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Doll is a mentally-unstable Manikin living in the Hedge.

Overview[]

I need more parts. Do you have parts?

A lonely creature, Doll is at a precipice — he is capable of falling fully into madness or, with enough care, being brought back. As it is, he is currently holding captive Joey Duncan in his Hollow, a bizarre home arranged as a messy antique store, intending to take pieces of the boy to make a ventriloquist doll. This pits him against both those intending to protect the boy and those seeking to use him to enact the Children's Contract.

Character Sheet[]

Seeming: Elemental
Kith: Manikin
Court: Courtless
Entitlement: None
Mental Attributes: Intelligence 4, Wits 3, Resolve 3
Physical Attributes: Strength 3, Dexterity 3, Stamina 2
Social Attributes: Presence 2, Manipulation 1, Composure 4
Mental Skills: Academics 1, Computer 1, Crafts 3 (Toys), Investigation 3 (Objects), Medicine 1, Occult 1, Science 1
Physical Skills: Brawl 2, Larceny 2, Stealth 1 (Hedge), Survival 2, Weaponry 2
Social Skills: Intimidation 2, Subterfuge 3 (Dispassionate)
Merits: Eidetic Memory, Hollow Amenities 2, Hollow Size 1, Hollow Wards 1, Token 4 (Baby Cat’s Eye)
Willpower: 7
Clarity: 3
Derangements: Obsessive Compulsive (Severe)
Virtue: Prudence
Vice: Envy
Initiative: 7
Defense: 3
Speed: 11
Health: 7
Wyrd: 3
Glamour/per Turn: 12/3
Contracts: Elements (Plastic) 3, Artifice 3
Pledges: None

References[]

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