '''Scent of Deception''': Alters your scent |
||
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* {{dot|2}} '''Curse of Heavenly Dolor''': Curse a mortal to recoil from symbols of faith |
* {{dot|2}} '''Curse of Heavenly Dolor''': Curse a mortal to recoil from symbols of faith |
||
* {{dot|3}} '''Curse of Unfettered Rage''': Curse a mortal to experience a [[Frenzy (VTM)|Frenzy]] |
* {{dot|3}} '''Curse of Unfettered Rage''': Curse a mortal to experience a [[Frenzy (VTM)|Frenzy]] |
||
− | * {{dot|4}} '''Curse of Boundless Thirst''': Curse a mortal to gain only |
+ | * {{dot|4}} '''Curse of Boundless Thirst''': Curse a mortal to gain only sustenance from blood |
* {{dot|5}} '''Curse of Forbidden Sol''': Curse a mortal to fear the sunlight like a vampire does |
* {{dot|5}} '''Curse of Forbidden Sol''': Curse a mortal to fear the sunlight like a vampire does |
||
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* {{dot|5}} '''Ripples on the Sea of Stars''': See parts of the world from aerial perspective |
* {{dot|5}} '''Ripples on the Sea of Stars''': See parts of the world from aerial perspective |
||
− | === |
+ | ===Blessings of the Great Dark Mother=== |
Source{{ref|Great_Dark_Mother}} |
Source{{ref|Great_Dark_Mother}} |
||
* {{dot|1}} '''Cradlesong''': Sense any supernatural pacts or spiritual ties, including the [[Blood bond (VTM)|Blood Bond]], that bind a target |
* {{dot|1}} '''Cradlesong''': Sense any supernatural pacts or spiritual ties, including the [[Blood bond (VTM)|Blood Bond]], that bind a target |
||
− | * {{dot|2}} '''Kessep''': Sever one supernatural tie to a [[Demon |
+ | * {{dot|2}} '''Kessep''': Sever one supernatural tie to a [[Demon (DTF)|demon]] or [[Spirit (WOD)|spirit]] |
* {{dot|3}} '''Sotheq''': Temporarily block all supernatural ties to a demon or spirit |
* {{dot|3}} '''Sotheq''': Temporarily block all supernatural ties to a demon or spirit |
||
* {{dot|4}} '''Allah''': Sever all supernatural pacts with a demon or spirit |
* {{dot|4}} '''Allah''': Sever all supernatural pacts with a demon or spirit |
||
* {{dot|5}} '''Memo''': Purge a target from all supernatural pacts, as well as learning to whom he was indebted |
* {{dot|5}} '''Memo''': Purge a target from all supernatural pacts, as well as learning to whom he was indebted |
||
− | === |
+ | ===Keepers Way=== |
''Note: This Path is only available to the protectors of the [[Heartsblood (Assamite)|Heartsblood]]''{{ref|Keepers_Way}} |
''Note: This Path is only available to the protectors of the [[Heartsblood (Assamite)|Heartsblood]]''{{ref|Keepers_Way}} |
||
* {{dot|1}} '''Sense the Ripples''': Use the accumulated knowledge of the Heartsblood to become aware of future events |
* {{dot|1}} '''Sense the Ripples''': Use the accumulated knowledge of the Heartsblood to become aware of future events |
||
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* {{dot|5}} '''Cast into the Pool of Blood''': Use the Heartsblood to influence future events by either aiding or hindering vampires in the vicinity of the Heartsblood |
* {{dot|5}} '''Cast into the Pool of Blood''': Use the Heartsblood to influence future events by either aiding or hindering vampires in the vicinity of the Heartsblood |
||
− | == |
+ | ==Similar Paths== |
− | As Dur-An-Ki shares magical roots with Thaumaturgy and many other magical practices, many of the common paths are available, though they are usually identified with a particular spirit or type of spirit, and called by a name which identifies that spirit. As with ''[[ |
