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The Curse is a Manifestation in the arsenal of a Sin-Eater which allows the geist to touch a victim with its plasm. It doesn’t inflict direct damage, but makes life for its victim really unpleasant in drawing events near that correspondent to the used plasm. Although the geist is only the catalyst for the events that unfold during the curse, other supernaturals are able to trace it back to him.

First Edition[]

Grave-Dirt[]

The cursed feels the weight of the world on him and is unable to sleep

The effect attends to anyone who shares the bed with the cursed

The victim is constantly short of breath

The movements of the victims are hindered

The victim loses the ability to feel anything with its body

Cold Wind[]

The victim feels the effects of exposure to wind, rain and chill even indoors or on a sunny day.

The former effects last longer

The general temperature around the victims seems to drop and cause it to freeze

The former effects are enhanced

The victim begins to lose willpower

Pyre-Flame[]

The victim becomes unable to ignite a light

The former effects extend, extinguishing existing fires and prevent anyone from lighting them up again

Any electrical device near the victim shuts down

The radius of the former power extends

The victim loses its eyesight for the duration of the curse

Tear-Stained[]

The victim suffers from hydrophobia for the duration of the curse

The victim suffers from depression

The former two curses last longer

The geist bombards its victim with images of failures and lost loves from throughout her life.

The victim gains a near hysterical fear from water

Phantasmal[]

The victim’s spatial perception is warped, making him clumsy and awkward

The Sin-Eater can insert fictitious characters in the victim’s mind. These characters appear real to the victim, talk to him, and generally act just like other people.

The victim’s sense of balance is eroded

The Sin-Eater may change the facts of the world as the victim understands them and insert them into its mind

The victim completely breaks down, unable to move or defend itself

Industrial[]

The victim has a harder time handling any man-made device

Items become more hindering to the victim according to their former usefulness

Items tend to when the victim uses them

The victim is more likely to hurt himself on using any technological device

The “accidents” that happen now to the victim have often lethal quality

Primeval[]

Animals are more difficult to handle by the victim

Certain animals are drawn to the victim and will try to get near to it

The animals previously attracted are more direct and hostile

The Sin-Eater summons up the spirit of a dead animal somehow related to the victim that begins to stalk it

The summoned animal is more dangerous and can attack the victim if it is alone

Passion[]

Any person touched by the victim will be affected by a certain emotion chosen by the Sin-Eater

Any person that speaks or is spoken to by the victim is affected by a certain emotion

Any person in vicinity to the victim is affected by a certain emotion

The victim is doomed to fail in any attempt involved with a certain emotion the Sin-Eater choses

The failures of the victim fuel the Sin-Eaters plasm reservoirs

Stigmata[]

Any wound inflicted by the Sin-eater refuses to heal

Another bleeding wound can form on the body of the victim

The Sin-eater can conjure a terrible disease on his victim

The smell of the victim’s blood begins to attract ghosts

The victim is temporally transferred into Twilight

Stillness[]

The victim finds that his view of things are ignored more often

People don’t remember the victim unless something prompts them

The victim becomes a non-entity, as everyone begins to ignore it

Everyone who the victim sees speaks gibberish and has distorted and blurred features

The target is stricken with supernaturally intense aphasia

Stygian[]

The Curse causes the victim’s relationships to decay

This power of the Stygian Curse removes both the desire for and the ability to enjoy any form of sexual activity.

The Sin-Eater can inspire le petit mort in the victim if it invests itself into something

The victim becomes hated and abolished by his peers

The victim will commit suicide.

Second Edition[]

Lay the Curse: The caster marks a victim with Plasm, which plagues the victim with poor luck.

Gremlin: Technology stops working around the target.

Malady: The bad luck increases to the point of doing physical damage to the victim.

Exhaustion: The target is afflicted with physical and psychological exhaustion, often inducing depression.

Forgotten: The cursed individual is temporarily ignored by the world around him.

References[]

Geist: The Sin-Eaters Haunts

First Edition Manifestations:

Boneyard · Caul · Curse · Marionette · Oracle · Pit · Rage · Shroud

Second Edition Haunts:

Boneyard · Caul · Curse · Dirge · Marionette · Memoria · Oracle · Rage · Shroud · Tomb · Void · Well

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