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Dementation is a Discipline widely known as the hallmark of the Malkavians.

Overview[]

Dementation draws on the vampire's own insanity and uses it to achieve profound insights or inflict madness upon others. Such powers are one of the primary reasons the Malkavian clan is often considered both insightful and very dangerous. It also seems to grant a more powerful link to the Madness Network (though a non-Malkavian who learns Dementation cannot access it), and many have suspicions about its connection to the Malkavian Antediluvian.

It is impossible to use Dementation without at least one derangement. If that derangement is cured, Dementation can no longer be accessed. This is seen as evidence by most vampires to the connection between the Discipline and the Clan Curse of the Malkavians. Also, users of Dementation are at risk of spreading their insanity to others.[1]

Official Abilities[]

Included below are the official powers described in supplements for Vampire: The Masquerade and Dark Ages: Vampire. Sources are described below in the order they were printed.

Standard Powers[]

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet [1]
    • Incubus Passion (Revised): The Cainite using Incubus Passion doubles or triples his or her victim's emotional intensity. The vampire cannot choose the emotion, merely amplify what is already present. This power works on other Cainites as well as mortals
    • Incubus Passion (V20DA): Inflame one of the four humors of a victim, causing them to feel, amplify, or deaden their emotions
    • Passion: Amplify or dull emotions present in the victim, increasing the difficulty of Frenzy, Virtue, and other rolls
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet [2]
    • The Haunting: Inflict maddening visions upon a victim
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet [3]
    • Eyes of Chaos: Gain insight into the nature of something through seemingly random patterns
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet [4]
    • Confusion: Make someone wander around in a daze
    • Silence the Sane Mind: Suppress part of the victim's mind, making them confused, enraged, catatonic, etc.
    • Voice of Madness: Provoke extreme fear or anger in victims
    • Fire Voice: Cause both mortals and Cainites to enter Rötschreck
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet [5]

Advanced Powers[]

  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet [6]
    • Babble: Communicate over a great distance via the Madness Network
    • Devil in the Mind: Remove all inhibitions and social morals while bringing impulses to the surface
    • Enigmatic Text: Hide information in speech, writing, art, music, flower arrangements, even trash on the floor, anything the hand or mind could shape.
    • Kindred Spirits: Change the victims personality into your own
    • Kiss of the Moon: Inflict two related permanent derangements upon a victim
    • Lingering Malaise: Inflict a permanent derangement upon a victim
    • Shattered Mirror: Twist a victim's personality into a copy of your own
    • Stain the Soul: Inflict a permanent derangement upon a victim
    • The Call: Summon others within the Madness Network to meet
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet [7]
    • Change the Soul/Cobble the Road: Change the virtues of someone, possibly driving them from their adopted morality
    • Childmind: Give someone a "psychic lobotomy", reducing their Mental attributes by up to seven points
    • Delayed Delirium: As Kiss of the Moon, but it can be made to activate later
    • Mind of a Killer: Temporarily make someone a cold-blooded killer until they take it out on someone
    • Restructure: Change a person's Nature
    • Sleep of Reason: Create physical manifestations of the "hobgoblins" in a victim's mind
    • The Sword of Malkav: Change a fundamental truth of a target with an idea of your own and make them unable to fathom that the new truth could be false
    • Wave of Insanity: As Total Insanity, except affect multiple targets
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet [8]
    • Coma: Place someone into a catatonic state for an extended period of time
    • Deny: Ignore the existence of an object and not be affected by it
    • Minds of the Children: As Childmind, except affect multiple targets
    • Personal Scourge: Turn a target's Willpower rating against them as continuous damage
    • Prison of the Mind: Lock someone's mind in a delusional state and leave his body catatonic
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet [9]
    • Brother's Gift/Touch of the Saints: Cure an individual of derangements and anything affecting their mind
    • Blessing of Chaos: Suffer additional madness, but become immune to Chimerstry, Dementation, Dominate, and Presence
    • Lunatic Eruption: Invoke a mad frenzy in all sentient creatures within up to several miles
    • Mass Coma: As Coma, except affect multiple targets

Version Differences[]

In Vampire: The Dark Ages and Dark Ages: Vampire, all Malkavians have Dementation as an in-clan Discipline, though in early editions of Vampire: The Masquerade it was only available to Malkavian antitribu while Camarilla members had Dominate instead.

