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'''Defense''' is an [[edge (HTR)|edge]] path for the [[Imbued (HTR)|Imbued]] of the [[Defender]] [[creed]] in [[Hunter: The Reckoning]]. It is a protective path, but it differs from others of its kind, most notably [[Martyrdom]]. The edges are suited for those who are tactically minded. They are useful for those who know when to strike, and when to pull back.
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'''Defense''' is an [[edge (HTR)|edge]] path for the [[Imbued (HTR)|Imbued]] of the [[Defender]] [[creed]] in [[Hunter: The Reckoning]]. It is a protective path, but it differs from others of its kind, most notably [[Martyrdom]]. The edges are suited for those who are tactically minded. They are useful for those who know when to strike, and when to pull back.
   
 
==Standard Edges==
 
==Standard Edges==
*{{dot|1}} '''''Ward''''' - The imbued can keep weak willed monsters at bay, their force of will keeping the hordes of darkness at bay.
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*{{dot|1}} [[File:EdgeWard.png|thumb|Ward]]'''''Ward''''' - The imbued can keep weak willed monsters at bay, their force of will keeping the hordes of darkness at bay.
*{{dot|2}} '''''Rejuvenate''''' - Strengthens an imbued's natural healing, and enables them to heal others.
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*{{dot|2}} [[File:EdgeRejuvenate.png|thumb|Rejuvenate]]'''''Rejuvenate''''' - Strengthens an imbued's natural healing, and enables them to heal others.
 
*{{dot|3}} '''''Brand''''' - The imbued can brand a supernatural creature with a mark that is always visible to everyone.
 
*{{dot|3}} '''''Brand''''' - The imbued can brand a supernatural creature with a mark that is always visible to everyone.
 
*{{dot|4}} '''''Champion''''' - Forces a Defender's supernatural foes to confront them rather than anyone else.
 
*{{dot|4}} '''''Champion''''' - Forces a Defender's supernatural foes to confront them rather than anyone else.
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*{{dot|3}} '''''Stand''''' - The imbued can temporarily hold off death despite being seriously injured, still able to keep fighting or moving.
 
*{{dot|3}} '''''Stand''''' - The imbued can temporarily hold off death despite being seriously injured, still able to keep fighting or moving.
 
*{{dot|4}} '''''Protect''''' - Makes the Defender resistant to harm from the attacks of supernatural creatures and their powers.
 
*{{dot|4}} '''''Protect''''' - Makes the Defender resistant to harm from the attacks of supernatural creatures and their powers.
*{{dot|5}} '''''Blast''''' - Unleashes a ring of electrical energy from the Defender's body that expands outward, showering any monsters it contacts in a hail of minature lightning bolts.
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*{{dot|5}} [[File:EdgeBlast.png|thumb|Blast]]'''''Blast''''' - Unleashes a ring of electrical energy from the Defender's body that expands outward, showering any monsters it contacts in a hail of miniature lightning bolts.
   
 
==References==
 
==References==
 
* {{b|HTR|Hunter: The Reckoning Rulebook|pdf=639|nip=1}}
 
* {{b|HTR|Hunter: The Reckoning Rulebook|pdf=639|nip=1}}
* {{b|HTR|Hunter: Holy War|pdf=1537}}
 
 
* {{b|HTR|Hunter Book: Defender|pdf=1547|nip=1}}
 
* {{b|HTR|Hunter Book: Defender|pdf=1547|nip=1}}
 
* {{b|HTR|Hunter: Holy War|pdf=1537}}
   
 
{{HTRedges}}
 
{{HTRedges}}

Revision as of 05:20, 28 August 2020

Defense is an edge path for the Imbued of the Defender creed in Hunter: The Reckoning. It is a protective path, but it differs from others of its kind, most notably Martyrdom. The edges are suited for those who are tactically minded. They are useful for those who know when to strike, and when to pull back.

Standard Edges

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet
    EdgeWard

    Ward

    Ward - The imbued can keep weak willed monsters at bay, their force of will keeping the hordes of darkness at bay.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet
    EdgeRejuvenate

    Rejuvenate

    Rejuvenate - Strengthens an imbued's natural healing, and enables them to heal others.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Brand - The imbued can brand a supernatural creature with a mark that is always visible to everyone.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Champion - Forces a Defender's supernatural foes to confront them rather than anyone else.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Burn - Infuses the Defender with a searing energy that burns anyone who touches or is touched by them.

Alternate Edges

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Alarm - The imbued creates an invisible security perimeter, warning them if supernaturals approach.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Lock - This edge seals anything against supernatural passage, intrusion or observation.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Guard - The Defender can watch over someone from a distance, immediately being alerted if that person is in danger of being affected or harmed by a supernatural being.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Stand - The imbued can temporarily hold off death despite being seriously injured, still able to keep fighting or moving.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Protect - Makes the Defender resistant to harm from the attacks of supernatural creatures and their powers.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet
    EdgeBlast

    Blast

    Blast - Unleashes a ring of electrical energy from the Defender's body that expands outward, showering any monsters it contacts in a hail of miniature lightning bolts.

References

Hunter: The Reckoning Edges

Vengeance · Defense · Solitude · Innocence · Judgement · Martyrdom · Redemption · Visionary · Deviance