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Dominate is a Discipline that overwhelms another person's mind with the vampire's will, forcing victims to think or act according to the vampire's decree.

Overview[]

Dominate's aspect of the curse of vampirism is that it devalues the basics of true friendship or intimacy. Dominate also dulls the empathy of the user, and one must take care not to become accustomed to being surrounded by sycophants at all times.[1] Some become incapable of understanding why anyone would not agree with them, follow their commands or do whatever they can to serve them.[2]

While undeniably powerful, its use almost always adheres to two important restrictions: the user must meet the eyes of the target and must speak in a language that is clearly heard and understood by the target. Furthermore, this Discipline cannot be used upon Cainites of lower generation and cannot force someone to be self-destructive or defy their Nature. Using Dominate is often considered very heavy-handed, hardly appropriate within what passes for polite vampiric society, but it is also favored by those of age and status as an efficient means of asserting their authority.

Official Abilities[]

Included below are the official powers described in supplements for Vampire: The Masquerade and Dark Ages: Vampire. Sources are described below in the order they were printed.

Standard Powers[]

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet [1]
    • Command: Give a simple one-word order that a target must obey.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet [2]
    • Mesmerize: By holding a target with your gaze you can implant false thoughts or hypnotic suggestions in a target's mind
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet [3]
    • The Forgetful Mind: Rewrite the memories of a target
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet [4]
    • Conditioning: Over time make a target a slave to your will alone
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet [5]
    • Possession: Transfer your mind into a mortal body and control their actions

Advanced Powers[]

V5DominateAdvanced
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet [6]
    • Autonomic Mastery: Start, stop, or otherwise control a target's bodily functions
    • Chain the Psyche: Attempting to circumvent your Dominate commands fills the target with incapacitating pain
    • Command Obedience: You no longer require eye contact for Dominate, relying on skin contact or your voice
    • Fealty: Enforce oaths a target makes to you so they cannot be broken
    • Implanted Opinion: Implant a feeling, opinion, or even a personality trait the victim will believe is their own
    • Loyalty: It becomes very difficult for other vampires to override your Dominate commands with their own
    • Memory Block: Leave a target unable to talk about a memory even while able to remember it
    • Obedience: The vampire may use any Dominate power without eye contact. Touching their skin, or even clothing, is sufficient.
    • Oberon's Grail: Erase entire nights of a target's memory
    • Rationalize: Those you Dominate refuse to believe their actions are not their own
    • Tranquility: Ease a vampire out of Frenzy
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet [7]
    • Chain of Command: Should a target be made unable to obey one of your Dominate command the effect will be passed to one who can
    • Command the Legion/Mass Manipulation: You can use Dominate on small groups at once
    • Dynastic Power: Control mortal descendants and implant suggestions using just a name or picture of the target
    • Repression of the Obvious: Learn a thought the target is repressing and make them blurt it out
    • Still the Mortal Flesh: Shut down the body functions of a target
    • Strings of the Marionette: Force a vampire to obey your commands even when staked or in torpor
    • Tyrant's Gaze: Reduce the Attributes of a target with a look
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet [8]
    • Carry the Master's Voice: Make it so you can issue Dominate commands through a thrall
    • Far Mastery: You can issue Dominate commands to someone you know anywhere in the world if you know their location
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet [9]
    • Best Intentions: Make a target always act with your best intentions in mind
    • Speak Through the Blood: Guide the actions of your vampiric descendants over the years
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet [10]
    • Puppet Master: Override a target's mind completely and make them think and act as you. This power may only be attempted once per year on a given victim.
    • Plot Device

Standard Powers (V5)[]

