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Dreams and Nightmare is a sourcebook for Changeling: The Dreaming that explores the Dreaming itself.

Summary[]

From the back of the book:

Perchance to Dream
Come, enter into the world of Myth and Dreams.... Somewhere amid the vast and myriad realms of the Dreaming lies the lost home of the Kithain - Arcadia. Many changelings venture forth into the Dreaming in search of their nearly forgotten paradise, others journey here in search of the treasures and the Dreamstuff to be found and others come for the adventure. The Dreaming offers many things to many Kithain, but beware, lest you stray from the Silver Path and become lost forever among the Mists.
The Realm of Myth
A complete guide to the realms of the Dreaming. Dreams and Nightmares takes you from the Near Dreaming that changeling interact with every day, to the far reaches and unexplored regions of the Deep Dreaming, where reality is subjective and anything is possible. Fantastic adventures and deadly dangers await all who dare brave this ever-changing land.
  • A complete sourcebook for this long-misunderstood realm - The Dreaming
  • Expanded rules for the creation of chimera and even new chimerical creatures that can be found within the Dreaming
  • Complete rules and guidelines for the effects the Dreaming has upon visiting character; each new realm includes adventure hints for Storytellers

Contents[]

Introduction: A Guide to the Dreaming[]

Lexicon

Recommended Reading: The works of J.R.R. Tolkien, C.S. Lewis, Charles de Lint, H.P. Lovecraft, Brian Lumley and Michael Moorcock. Stephen King's short story "Mrs. Todd's Shortcut," his novel Insomnia and his Dark Tower series. Also, Stephen King and Peter Straub's collaborative novel, The Talisman. All of the above works give wonderful examples of how time and space work differently in other realities, or they are simply fabulous examples of epic sagas. And, for reasons that should be self-evident, the collected Sandman graphic novels by Neil Gaiman et al.

Recommended Viewing: Dreamscape, The Chronicles of Narnia, Fantasia, Labyrinth, Darby O'Gill and the Little People, The Dark Crystal, The Adventures of Little Nemo in Slumberland, My Neighbor Totoro, Warriors of Virtue, Who Framed Roger Rabbit and, of course, Harvey.

Chapter One: The Near Dreaming[]

The Near Dreaming is examined. The effects of the Near Dreaming on Kithain, humans and other oddities is explored in greater detail. Although there are rules pertaining to the game mechanics of the Near Dreaming, they appear later in the book.

Chapter Two: The Far Dreaming[]

Deals with the Far Dreaming and explores the transformations that affect changelings who manage to reach that place few have ever reached. The effects of Bedlam are covered here, as well as how the powers of changelings are altered by the fluctuating reality around them. Also, some "truths" about Glamour are examined.

Chapter Three: The Deep Dreaming[]

Covers the Deep Dreaming, where thought and reality are often close to the same thing. There are places of power here, as well as nightmares beyond the worst things ever imagined. The effects of the Deep Dreaming are explored, including what humans and Kithain alike can expect to encounter while visiting the most primal source of the changelings' power.

Chapter Four: Realms of Interest[]

Examines realms of interest to the Kithain. Notes on Arcadia and other mythic places reveal still more about the wonders all Kithain strive to find, and the final truths about the Mists are laid open for Storytellers to examine.

Chapter Five: Hearth and Highway[]

Covers the freeholds and trods in greater detail, explaining their significance to the Dreaming.

Chapter Six: Dangers of the Dreaming[]

Examines the dangers of the Dreaming, encounters for characters and rules for chimerical creations, as well as an abundance of ready-to-use chimera just itching to get their talons on the Kithain.

Appendix[]

Covers all the rules in greater detail. The true "physics" of the Dreaming is examined, and expanded rules for freeholds in the Dreaming are also covered. Details about Dreamstuff and Glamour are here, as are rules for just how quickly Banality fades from characters in the Dreaming.

  • New Redes:
    • Animate
    • Archetype
    • Breath
    • Dreadful Gaze
    • Dreamweaving
    • Poof Begone
    • Entrancement
    • Illusions
    • Riadstradh
    • Transmute
  • Banes:
    • Enmity
    • Ferocious Beast
    • Glamour Pact (clarification)
    • Jingle-Geasa
    • Riddle-Game
    • Token
    • Uncontrolled Redes
    • Vulnerable Spot
    • Warding

Background Information[]

Mount Chakravada is also known as "Mount Qaf" to Mages.

The snow-white wolves described in Irrgarten are the White Howlers stuck within the Labyrinth.