+ | As Dur-An-Ki shares magical roots with Thaumaturgy and many other magical practices, many of the common paths are available, though they are usually identified with a particular spirit or type of spirit, and called by a name which identifies that spirit. As with ''[[Akhu]]'', in most cases these paths pre-date the [[Tremere (VTM)|Tremere]] versions. Thanks to many centuries of contact with other magic users, the ''[[ashipu]]'' may also know a few paths practiced by other Middle-eastern traditions. |
+ | ===Alchemy=== |
||
⚫ | |||
− | + | Similar to the [[Thaumaturgy (VTM)#Alchemy|homonymous path]].<ref name="BM-68">{{b|VTM|Blood Magic: Secrets of Thaumaturgy|page=68}}</ref> |
|
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | * '''Path of Blood Nectar''': like the [[Thaumaturgy_(VTM)#Path of Blood Nectar|homonymous path]];<ref>{{b|VTM|Blood Sacrifice: The Thaumaturgy Companion|page=62}}</ref> |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | ===Covenant of Enki=== |
||
⚫ | |||
⚫ | |||
+ | |||
+ | ===Elemental Mastery=== |
||
⚫ | |||
+ | |||
+ | ===Echo of Nirvana=== |
||
⚫ | |||
+ | |||
+ | ===Hands of Destruction=== |
||
⚫ | |||
+ | |||
+ | ===Hand of the Magi=== |
||
⚫ | |||
+ | |||
+ | ===Gifts of the Heart=== |
||
⚫ | |||
+ | |||
+ | ===Gifts of Faith=== |
||
⚫ | |||
+ | |||
+ | ===Jinn's Gift=== |
||
+ | Similar to the [[Thaumaturgy (VTM)#Path of Conjuring|Path of Conjuring]].<ref name="VTMRR-181">{{b|VTM|Vampire: The Masquerade Revised Rulebook|page=181}}</ref> |
||
+ | |||
+ | ===Life's Water=== |
||
⚫ | |||
+ | |||
+ | ===Movement of the Mind=== |
||
⚫ | |||
+ | |||
+ | ===Path of the Ailing Jackal=== |
||
⚫ | |||
+ | |||
+ | ===Path of the Blood's Curse=== |
||
⚫ | |||
+ | |||
+ | ===Path of Blood Nectar=== |
||
⚫ | |||
+ | |||
+ | ===Path of Duat=== |
||
⚫ | |||
+ | |||
+ | ===Path of the Levinbolt=== |
||
⚫ | |||
+ | |||
+ | ===Path of Warding=== |
||
⚫ | |||
+ | |||
+ | ===Suleiman's Laws=== |
||
⚫ | |||
+ | |||
+ | ===Weather Control=== |
||
⚫ | |||
+ | |||
+ | ==Additional Powers== |
||
⚫ | Although it is still possible to them, students of Assamite Sorcery have great difficulty learning the practices of other blood magic traditions. All experience points costs to learn other blood magic paths and rituals are increased by half (round up) for Assamite sorcerers. In addition, even once the sorcerer has incorporated these lessons into her repertoire, they are still alien to her. All invocations of a "foreign" path require one extra blood point and all rituals take triple the normal time and require one extra success for any desired result.<ref>{{b|V20|Vampire: The Masquerade 20th Anniversary Edition|page=440}}</ref> |
||
==Rituals== |
==Rituals== |
||
Line 118: | Line 156: | ||
==References== |
==References== |
||
+ | {{Reflist}} |
||
− | <references></references> |
||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | ---- |
||
{{note|Awakening_the_Steel}} '''Awakening the Steel''' |
{{note|Awakening_the_Steel}} '''Awakening the Steel''' |
||
Line 127: | Line 174: | ||
| Pg. 74-76 |
| Pg. 74-76 |
||
|- |
|- |
||
− | |Awakening the Steel |
+ | |Awakening of the Steel |
|[[Vampire: The Masquerade 20th Anniversary Edition]] |
|[[Vampire: The Masquerade 20th Anniversary Edition]] |
||
| Pg. 441-442 |
| Pg. 441-442 |
||
|} |
|} |
||
+ | |||
{{note|Hunter's_Winds}} '''The Hunter's Winds''' |
{{note|Hunter's_Winds}} '''The Hunter's Winds''' |
||
{|border="0" |
{|border="0" |
||
− | | style="width:200px" | |