In the metaplot, this division was explained by an event called the "Great Prank", where six methuselahs gather to "block" the Discipline from the minds of Camarilla Malkavians to make the clan more palatable to the nascent sect.

In the scenario presented by Revised Edition, Dementation was returned to all Malkavians in what was called the "Reawakening" – no one knows exactly why, but theories abound. Some explain this event by saying it was a consequence of Malkav himself, moving in his formless sleep. Others talk of an effort actively made by the antitribu to spread the "infection". And there are even those who claim that, whatever held Dementation at bay, it ceased to be during the Week of Nightmares of 1997.[2]

The scenario of Dark Ages: Vampire states that anyone who learns Dementation also gains a permanent derangement if they do not already have one. In Vampire: The Dark Ages 20th Anniversary Edition, anyone who learns Dementation will gradually develop a derangement, which may be cured – if the vampire cures his derangement, he no longer can use Dementation, but dwelling on the knowledge of Dementation will regain the derangement and the use of this Discipline as well.

Fifth Edition[]

In the Fifth Edition, Dementation is no longer its own separate Discipline, becoming a Level 2 amalgam ability of Dominate and Obfuscate.

Gallery[]

VTES Cards[]

References[]

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^  Level 1

Passion VTM: The Players Guide to the Sabbat Pg. 106
VTM: Vampire: The Masquerade Revised Edition Pg. 155
Incubus Passion VTDA: Vampire: The Dark Ages Rulebook Pg. 148
VTM: Vampire: The Masquerade 20th Anniversary Edition Pg. 148
DAV: Dark Ages: Vampire Rulebook Pg. 183
VTDA20: Vampire Twentieth Anniversary Edition: The Dark Ages Pg. 213
Hysteria VTM: Vampire: The Masquerade - Bloodlines

^  Level 2

Mind Tricks VTM: The Players Guide to the Sabbat Pg. 106
Haunt the Soul VTDA: Vampire: The Dark Ages Rulebook Pg. 148
DAV: Dark Ages: Vampire Rulebook Pg. 184
The Haunting Vampire: The Masquerade Revised Edition Pg. 155
VTM: Vampire: The Masquerade 20th Anniversary Edition Pg. 148
Mass Hallucination VTM: Vampire: The Masquerade - Bloodlines

^  Level 3

Eyes of Chaos VTM: The Players Guide to the Sabbat Pg. 106
VTDA: Vampire: The Dark Ages Rulebook Pg. 148
VTM: Vampire: The Masquerade Revised Edition Pg. 155
DAV: Dark Ages: Vampire Rulebook Pg. 184
Eyes of Chaos VTM: Vampire: The Masquerade 20th Anniversary Edition Pg. 148
Vision of Death VTM: Vampire: The Masquerade - Bloodlines

^  Level 4

Confusion VTM: The Players Guide to the Sabbat Pg. 106
Confusion Vampire: The Dark Ages Pg. 149
Voice of Madness Vampire: The Masquerade Revised Edition Pg. 156
Silence of the Sane Mind Dark Ages: Vampire Rulebook Pg. 185
Berserk Vampire: The Masquerade - Bloodlines
Voice of Madness Vampire: The Masquerade 20th Anniversary Edition Pg. 149
Fire Voice Vampire Twentieth Anniversary Edition: The Dark Ages Pg. 214

^  Level 5

Total Insanity VTM: The Players Guide to the Sabbat Pg. 106
Howling Lunacy Vampire: The Dark Ages Pg. 149
Total Insanity Vampire: The Masquerade Revised Edition Pg. 156
Howling Lunacy Dark Ages: Vampire Rulebook Pg. 185
Bedlam Vampire: The Masquerade - Bloodlines
Total Insanity Vampire: The Masquerade 20th Anniversary Edition Pg. 149