Memorable Quotes[]

Characters[]

Terminology[]

Aether (Oneiric Realm), The Age of Reason, The Alarums of Balloon (Chimerical security devices), Alchymical Court, Animal Courts, Arcadia, Arcadian Knot, Archive of the Tower, Argot, Atlantican Empire, Augmen, Automata (Chimera), The Balloon Armory, Banal Shiver, Bee-Folk, Beyond Silence (Oneiric Realm), Black Compendium, Black Court, Boys with Nautilus Hearts (Chimera), Brain Trust, Bruins (Chimerical bears), Bullyling (Chimera), Callard & Bowser (Band), Čaoeks (Chimera), Charis (Oneiric Realm), Chimera, Chimneypeople (Chimerical Race), The Citizen Army, Clockwork Court, Clurgaugh, Combs of Shahrani (Treasure), Constellar Court, Copelli (Chimera), Court of Seed, Crawfish Men, Crop Circles (Trod to Irrgarten), Cup of Einhorn (Treasure), Cup of Vine (Treasure), Dán (Oneiric Realm), Dancing Trees (Chimera), Deep Dreaming, Deep Umbra, The Depthless "Oceanids", Dike (Oneiric Realm), Distant Cities, Doonesh-Katarrh (Cavern), Dreamcatcher (Ship), Dream clowns (Chimera), Dreamers, Dreaming, Dream-lions (Chimera), Dream Realms, Dream Riding, Dreamsmith, Dreamstuff, Empire of the Egg, Empire of Masks, Engine Poison, Eye of the Dance (Irrgarten's center), Factory Movement, Far Dreaming, Far Shores, Feains (Chimera), Feathered Parliament of the King of Birds, Fieldling Folk (Chimera), Fin Bheara, Firchlis, Five Great Beasts of the Dreaming, Five Tame Birds of Ariké, Flesh Realm, Fomorian Dream, Freeholds, Glomes, Goblin Market, Grail Quest, Grandmothers (Ancient Chimera), Green Compendium, Green Court, Hearthlands, Heart's Realms, The Hedge Maze (Trod to Irrgarten), Hemera (Oneiric Realm), Heron Women, Hidden Cousins, High Umbra, Hopscotch (Trod to Irrgarten), Hypnates (Oneiric Realm), Inanimae, Infinite Hat (Band), Joe Miller's Archive of joke books, Ker (Oneiric Realm), Kingdom of the Mountains, Knights of the Rose, Knights of the Shape of Air, Kroupa (Chimera), Kuberas, The Labyrinth of Daedalus (Trod to Irrgarten), Last of the Beatnik Poets (Band), "Little" Las Vegas (Location: New Mexico), Locket of Fiona (Treasure), Lost Nursery Battalions (Childing chimera), Lost Ones, Low Umbra, Madness Realm, Makers War, Mannequins, Mansion of Reynardine Mux, Manticores (Chimera), Merry Pranksters (Group of Thallain Beasties), Middle Umbra, Mists of Forgetfulness, Mistweir, Momus (Oneiric Realm), Moribirds (Chimera), Moros (Oneiric Realm), Muffin God (Band), Muggerlies (Chimera), Muxtown, Mwa, Myrmitownian Country Faire, Mythic Realm, Nautilus Heart, Nautilus Tower, Near Dreaming, Near Umbra, Nightmare Realms, Night and Silence (Oneiric Realm), Nine Last Battles, Nursery War, Occam's Razor, Ocean Giants, Ondines, Oneiroi, Oneiric Realms, Onus, Oogesh (Cavern), Orchid Legacy, Otherwhere, Parosemes, Paths of Balor: Black Paths, Green Paths, Golden Paths; Pool of Counted Sorrows, Promethean Giants, Protea (Oneiric Realm), The Putti, "Chubbies" (Chimera), Puttitown, Quoxburg, Ramshackle Battalion, Red Court, Reveries, Reptile Kingdom, Riddle of Silver, Rock-n-Roll Bowling Ally, Inc., Rocktalk Jones (Band), Rocky Mountain Columbine Kingdom, rotwangs (Chimera), The Sad Conversation, Sangraal Armor (Treasure), Saps (Chimera), Scarf Hounds (Chimera), Shadowlands, Sharpened Ears (Treasure), The Shattering, The Shock-Mommies (Band), Sigil of Faerie, Silfar, Silver Road, Silver Path, Snail Graveyards, Solitary Ringing Tree, Spawning Fields, Stable Points, Stone Ships, Swan Ships, Synod, Sylvan Empire, Tempest, Thallain, Toyroom (Balloon location), Triumph Casque of Sorrows (Treasure) Trod, True Creatures of Myth, Tunnel's Great Hall, Twelve Witches of the Marsh, Twilight Realm, Umbra (Umbrae), The Vale of Mists, Valkyrien (Chimera), Wall Across the Sky, War of the Trees "Fomorimachy", Watchchildren (Band), Wave Dragons (Chimera),The Wayfarer's Escheat, White Court, Wind Court, World of Wonders, Zozo's House

References[]

Previous release Game Books Next release
CTD: Book of Lost Dreams Buy it from DriveThruRPG! Changeling: The Dreaming books CTD: Changeling: The Dreaming Second Edition Buy it from DriveThruRPG!
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