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Dark Ages- Mage Grimoire
Authors: Kraig Blackwelder, Bill Bridges, John Chambers, Stephen Michael DiPesa, Leonard Gentile, Samuel Inabinet, Steve Kenson, Carrie Ann Lewis
The World of Darkness create by Mark Rein-Hagen
Storyteller Game System designed by Mark Rein-Hagen
Development Bill Bridges
Editor: Ana Balka
Art direction, Layout and Typesetting: Becky Jollensten
Interior Art: David Day, Jim Di Bartolo, Tom Gianni, Quinton Hoover, Leif Jones, Vince Locke
Cover Art: Michael Wm. Kaluta
Front and Back Cover Design: Becky Jollensten
Publisher: White Wolf Publishing, Inc
Imprint: White Wolf Publishing
Date: November 3, 2003
Online: DriveThruRPG.com Bullet-rpg Bullet-nip
Price: Print: $21.99
PDF: $13.99

Dark Ages: Mage Grimoire is a sourcebook for Dark Ages: Mage.

Summary Edit

From the White Wolf catalog:

The Mythic Age wanes, its denizens disappearing into the Otherworld, its Quintessential energies drying up. But some refuse to let it go. These magi dare to tread the barren places and twisted paths that still shimmer with ancient power. These old lands still have guardians, though: spirits and secrets that will sorely test those who try to wrest forth their powers.
The Grimoire expands the Dark Ages world, providing insight on the Fellowships in various lands, aids to help players and Storytellers grasp medieval magic and superstition, and hints on maintaining chantries in the tumultuous times of the early 13th century. There’s also a look at certamen wizards' duels, medieval holy days and the shallowings they create, and a host of creatures – including the Fae – that haunt the forlorn frontiers of Dark Medieval Europe.

Prologue: The Hazards of Travel Edit

Introduction Edit

Chapter One: The Sons of Solomon - "Civilized" Fellowships Edit

Elaborates on the Ahl-i-Batin, the Messianic Voices, and the Order of Hermes.

Chapter Two: In a Dark Wood - "Heathen" Fellowships Edit

Includes information on the Old Faith, the Spirit Talkers, and the Valdaermen.

Chapter Three: Superstitions and Magic Edit

General information about Sleeper society in the thirteenth century and how it affected magical practice.

Chapter Four: From the Otherworld Edit

A discussion of magical creatures, including thaumavores and familiarss.

Chapter Five: Worldly Things (Storytelling) Edit

Tips on storytelling, including a discussion of the limitations of travel in the thirteenth century.

Appendix Edit

Introduces the Craftmasons.

Background Information Edit

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Memorable QuotesEdit

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Characters Edit

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Terminology Edit

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Previous book:
DAV: Road of Sin Bullet-pdf
Game Books
Dark Ages books
Next book:
DAV: Players Guide to High Clans Bullet-pdf
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