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See also: Digital Web 2.0
Digital Web
Written by: Daniel Greenberg, Harry Heckel, Darren McKeeman with John Cooper, Jonathan Sill, Heather Curatola, Lee Chen
Additional Material by: Bill Bridges, Brian Campbell, Brad Freeman
Developed by: Phil Brucato
Edited by: Ed McKeogh
Art Director: Richard Thomas
Layout & Typesetting: Aileen E. Miles
Art: James Crabtree, Darryl Elliot, Joshua Gabriel Timbrook, Quinton Hoover, Dan Smith
Front Cover Art: John Zeleznik
Front and Back Cover Design: Michelle Prahler
Special Thanks to:


Bill “Grandpa Bill” Bridges, for bearing the whip-woman’s lashing lips with dignity befitting a Garou.

Andrew “Mistletoe” Greenberg, for inspiring Rob to passions best left undream’d of.

Phil “Paint Fumes” Brucato, for the Glidden Antique White avenue to divine intercession.

Mike “Nixon!” Tinney, for his attack-trained Chuckasaurus Rex.

Ian “Two Heads Are Better Than One” Lempkie, for inspiring the booksellers to shoot the ceiling.

Brian “Sardonicus” Campbell, for his interior decorating triumph.

Ken “Wolf-Master” Cliff, for assuming the reins of White Wolf magazine, the new car and the crying puppy of doom.

Rob “Fat, Ghouled, Bloated Ticks” Hatch, for his firm command of the English language and the gag reflex.

Stuart “Secret Agent X1” Weick, for his many missions of mystery and imagination.

And a special hello to Brian and the folks at the Safe House, for the use of the Spy’s Demise.

Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: November 1993
Pages: 114
Publication #: WW 04004
Reference #: ISBN 1-56504-106-2
Online: DriveThruRPG.com Bullet-rpg
Price: PDF: $9.00

Digital Web is a sourcebook for Mage: The Ascension first edition detailing the Realm of the Digital Web and the mages and Sleepers who use it.

SummaryEdit

From the White Wolf catalog:

Silken Threads of Thought...
Between the keyboard and the mind lies the Digital Web, a Net of virtual reality spinning in an endless loop of format and creation. Fed by Quintessence and shaped by the Awakened, this unexplored Realm of living thought forms the newest frontier in the Ascension War.
Weave Tapestries of Reality
The Traditions, Nephandi and Technocracy wage a covert war for this new reality – a war hedged by the guidelines of the Realms and haunted by the threat of "whiteout." Wise mages tread cleverly and carefully.
Digital Web is a sourcebook for Mage: The Ascension, covering the vast expanse of the VR Net. This book includes:
  • New rules for the virtual reality Realms, including magick ratings, formatting, combat and "whiteout," the systems crash caused by Paradox.
  • The Spy's Demise, a BBS speakeasy where Sleepers and Cybernauts chat, conspire and plan.
  • Two ready-to-run tales set in the Net Realms, plus crossover suggestions for Werewolf and Vampire.

ContentsEdit

Prelude: Passing the BuckEdit

Introduction: The Word Made FleshEdit

Chapter One: Tangles in the WebEdit

Chapter Two: The Spy's DemiseEdit

Chapter Three: Tale RecursionEdit

Chapter Four: Deus Ex MachinaEdit

Chapter Five: PermutationsEdit

AppendixEdit

Background InformationEdit

(...)

Memorable QuotesEdit

(...)

CharactersEdit

The Spy's Demise Edit

Tale Recursion Edit

Deus ex Machina Edit

TerminologyEdit

Virtual Reality, Conduit, Cybernaut, Data Beast, De-rez, Icon, Sector


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