|Authors:||Bryan Armor, Kraig Blackwelder, John Chambers, Sam Chupp, Leonard Gentile, Mur Lafferty.|
|World of Darkness created by:||Mark Rein•Hagen|
|Storyteller game system designed by:||Mark Rein•Hagen|
|Initial Concept:||Jess Heinig|
|Art Direction:||Aileen E. Miles|
|Interior Art:||Marko Djurdjevic, Leif Jones, Brian LeBlanc, Alex Sheikman, Ron Spencer|
|Cover Art:||Jason Felix|
|Layout, Typesetting & Cover Design:||Aileen E. Miles|
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Published:||March 3, 2003|
|Publication #:||WW 04048|
|Reference #:||ISBN 1-58846-406-7|
From the White Wolf catalog:
- Hidden in Obscurity...
- Australia. Etruria. Scandinavia. In these places and more, magical styles were carefully preserved by cunning individuals who eschewed the Traditions and Crafts,but who evaded the Technocracy. Long thought lost, these cloistered practitioners have come forth once again — and their ways grow. The rebelling Traditions can draw from this strength if they can learn from it... but perhaps things hidden through the ages are best kept hidden.
- Until Now
- In the vein of Dead Magic, more magical styles from historical obscurity to modern practice. Unlike the dead cultures of the past, many of these cultures survive to the modern world. Whether they'll thrive in the World of Darkness depends upon the secrets they hold — and upon what you do with them! But be careful.These enlightened magicians could aid the world... or plunge it into ruin.
| Previous book:|| Game Books|
Mage: The Ascension books
| Next book:|
Community content is available under CC-BY-SA unless otherwise noted.