^  Level 6

Derange The Players Guide to the Sabbat Pg. 107
Kindred Spirits The Players Guide to the Sabbat Pg. 107
Laws of Elysium Pg. 63
Kiss of the Moon Vampire: The Dark Ages Pg. 149
Luna's Embrace Dark Ages Companion Pg. 82
Lingering Malaise Guide to the Sabbat Pg. 104
Shattered Mirror Guide to the Sabbat Pg. 104
Babble Clanbook: Malkavian Revised Pg. 60
The Call Clanbook: Malkavian Revised Pg. 60
Kiss of the Moon Dark Ages: Vampire Rulebook Pg. 185
Devil in the Mind Players Guide to Low Clans Pg. 148
Enigmatic Text Lair of the Hidden Pg. 137
Lingering Malaise Vampire: The Masquerade 20th Anniversary Edition Pg. 150
Shattered Mirror Vampire: The Masquerade 20th Anniversary Edition Pg. 150
Stain the Soul Vampire Twentieth Anniversary Edition: The Dark Ages Pg. 216
Babble Lore of the Clans Pg. 143

^  Level 7

Mind of a Child The Players Guide to the Sabbat Pg. 107
Mind of a Killer The Players Guide to the Sabbat Pg. 108
Laws of Elysium Pg. 63
Wave of Insanity The Players Guide to the Sabbat Pg. 108
Delayed Delirium Dark Ages Companion Pg. 82
Restructure Guide to the Sabbat Pg. 105
Childmind Clanbook: Malkavian Revised Pg. 62
Sleep of Reason Clanbook: Malkavian Revised Pg. 63
Change the Soul Players Guide to Low Clans Pg. 149
Restructure Vampire: The Masquerade 20th Anniversary Edition Pg. 150
The Sword of Malkav Vampire Twentieth Anniversary Edition: The Dark Ages Pg. 216
Cobble the Road Vampire Twentieth Anniversary Edition: The Dark Ages Pg. 216

^  Level 8

Coma The Players Guide to the Sabbat Pg. 108
Minds of the Children The Players Guide to the Sabbat Pg. 108
Prison of the Mind Dark Ages Companion Pg. 82
Personal Scourge Guide to the Sabbat Pg. 105
Deny Clanbook: Malkavian Revised Pg. 64
Personal Scourge Players Guide to Low Clans Pg. 149
Personal Scourge Vampire: The Masquerade 20th Anniversary Edition Pg. 151

^  Level 9

Blessing of Chaos The Players Guide to the Sabbat Pg. 109
Mass Coma The Players Guide to the Sabbat Pg. 109
Lunatic Eruption Guide to the Sabbat Pg. 105
Touch of the Saints Players Guide to Low Clans Pg. 149
Lunatic Eruption Vampire: The Masquerade 20th Anniversary Edition Pg. 151
Brother's Gift Vampire Twentieth Anniversary Edition: The Dark Ages Pg. 217

^  Level 10

Plot Device Gehenna Pg. 182


Vampire: The Masquerade Disciplines
Animalism · Auspex · Blood Sorcery · Celerity · Dominate · Fortitude · Obfuscate · Oblivion · Potence · Presence · Protean · Thin-Blood Alchemy
Amalgams Chimerstry · Dementation · Obeah · Serpentis · Valeren · Vicissitude
Legacy Abombwe · Bardo · Chimerstry · Daimonion · Deimos · Dementation · Flight · Kai · Kineticism · Maleficia · Melpominee · Mytherceria · Nihilistics · Obeah · Obtenebration · Quietus · Rift · Sanguinus · Serpentis · Spiritus · Striga · Temporis · Thanatosis · Valeren · Vicissitude · Visceratika
Legacy Blood Magic Abyss Mysticism · Akhu · Thaumaturgical Countermagic · Dur-An-Ki · Mortis · Nahuallotl · Voudoun Necromancy · Western Necromancy · Ogham · Sadhana · Sihr · Thaumaturgy · Dark Thaumaturgy · Sielanic Thaumaturgy · Assamite Sorcery · Anarch Sorcery · Koldunic Sorcery · Setite Sorcery · Wanga
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