  • ​​Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet
    • Cloud Memory: The vampire can make the target forget the past few minutes.
    • Compel: The vampire can issue a short sentence command to the target.
  • ​​Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet
    • Mesmerize: The vampire can issue a longer, more complicated command to the target.
    • Dementation: The vampire can trigger psychotic breaks or nervous breakdowns.  Amalgam: Obfuscate 2.
    • Slavish Devotion: The vampire can strengthen the mind of their dominated victims, against interference from other Kindred. Amalgam: Presence 1.
    • Domitor's Favor: Makes it more difficult for a vampire's Blood Bonded thrall to act against them.
  • ​​Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet
    • The Forgetful Mind: The vampire can rewrite previous memories in the target.
    • Submerged Directive: The vampire can use Mesmerize to embed delayed or triggered commands. 
  • ​​Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet
    • Ancestral Dominion: The vampire can make their Kindred descendants to take actions on their behalf, without the need for eye contact and verbal communication. Amalgam: Blood Sorcery 3.
    • Rationalize: The vampire can make victims of their Dominate powers internalize the commands and not realize they were compelled.
    • Tabula Rasa: Wipes the victim's memory clean, save for learned skills, leaving them a pliant effigy of themselves.
  • ​​Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet
    • Mass Manipulation: The vampire can amplify their other Dominate abilities to affect greater numbers at the same time.
    • Terminal Decree: The vampire can now issue commands that are deadly or harmful to their targets.

Gallery[]

References[]

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^  Level 1

Command Vampire: The Masquerade Rulebook Pg. 97
Command the Wearied Mind Vampire: The Masquerade Second Edition Pg. 161
Observance of the Spoken Word Vampire: The Dark Ages Rulebook Pg. 150
Command Vampire: The Masquerade Revised Edition Pg. 157
Observance of the Spoken Word Dark Ages: Vampire Rulebook Pg. 186
Observance of the Spoken Word Dark Ages: Vampire Rulebook Pg. 186
Trance Vampire: The Masquerade - Bloodlines
Command Vampire: The Masquerade 20th Anniversary Edition Pg. 152

^  Level 2

Mesmerize Vampire: The Masquerade Rulebook Pg. 97
Mesmerize Vampire: The Masquerade Second Edition Pg. 162
Murmur of the False Will Vampire: The Dark Ages Rulebook Pg. 151
Mesmerize Vampire: The Masquerade Revised Edition Pg. 157
Murmur of the False Will Dark Ages: Vampire Rulebook Pg. 186
Brainwipe Vampire: The Masquerade - Bloodlines
Mesmerize Vampire: The Masquerade 20th Anniversary Edition Pg. 152
Slavish Devotion Cults of the Blood Gods Pg. 104
Domitor's Favor Vampire: The Masquerade Companion Pg. 25

^  Level 3

The Forgetful Mind Vampire: The Masquerade Rulebook Pg. 97
The Forgetful Mind Vampire: The Masquerade Second Edition Pg. 162
Reveler's Memory Vampire: The Dark Ages Rulebook Pg. 151
The Forgetful Mind Vampire: The Masquerade Revised Edition Pg. 157
Reveler's Memory Dark Ages: Vampire Rulebook Pg. 187
Suicide Vampire: The Masquerade - Bloodlines
The Forgetful Mind Vampire: The Masquerade 20th Anniversary Edition Pg. 153

^  Level 4

Conditioning Vampire: The Masquerade Rulebook Pg. 97
Conditioning Vampire: The Masquerade Second Edition Pg. 162
Lure of Subtle Whispers Vampire: The Dark Ages Rulebook Pg. 151
Conditioning Vampire: The Masquerade Revised Edition Pg. 158
Lure of Subtle Whispers Dark Ages: Vampire Rulebook Pg. 187
Possession Vampire: The Masquerade - Bloodlines
Conditioning Vampire: The Masquerade 20th Anniversary Edition Pg. 154
Ancestral Dominion Cults of the Blood Gods Pg. 104
Tabula Rasa Sabbat: The Black Hand Pg. 47

^  Level 5

Possession Vampire: The Masquerade Rulebook Pg. 97-98
Possession Vampire: The Masquerade Second Edition Pg. 162
Vessel Vampire: The Dark Ages Rulebook Pg. 151
Possession Vampire: The Masquerade Revised Edition Pg. 159
Vessel Dark Ages: Vampire Rulebook Pg. 188
Mass Suicide Vampire: The Masquerade - Bloodlines
Possession Vampire: The Masquerade 20th Anniversary Edition Pg. 155

