|Written By:||R. S. Martin, Neil Mick, Jim Moore|
|Edited by:||Ed Hall|
|Art Director:||Aileen Miles|
|Layout and Typesetting:||Robby Poore|
|Art:||Steve Ellis, "Internationally acclaimed illustrator" Jeff Holt, Ryan Kelly, Matthew Mitchell, Paul Phillips, Steve Prescott|
|Front Cover art:||Michael Gaydos|
|Front and Back Cover Design:||Robby Poore|
|Special thanks to Earth Jonathan Bennett, intern extraordinaire, whose input on this book was invaluable.
Also thanks to Laurah Norton whose constant help and assistance will be sorely missed. Don't worry, we won't put up any mean notes about you now that you're gone.
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Price:|| $9.99 PDF
- This guide takes you from the Near Dreaming to the far reaches and unexplored regions of the Deep Dreaming.
- Includes new chimerical creatures and new rules for the effects of the Dreaming, plus fantastic adventures that steer you through dangers in this ever-changing land.
Introduction: A Guide to the DreamingEdit
Chapter One: The Near DreamingEdit
Chapter Two: The Far DreamingEdit
Chapter Three: The Deep DreamingEdit
Chapter Four: Realms of InterestEdit
Chapter Five: Hearth and HighwayEdit
Chapter Six: Dangers of the DreamingEdit
Augmen, Banal Shiver, Dream Realms, Dreamstuff, Firchlis, Flesh Realm, Madness Realm, Mistweir, Nightmare Realms, Onus, Otherwhere, Paths of Balor, Reveries, Spawning Fields, Trod, Umbra, The Vale of Mists
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