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Don Mephisto is a Homid Philodox Glass Walker. He lives in Australia.

Biography[]

Don Mephisto was born in Italy, in the Abruzzi Mountains, where he ran with a wild wolf pack. Eventually returning to human society, Mephisto took up a position within the Italian Glass Walkers, gaining extensive Mafia contacts in the process. Mephisto was appointed to his current position upon the death of the previous Don of Melbourne. He embraced his new responsibilities with gusto, becoming a much-liked and well-respected member of Australia's Garou community. Ironically, the werewolves who find him the most distasteful are his own Glass Walkers.

Nonetheless, the Don's seat on the Jindabyne Council is currently safe from any challenge. Don Mephisto is a shrewd political operator and skillfully furthers the aims of the Glass Walkers. He is also one of the few Glass Walkers earthy enough not to offend Garou of other tribes. While his flamboyance is no affectation, he is aware of his reputation as a buffoon and exploits it. Don Mephisto is troubled by Mariko's connections with the Yakuza, but is confident that his extensive Mafia influences will be more than enough to protect the Glass Walkers' traditional power base. He wishes to erode the traditional anti-Glass Walker prejudices harbored by Red Talons and Get of Fenris, and has had some small success in this endeavor.

Appearance[]

Don Mephisto is a plump, florid gentleman, fond of voluble insults in Italian, his native tongue. His expensive suits are invariably stained with pasta and are far too small for his considerable girth. He has a neat goatee and wears his long black hair in a ponytail. His thick fingers are adorned with countless gold rings. In Lupus form, he is a barrel-bellied, waddling wolf with exceptionally large ears and tousled fur.

Stats[]

Position: Jindabyne Council Member
Breed: Homid
Auspice: Philodox
Tribe: Glass Walker
Nature/Demeanor: Reveler/Traditionalist
Attributes: Strength 3, Dexterity 3, Stamina 3, Charisma 2, Manipulation 4, Appearance 3, Perception 3, Intelligence 4, Wits 3
Abilities: Brawl 2, Dodge 1, Empathy 4, Expression 4, Intimidation 4, Subterfuge 4
Skills: Etiquette 3, Firearms 3, Performance 2, Leadership 3
Knowledges: Politics 3, Rituals 2
Backgrounds: Contacts 5, Resources 4
Gifts: Balance, Blur of the Milky Eye, Open Seal, Persuasion, Inner Strength
Rank: 4
Rites: Moot Rite, Rite of Contrition, Rite of Talisman Dedication, Rite of Ostracism
Fetishes: None
Rage 3, Gnosis 4, Willpower 6

References[]

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