^  Level 6

Loyalty The Players Guide Pg. 80
Obedience The Players Guide Pg. 80
Laws of Elysium Pg. 64
Rationalize The Players Guide Pg. 80
Tranquility The Players Guide Pg. 80
Loyalty The Players Guide Second Edition Pg. 74
Obedience The Players Guide Second Edition Pg. 74
Rationale The Players Guide Second Edition Pg. 74
Laws of Elysium Pg. 64
Tranquility The Players Guide Second Edition Pg. 74
Fealty Vampire: The Dark Ages Rulebook Pg. 152
Autonomic Mastery Dark Ages Companion Pg. 83
Chain the Psyche Guide to the Camarilla Pg. 88
Loyalty Guide to the Camarilla Pg. 88
Obedience Guide to the Camarilla Pg. 89
Oberon's Grail Clanbook: Tremere Revised Pg. 48
Fealty Dark Ages: Vampire Rulebook Pg. 189
Command Obedience Players Guide to High Clans Pg. 153
Chain the Psyche Vampire: The Masquerade 20th Anniversary Edition Pg. 156
Loyalty Vampire: The Masquerade 20th Anniversary Edition Pg. 156
Obedience Vampire: The Masquerade 20th Anniversary Edition Pg. 156
Implanted Opinion Lore of the Clans Pg. 123
Memory Block Lore of the Clans Pg. 123
Fealty Lore of the Clans Pg. 262

^  Level 7

Mob Rule The Players Guide Pg. 80
Mob Rule The Players Guide Second Edition Pg. 75
Repression of the Obvious Clanbook: Malkavian Pg. 27
Command the Legion Dark Ages Companion Pg. 83
Dynastic Power Lair of the Hidden Pg. 137
Mass Manipulation Guide to the Camarilla Pg. 89
Still the Mortal Flesh Guide to the Camarilla Pg. 89
Chain of Command Archons & Templars Pg. 144
Strings of the Marionette Archons & Templars Pg. 144
Tyrant's Gaze Players Guide to High Clans Pg. 154
Mass Manipulation Vampire: The Masquerade 20th Anniversary Edition Pg. 156
Still the Mortal Flesh Vampire: The Masquerade 20th Anniversary Edition Pg. 156

^  Level 8

Far Mastery The Players Guide Pg. 81
Far Mastery The Players Guide Second Edition Pg. 75
Empowering the Puppet King Dark Ages Companion Pg. 83
Far Mastery Guide to the Camarilla Pg. 89
Carry the Master's Voice Players Guide to High Clans Pg. 154
Far Mastery Vampire: The Masquerade 20th Anniversary Edition Pg. 157

^  Level 9

Best Intentions The Players Guide Pg. 81
Best Intentions The Players Guide Second Edition Pg. 75
Speak Through the Blood Guide to the Camarilla Pg. 89
Dominate the Descendents Players Guide to High Clans Pg. 154
Speak Through the Blood Vampire: The Masquerade 20th Anniversary Edition Pg. 157

^  Level 10

Puppet Master The Players Guide Pg. 81
Puppet Master The Players Guide Second Edition Pg. 75
Plot Device Gehenna Pg. 182
Vampire: The Masquerade Disciplines
Animalism · Auspex · Blood Sorcery · Celerity · Dominate · Fortitude · Obfuscate · Oblivion · Potence · Presence · Protean · Thin-Blood Alchemy
Amalgams Chimerstry · Dementation · Obeah · Serpentis · Valeren · Vicissitude
Legacy Abombwe · Bardo · Chimerstry · Daimonion · Deimos · Dementation · Flight · Kai · Kineticism · Maleficia · Melpominee · Mytherceria · Nihilistics · Obeah · Obtenebration · Quietus · Rift · Sanguinus · Serpentis · Spiritus · Striga · Temporis · Thanatosis · Valeren · Vicissitude · Visceratika
Legacy Blood Magic Abyss Mysticism · Akhu · Thaumaturgical Countermagic · Dur-An-Ki · Mortis · Nahuallotl · Voudoun Necromancy · Western Necromancy · Ogham · Sadhana · Sihr · Thaumaturgy · Dark Thaumaturgy · Sielanic Thaumaturgy · Assamite Sorcery · Anarch Sorcery · Koldunic Sorcery · Setite Sorcery · Wanga
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