The Curse is a Manifestation in the arsenal of a Sin-Eater which allows the geist to touch a victim with its plasm. It doesn’t inflict direct damage, but makes life for its victim really unpleasant in drawing events near that correspondent to the used plasm. Although the geist is only the catalyst for the events that unfold during the curse, other supernaturals are able to trace it back to him.
First Edition[]
Grave-Dirt[]
The cursed feels the weight of the world on him and is unable to sleep
The effect attends to anyone who shares the bed with the cursed
The victim is constantly short of breath
The movements of the victims are hindered
The victim loses the ability to feel anything with its body
Cold Wind[]
The victim feels the effects of exposure to wind, rain and chill even indoors or on a sunny day.
The former effects last longer
The general temperature around the victims seems to drop and cause it to freeze
The former effects are enhanced
The victim begins to lose willpower
Pyre-Flame[]
The victim becomes unable to ignite a light
The former effects extend, extinguishing existing fires and prevent anyone from lighting them up again
Any electrical device near the victim shuts down
The radius of the former power extends
The victim loses its eyesight for the duration of the curse
Tear-Stained[]
The victim suffers from hydrophobia for the duration of the curse
The victim suffers from depression
The former two curses last longer
The geist bombards its victim with images of failures and lost loves from throughout her life.
The victim gains a near hysterical fear from water
Phantasmal[]
The victim’s spatial perception is warped, making him clumsy and awkward
The Sin-Eater can insert fictitious characters in the victim’s mind. These characters appear real to the victim, talk to him, and generally act just like other people.
The victim’s sense of balance is eroded
The Sin-Eater may change the facts of the world as the victim understands them and insert them into its mind
The victim completely breaks down, unable to move or defend itself
Industrial[]
The victim has a harder time handling any man-made device
Items become more hindering to the victim according to their former usefulness
Items tend to when the victim uses them
The victim is more likely to hurt himself on using any technological device
The “accidents” that happen now to the victim have often lethal quality
Primeval[]
Animals are more difficult to handle by the victim
Certain animals are drawn to the victim and will try to get near to it
The animals previously attracted are more direct and hostile
The Sin-Eater summons up the spirit of a dead animal somehow related to the victim that begins to stalk it
The summoned animal is more dangerous and can attack the victim if it is alone
Passion[]
Any person touched by the victim will be affected by a certain emotion chosen by the Sin-Eater
Any person that speaks or is spoken to by the victim is affected by a certain emotion
Any person in vicinity to the victim is affected by a certain emotion
The victim is doomed to fail in any attempt involved with a certain emotion the Sin-Eater choses
The failures of the victim fuel the Sin-Eaters plasm reservoirs
Stigmata[]
Any wound inflicted by the Sin-eater refuses to heal
Another bleeding wound can form on the body of the victim
The Sin-eater can conjure a terrible disease on his victim
The smell of the victim’s blood begins to attract ghosts
The victim is temporally transferred into Twilight
Stillness[]
The victim finds that his view of things are ignored more often
People don’t remember the victim unless something prompts them
The victim becomes a non-entity, as everyone begins to ignore it
Everyone who the victim sees speaks gibberish and has distorted and blurred features
The target is stricken with supernaturally intense aphasia
Stygian[]
The Curse causes the victim’s relationships to decay
This power of the Stygian Curse removes both the desire for and the ability to enjoy any form of sexual activity.
The Sin-Eater can inspire le petit mort in the victim if it invests itself into something
The victim becomes hated and abolished by his peers
The victim will commit suicide.
Second Edition[]
Lay the Curse: The caster marks a victim with Plasm, which plagues the victim with poor luck.
Gremlin: Technology stops working around the target.
Malady: The bad luck increases to the point of doing physical damage to the victim.
Exhaustion: The target is afflicted with physical and psychological exhaustion, often inducing depression.
Forgotten: The cursed individual is temporarily ignored by the world around him.
References[]
- GTS: Geist: The Sin-Eaters Rulebook, p. 125-129
- GTS: Geist: The Sin-Eaters Second Edition, p. 106-107
First Edition Manifestations: |
Boneyard · Caul · Curse · Marionette · Oracle · Pit · Rage · Shroud |
Second Edition Haunts: |
Boneyard · Caul · Curse · Dirge · Marionette · Memoria · Oracle · Rage · Shroud · Tomb · Void · Well |