+ | | style="width:200px" |The Hunter's Winds |
| style="width:300px" |[[Blood Magic: Secrets of Thaumaturgy]] |
| style="width:300px" |[[Blood Magic: Secrets of Thaumaturgy]] |
||
| Pg. 123 |
| Pg. 123 |
||
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| Pg. 159-160 |
| Pg. 159-160 |
||
|} |
|} |
||
+ | |||
{{note|Covenant_of_Nergal}} '''Covenant of Nergal''' |
{{note|Covenant_of_Nergal}} '''Covenant of Nergal''' |
||
{|border="0" |
{|border="0" |
||
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| Pg. 43-44 |
| Pg. 43-44 |
||
|} |
|} |
||
+ | |||
{{note|Evil_Eye}} '''The Evil Eye''' |
{{note|Evil_Eye}} '''The Evil Eye''' |
||
{|border="0" |
{|border="0" |
||
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| Pg. 161-162 |
| Pg. 161-162 |
||
|} |
|} |
||
+ | |||
{{note|Music_of_the_Spheres}} '''Music of the Spheres''' |
{{note|Music_of_the_Spheres}} '''Music of the Spheres''' |
||
{|border="0" |
{|border="0" |
||
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| Pg. 46 |
| Pg. 46 |
||
|} |
|} |
||
+ | |||
{{note|Echoes_of_Allah's_Wrath}} '''Echoes of Allah's Wrath''' |
{{note|Echoes_of_Allah's_Wrath}} '''Echoes of Allah's Wrath''' |
||
{|border="0" |
{|border="0" |
||
| style="width:200px" |Echoes of Allah's Wrath |
| style="width:200px" |Echoes of Allah's Wrath |
||
− | | style="width:300px" |[[Road |
+ | | style="width:300px" |[[Road of Heaven (book)|Road of Heaven]] |
| Pg. 70-72 |
| Pg. 70-72 |
||
|} |
|} |
||
+ | |||
{{note|Whispers_of_the_Heavens}} '''Whispers of the Heavens''' |
{{note|Whispers_of_the_Heavens}} '''Whispers of the Heavens''' |
||
{|border="0" |
{|border="0" |
||
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| Pg. 176-179 |
| Pg. 176-179 |
||
|} |
|} |
||
+ | |||
{{note|Great_Dark_Mother}} '''Blessings of the Great Dark Mother''' |
{{note|Great_Dark_Mother}} '''Blessings of the Great Dark Mother''' |
||
{|border="0" |
{|border="0" |
||
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| Pg. 86-87 |
| Pg. 86-87 |
||
|} |
|} |
||
+ | |||
{{note|Keepers_Way}} '''The Keepers Way''' |
{{note|Keepers_Way}} '''The Keepers Way''' |
||
{|border="0" |
{|border="0" |
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|} |
|} |
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+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
{{template:VTMdisciplines}} |
{{template:VTMdisciplines}} |
||
− | [[Category:Assamite |
+ | [[Category:Assamite]] |
− | [[Category: |
+ | [[Category:Blood Magic (VTM)]] |
[[Category:Discipline (VTM)]] |
[[Category:Discipline (VTM)]] |
||
+ | [[Category:Trademark Blood Magic (VTM)]] |
Revision as of 23:44, 10 June 2019
Dur-An-Ki ("Master of Heaven and Earth") or Assamite Sorcery (see below) is a form of blood magic practiced by Kindred of the Middle East and Africa, particularly the sorcerers of the Assamite clan and the Shango legacy of the Laibon. It is a very old form of magic, drawing from a huge variety of mortal religious traditions, and pre-dating Thaumaturgy, which it resembles in many ways.
Overview
Originally the main form of blood magic practiced by all Kindred, Dur-An-Ki became lost to European vampires during the Dark Ages. It differs from Thaumaturgy mainly in that its practitioners, called ashipu, do not impose their will on the world through abstract symbols of power. Instead they call upon ancient covenants with spirits, commanding them to fulfill their desires, though this is a very different practice to the long-lasting pacts made with demons by practitioners of Dark Thaumaturgy.
