The Djedi are African Kiths for Changeling: The Dreaming .

Overview Edit

With their great love of unity, crowds, parties, and teamwork, the djedi are a kith born to thrive in the city life. Their quick wit and spontaneous nature make them masters of getting groups together, creating and executing events, and organizing communities. Like their legendary namesake, this kith’s members are natural magicians and often display impressive facility with their Arts and Realms. Their ability to tap into ambient Glamour even lets them conjure some minor but diverting effects without the need for Arts at all, and djedi frequently use this in their social circles to delight and deceive. Mortals can easily be convinced they have witnessed some sleight of hand, clever illusion, special effects, or well-positioned projector light, and thus, djedi have little trouble making themselves the life of the party.

Many of their fellow changelings look down upon their laissez faire approach to potentially dangerous magic, but the djedi do not care. The joy and sense of wonder that they bring to a gathering makes their approach well worth the danger of an occasional slip. However, djedi who’ve been around long enough also develop a keen sense of when it’s time to cut their losses and hide out until the heat dies down, as their tendency to use simple tricks can attract unpleasant attention from Prodigals, mortal hunters, or worse enemies.

Members of this kith sometimes get into quarrels with other fae when the djedi disturb a meeting or a private event for the third time in a week, but their fellows also know the great set of social and magical skills this kith has makes them valuable assets as well, and so often grudgingly tolerate their eccentricities. The magical skills of the djedi are tied to ancient powers, and although some of this kith come off as jesters, those that put the time in can become some of the most powerful and dangerous cantrip wielders in the changeling community.

Appearance & LifestyleEdit

Djedi can look very different depending on their sense of style, although their looks are always either confusing, trendsetting, or avant-garde. While others see looks on fashion runways and understand them to be inspirational or aspirational – not meant to be worn as real clothing – djedi never draw that line. Most djedi hone onto a specific style – Afrofuturism, Harajuku girl, rockabilly, 1970s punk, Jackie O, etc. – and wear it to the extreme. In their fae mien, all djedi possess light blue tint to their skin and snow white hair, sport canine teeth with nearly three-inch fangs on either side, and normally do not top much over five feet tall. They spend long hours cultivating and maintaining their look, frequently coloring their hair every shade of the rainbow or even shaving odd patterns into their hair or beards in order to stand out.

For Revelry, djedi flock to social gatherings and parties. Lucky members of this kith get to work in careers where they excel as event organizers, entertainers, performers, athletic coaches, community organizers, and even politicians. Some djedi are even butlers or stay-at-home parents, enjoying the life and unity of family. Many work in normal 9-5’s, but whenever they get the chance, they head out to social events. When the djedi Unleash their magic, the results are best described as “cinematic” or simply “spectacular” – crackling nimbuses of power, swirling winds, phantom sounds, and other impressive displays are par for the course.


  • Affinity - Fae
  • Magic In the Blood - Djedi may spend 1 Glamour to create minor magical effects without the need for bunks or cantrip rolls. These effects are roughly the equivalent of mortal magic tricks, simple special effects, or minor “wizard’s apprentice” spells. They are always flashy and obvious in some way, even if mortals believe they’re nothing more than sleight of hand. However, these tricks cannot recreate actual Arts and cannot have any direct mechanical effect in game terms – they’re purely for show, as it were, though they’re definitely fun to watch. Djedi cannot botch Gremayre rolls, and can spend 1 Glamour to reduce the difficulty of all cantrip rolls by 1 for the rest of the scene. Treat any botches on cantrip casting rolls as regular failures during this time as well. Up to three Glamour may be spent this way per scene.
  • All Eyes on Me - Love them or hate them, there’s just something about the djedi that draws people in. Djedi add one dot to their Charisma Attribute, even if it takes them above 5, and subtract -1 from the difficulty of their first social roll in a scene, provided they make a suitably flashy entrance.


  • Unsubtle - Djedi enjoy attention and tend to attract plenty of followers on social media, but that also makes them easy prey for those who seek them out for less benevolent reasons. Subtract 2 from the difficulty of all rolls to track down a djedi through social investigation, and once per story the Storyteller may declare that the djedi has attracted the obsessive attention of a potentially dangerous individual: a fanatical stalker, a witch hunter, or even an unfriendly Prodigal.
  • The Crash - Channeling raw power takes its toll. For the rest of the next scene after using their Magic In the Blood Birthright to reduce the difficulty of cantrip rolls, djedi are mentally drained and suffer +1 difficulty on all rolls for each point of Glamour they spent. So if a djedi spent two Glamour points on Magic In the Blood, the next scene she would increase the difficulty of all rolls by +2. Conjuring small magic tricks does not trigger this penalty.

References Edit

  1. CTD. Changeling: The Dreaming 20th Anniversary Player's Guide , pp. 86-87.

Gallery Edit

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