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D.C. by Night is a city sourcebook for Vampire: The Masquerade about the Kindred influence in Washington, D.C. and the attempted influences of other supernaturals and vampire hunters.

Summary[]

From the White Wolf Catalog:
D.C. by Night
Washington, D.C., a city born of the swamps, offers vampires a treasure beyond all measure: power. In this place where even mortals have might once undreamed of, the undead strive for influence that their peers can only envy. The best try, but only the most devilish succeed.
The Capital fears more than just vampiric politics, though. The Kindred fight gun battles in the Southeast; drive off werewolves, mages, and others who covet their dominance; and clash with the many vampire hunters who call the city home. D.C is a dangerous place for the undead, but its rewards outweigh its dangers.
D.C. by Night includes:
  • The dark history of Washington D.C. and the dread vampires who have battled for its treasures;
  • The many extraordinary sites found in the city;
  • Enough story seeds to take a troupe in any direction it wants to go.

Contents[]

Chapter One: Introduction[]

A short story, "Power Games", an overview of the book, notes on the vampires and clans who hold power, the mortal power structure, and how to get to D.C. and get around it.

  • References
    • Arneneck, Bob, Through a Fiery Trail: Building Washington 1790-1800
    • Caemmerer, H.P., Washington: The National Capital
    • Hepbrun, Andrew, Rand McNally Guide: Washington D. C.
    • Peterson, Larry, Fodor's Washington, D. C.
    • Ross, Betty, Washington D. C. Museums: A Ross Guide
    • Sehlinger, Bob, and Surkiewicz, Joe, with Eve Zilbart, The Unofficial Guide to Washington D. C.
    • Smith, Howard K., Washington D. C.: The Story of Our Nation's Capital
      • Movies and Television
        • All the President's Men
        • Clear and Present Danger
        • Dave
        • Murphy Brown
        • No Way Out

Chapter Two: History[]

The mortal and damned history of D.C, beginning the initial Brujah claim of the city through the change of power to the Tremere's bid for power during the Civil War to the coming and eventual triumph of the Ventrue.

Chapter Three: Geography[]

A full description of the diverse city of Washington, the surrounding areas, the kindred (and supernaturals) that call each spot home, and the areas considered Elysium.

Chapter Four: The Damned[]

A breakdown of each clan's influence and place in Washington politics and city life. Most powerful include the Brujah, Gangrel, Malkavians, Nosferatu, Toreador, Tremere, and Ventrue. The Followers of Set and Lasombra also hold some influence. There are also notes on the Sabbat's people in what is considered a Camarilla city.

Chapter Five: Circles Within Circles[]

A breakdown of the factions, coteries, and gangs within the city, including relationships to other groups. This also includes information on the Garou and mage influences in Washington.

Chapter Six: Running the City[]

Ideas for chronicles both major and minor, as well as typical moods and themes for a Washington campaign.

Background Information[]

  • Some print runs accidentally labelled this as production code WW 02210, which is the production number for Los Angeles by Night. The ISBN code was similarly misprinted.
  • The ad at the back of the book is for Giovanni Chronicles I: The Last Supper (May).
  • Special thanks are given to Justin Achilli and Caleb Garner for the quotes in the book.
  • The author's dedication is made to Daniel Greenberg, Pieter, Steve, Tobi, Wayland, Derek and Ciera.
  • This book has crossover information from Caerns: Places of Power's Bone Gnawers: Washington D.C. Chapter and vice versa.

Memorable Quotes[]

(...)

Characters[]

Terminology[]

Arcanum, Archons, Artangels/Archangels (Gangrel Group), Baltimore, Bane Mummy, Bawn, Black Hand, Black Magic Club, Black Rat Pack (Blood Licker's Pack), Black Spiral Dancers, Blood Dolls, Bone Gnawers, The Burning Time (Poetry by Pieter van Dorn), Caern, Castle Adams (Dorian's Haven), Celestial Chorus, Conclave, Cosmos Club, Crinos, Delta Force (Team of Karina's Ghouls), Deviant Magazine, Elysium (VTM), Eyes of Vitel, FBI Special Affairs, Followers of the Body of God (Han's Cult), Garou, Getlin Oil (Company), Ghoul, HIT Marks, The Hotel Washington, Inquisition/Society of Leopold (Georgetown University), Justicar, Kinfolk, Lupine, Mage, Magick, Maryland, Men in Black, NSA, The Octagon House (Tremere Chantry Location), Order of Hermes, Pentex, Pontifex, Purgatory (Vampire Club, Garinson's Haven), The Rat Patrol (Animalism controlled rats, led by George's Rat Ghoul), Richmond, Rite, Sept of Awakening, Shadow Lords, Stephen Norton's Mansion, Technocracy, True Faith, Veil, Verbena, Virginia, Virtual Adepts, Void Engineers, Washington, D.C., Wraith, Wyrm,

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