Rather than the hermetic trappings of Thaumaturgy, Dur-An-Ki draws heavily on astrology, the use of amulets and talismans, and especially ecstatic practices. By entering into a trance, the ashipu ascends the "Ladder of Heaven" to meet ever more powerful spirits and gain more powerful magic. Assamite sorcerers usually use a drug called kalif for this purpose, but there are many other methods, including dancing, pain, meditation and artistic expression.
Besides the Assamites, the other prominent faction to utilize Dur-An-Ki are the Baali of the Order of Moloch. Being in a unique position to know what Mesopotamian gods were masks for creatures of the Outer Dark and who were not, the Baali made covenants with the oldest, most primordial entities. In contrast to Assamites, who use kalif, the Baali mainly use pain inflicted by their own Clan Curse to achieve ecstasy.
Dur-An-Ki vs Assamite Sorcery
Dur-An-Ki is a form of magic that originated in ancient Mesopotamia that Assamite Sorcerers have incorporated into their own practices. However it is not confined to Assamites, or indeed Kindred, as it grew out of a mortal magical tradition, though it is likely only mages would have had any success using it.
Some scholars refer to Assamite blood magic specifically as "Assamite Sorcery", either from ignorance (few western Kindred are familiar with the Shango or know of other ashipu besides the Assamites) or to deliberately distinguish it from the broader tradition of Dur-An-Ki. Assamites, however, refer to their magic as Dur-An-Ki and see no need to distinguish themselves from other practitioners.
Paths
Dur-An-Ki does not have a set primary path – note that the most detailed paths are unique to Dur-An-Ki:
Awakening of the Steel
Source[1]
- Confer with the Blade: See events and informations that have transpired around a weapon.
- Grasp of the Mountain: Mystically enforce the grip on your weapon
- Pierce Steel's Skin: Direct your weapon to destroy any protective measures of the enemy
- Razor's Shield: Allows to parry projectiles
- Strike at the True Flesh: Bypass any supernatural protection in your attack
Hunter's Winds
Source[2]
- Scent of Deception: Alters your scent
- Chameleon's Skin: Alter your skin and clothing to assume nearby coloring and texture
- Unassuming Pose: Blend in a crowd of people
- Whiff of Kalif: Appear physically intoxicating
- Ghost Body: Become invisible, inaudible, and intangible
Covenant of Nergal
Source[3]
- Maskim's Touch: Cause symptoms of influenza in a target
- Breath of Ereshkigal: Breath upon a target, inflicting minor disease
- Nergal's Blessing: Lessen the symptoms of a pathogenic illness
- Nergal's Wrath: Inflict a disease of choice on a target
- Ill Wind: Spread a disease simply through your nearby presence
Evil Eye
Source[4]
- Humiliation: Cause a victim to have bad luck in its next action
- Loss: Cause a victim to lose a valued piece of property
- Peril: Cause a victim to suffer a dangerous accident
- Enemy: Cause a victim to lose Allies
- The Eye That Wounds: Inflict damage on your target
Music of the Spheres
Source[5]
- Song of Mercury: Deaden emotions through music
- Song of Venus: Enhance affection through music
- Song of Mars: Enhance aggression through music
- Song of Jupiter: Allows to resist Presence and similar attempts of emotional control
- Song of Saturn: Inspire supernatural fear in an audience
Echoes of Allah's Wrath
Source[6]
- Curse of Lifeless Mien: Curse a mortal to appear sinister and withdrawn
- Curse of Heavenly Dolor: Curse a mortal to recoil from symbols of faith
- Curse of Unfettered Rage: Curse a mortal to experience a Frenzy
- Curse of Boundless Thirst: Curse a mortal to gain only sustenance from blood
- Curse of Forbidden Sol: Curse a mortal to fear the sunlight like a vampire does
Whispers of the Heavens
Source[7]
- Map the Skies: Read the stars to determine your exact position
