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DevilfishItPoS

A Devilfish is an Infernal Host from Infernalism: The Path of Screams. These otherworldly creatures have a few demonic powers or Charms. They can also be taken as familiars by infernalists and diabolists through the Familiar Background.

Overview[]

The seas, it's been said, lead straight to Hell's portals. Occasionally, demons reach up from those depths to seize a passing vessel or swimmer. Mariners, especially those from the Explorators Convention, have documented vicious creatures - sea serpents, titanic sharks, and suchlike - that surely come straight from the Devil's throne. The worst of these, however, are those cephalpod monstrosities called "krakens" - tentacled horrors whose very appearance invokes insanity.

Squids and octopi are no real mystery. Divers and fishermen have known about them for centuries, and while they can be dangerous, they're nothing for a sailor to fear. Devilfish are another matter; possessed by demonic spirits (or perhaps created by them), these creatures swell to unholy size and vitality. Their limbs slip from waves or crevices, wrap themselves around a tasty human morsel, and drag it into the devilfish's beak. Even if a ship or swimmer manages to avoid being eaten alive, the powerful coils smash anything less than steel into shapeless, pulpy ruin. (See p. 119 of The Sorcerers Crusade Companion for an example of a devilfish at work.) With their Infernal powers, these creatures often conjure storms to help them in their feeding. Between the devilfish and the raging seas, few victims make it home again.

In their deepwater grottos, Nephandic sea-witches keep devilfish as pets and guardians. As one might imagine, these creatures need to be fed, so the Fallen Ones set them loose upon shipping lanes... or captives. Explorators brave enough to dive into the sunless void have discovered odd cities crafted with inhuman geometry. These empty, haunted ruins seem to writhe with images of devilfish, as if the creatures were some sort of venerated patrons (or maybe ancestors?) of the city-builders.

Stats[]

Attributes: Strength 7-10, Dexterity 3, Stamina 10-15, Charisma 0, Manipulation 0, Appearance 0, Perception 5, Intelligence 2, Wits 2
Abilities: Alertness 3, Brawl 3, Intimidation 10, Stealth 4
Spheres: none
Willpower: 10
Quintessence: 20 innate
Health Levels: OK x 5, -1 x 5, -3 x 5, -5 x 5, Incapacitated
Armor Levels: 3 (13-18 dice soak, total)
Attacks/Powers: Bite (9-12 dice damage, difficulty 8); tentacles (7-10 dice damage; mass grab; difficulty 6; each success after the first adds one more die to damage); conjure storm (plot element - causes a tempest on the seas)

References[]

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