- Read the Heaven’s Plans: See an omen of the future
- Call Down the Hunter’s Moon: Determine the best course of action for specific undertaking
- Trace the Soul’s Favor: Divine important aspects from a person whose birth date is known
- Ripples on the Sea of Stars: See parts of the world from aerial perspective
Blessings of the Great Dark Mother
Source[8]
- Cradlesong: Sense any supernatural pacts or spiritual ties, including the Blood Bond, that bind a target
- Kessep: Sever one supernatural tie to a demon or spirit
- Sotheq: Temporarily block all supernatural ties to a demon or spirit
- Allah: Sever all supernatural pacts with a demon or spirit
- Memo: Purge a target from all supernatural pacts, as well as learning to whom he was indebted
Keepers Way
Note: This Path is only available to the protectors of the Heartsblood[9]
- Sense the Ripples: Use the accumulated knowledge of the Heartsblood to become aware of future events
- Gift of Haqim: Make blood points drawn from the Heartsblood last longer
- The Distant Crimson: Use the Heartsblood to see through the eyes of any Assamite in a one hundred kilometer radius
- Know the Fate of One: Use the Heartsblood to gain detailed knowledge of the fate of a chosen vampire
- Cast into the Pool of Blood: Use the Heartsblood to influence future events by either aiding or hindering vampires in the vicinity of the Heartsblood
Similar Paths
As Dur-An-Ki shares magical roots with Thaumaturgy and many other magical practices, many of the common paths are available, though they are usually identified with a particular spirit or type of spirit, and called by a name which identifies that spirit. As with Akhu, in most cases these paths pre-date the Tremere versions. Thanks to many centuries of contact with other magic users, the ashipu may also know a few paths practiced by other Middle-eastern traditions.
Alchemy
Similar to the homonymous path.[1]
Covenant of Enki
Similar to Neptune's Might.[2]
Elemental Mastery
Similar to the homonymous path.[3]
Echo of Nirvana
Similar to the Path of the Focused Mind.[4]
Hands of Destruction
Similar to the homonymous path.[5]
Hand of the Magi
Similar to Lure of Flames.[6]
Gifts of the Heart
Similar to the homonymous path.[7]
Gifts of Faith
Similar to the homonymous path.[8]
Jinn's Gift
Similar to the Path of Conjuring.[9]
Life's Water
Similar to the Path of Blood.[10]
Movement of the Mind
Similar to the homonymous path.[9]
Path of the Ailing Jackal
Similar to the Path of the Father's Vengeance.[11]
Path of the Blood's Curse
Similar to the homonymous path.[12]
Path of Blood Nectar
Similar to the homonymous path.[13]
Path of Duat
Similar to the homonymous path.[14]
Path of the Levinbolt
Similar to the homonymous path.[15]
Path of Warding
Similar to the homonymous path.[15]
Suleiman's Laws
Similar to Spirit Manipulation.[16]
Weather Control
Similar to the homonymous path.[17]
Additional Powers
Although it is still possible to them, students of Assamite Sorcery have great difficulty learning the practices of other blood magic traditions. All experience points costs to learn other blood magic paths and rituals are increased by half (round up) for Assamite sorcerers. In addition, even once the sorcerer has incorporated these lessons into her repertoire, they are still alien to her. All invocations of a "foreign" path require one extra blood point and all rituals take triple the normal time and require one extra success for any desired result.[18]
Rituals
- Main article: List of Dur-An-Ki Rituals
Many Assamite rituals revolve around contact between the reclusive viziers and worldly assassins. The latter exchange vitae for magical services. Also, invoking rituals requires one to ingest at least one point of vitae from a vessel under the influence of kalif, or to actively inhale large quantities of the smoke itself and consciously move it through one's body by forcing blood to circulate.
References
- ↑ VTM: Blood Magic: Secrets of Thaumaturgy, p. 68
- ↑ VTM: Guide to the Camarilla, p. 101
- ↑ VTM: Guide to the Camarilla, p. 99
- ↑ VTM: Blood Magic: Secrets of Thaumaturgy, p. 71
- ↑ VTM: Vampire: The Masquerade Revised Rulebook, p. 182
- ↑ VTM: Vampire: The Masquerade Revised Rulebook, p. 180
- ↑ VTDA: Veil of Night, p. 160, 163-164
- ↑ VTDA: Veil of Night, p. 160-163
- ↑ 9.0 9.1 VTM: Vampire: The Masquerade Revised Rulebook, p. 181
- ↑ VTM: Vampire: The Masquerade Revised Rulebook, p. 178
- ↑ VTM: Guide to the Sabbat, p. 117
- ↑ VTM: Blood Magic: Secrets of Thaumaturgy, p. 76
- ↑ VTM: Blood Sacrifice: The Thaumaturgy Companion, p. 62
- ↑ VTM: Blood Sacrifice: The Thaumaturgy Companion, p. 26
- ↑ 15.0 15.1 VTDA: Libellus Sanguinis 3, p. 67
- ↑ VTM: Guide to the Camarilla, p. 106
- ↑ VTM: Guide to the Camarilla, p. 108
- ↑ V20: Vampire: The Masquerade 20th Anniversary Edition, p. 440
- VTM: Clanbook: Assamite Revised, p. 72-76
- VTM: Blood Sacrifice: The Thaumaturgy Companion - chapter 2
- VTM: Kindred of the Ebony Kingdom, p. 102-104
- DAV: Libellus Sanguinis 3: Wolves at the Door
- DAV: Road of Heaven
- VTM: Sins of the Blood
- V20: The Black Hand: A Guide to the Tal'Mahe'Ra, p. 104-105
^ Awakening the Steel
Awakening the Steel | Clanbook: Assamite Revised | Pg. 74-76 |
Awakening of the Steel | Vampire: The Masquerade 20th Anniversary Edition | Pg. 441-442 |
^ The Hunter's Winds
The Hunter's Winds | Blood Magic: Secrets of Thaumaturgy | Pg. 123 |
The Hunter's Winds | Kindred of the Ebony Kingdom | Pg. 103-104 |
The Hunter's Winds | Rites of the Blood | Pg. 159-160 |
^ Covenant of Nergal
Covenant of Nergal | Blood Sacrifice: The Thaumaturgy Companion | Pg. 43-44 |
^ The Evil Eye
The Evil Eye | Blood Sacrifice: The Thaumaturgy Companion | Pg. 44-45 |
The Evil Eye | Kindred of the Ebony Kingdom | Pg. 102-103 |
Path of the Evil Eye | Rites of the Blood | Pg. 161-162 |
^ Music of the Spheres
Music of the Spheres | Blood Sacrifice: The Thaumaturgy Companion | Pg. 46 |
^ Echoes of Allah's Wrath
Echoes of Allah's Wrath | Road of Heaven | Pg. 70-72 |
^ Whispers of the Heavens
Whispers of the Heavens | Libellus Sanguinis III: Wolves at the Door | Pg. 68-70 |
Whispers of the Heavens | Players Guide to the Low Clans | Pg. 176-179 |
^ Blessings of the Great Dark Mother
The Blessings of the Great Dark Mother | The Black Hand: A Guide to the Tal'Mahe'Ra | Pg. 86-87 |
^ The Keepers Way
The Keepers Way | Tome of Secrets | Pg. 42 |
Vampire: The Masquerade Disciplines | ||
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Animalism · Auspex · Blood Sorcery · Celerity · Dominate · Fortitude · Obfuscate · Oblivion · Potence · Presence · Protean · Thin-Blood Alchemy | ||
Amalgams | Chimerstry · Dementation · Obeah · Serpentis · Valeren · Vicissitude | |
Legacy | Abombwe · Bardo · Chimerstry · Daimonion · Deimos · Dementation · Flight · Kai · Kineticism · Maleficia · Melpominee · Mytherceria · Nihilistics · Obeah · Obtenebration · Quietus · Rift · Sanguinus · Serpentis · Spiritus · Striga · Temporis · Thanatosis · Valeren · Vicissitude · Visceratika | |
Legacy Blood Magic | Abyss Mysticism · Akhu · Thaumaturgical Countermagic · Dur-An-Ki · Mortis · Nahuallotl · Voudoun Necromancy · Western Necromancy · Ogham · Sadhana · Sihr · Thaumaturgy · Dark Thaumaturgy · Sielanic Thaumaturgy · Assamite Sorcery · Anarch Sorcery · Koldunic Sorcery · Setite Sorcery · Wanga |