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Crown is a type of Arcadian Contract specialising in command and rulership. Changelings who grasp the Crown represent the best and worst of their kind. They make glorious leaders — fair, wise, and emboldening the Lost with their presence — or tyrants forcing other Lost and the world itself to fit their vision. The Fairest, rising above others, favor Crown.

Abilities[]

Common[]

  • Hostile Takeover: The Changeling persuades any dwelling to accommodate them.
  • Mask of Superiority: The Changeling seems to be important, even to people who don’t know them.
  • Paralysing Presence: The Changeling’s appearance becomes beautiful and terrible, shocking the target.
  • Summon The Loyal Servant: The Changeling creates a small, loyal servitor from nearby ephemera and refuse.
  • Tumult: The Changeling reads the target’s mind via leaf origami.

Royal[]

  • Discreet Summons: The Changeling summons an object or goblin to their service.
  • Mastermind’s Gambit: The Changeling creates a plan via speaking a long and complex monologue.
  • Pipes of the Beastcaller: The Changeling plays a silver flute to summon and command wild animals.
  • The Royal Court: The Changeling can prevent a fight from breaking out in a scenario they are considered a leader in.
  • Spinning Wheel: The Changeling can guide their target’s future to a single point within the next month.

Gallery[]

References[]

Changeling: The Lost Second Edition Contracts

Arcadian:

CrownJewelsMirrorShieldSteedSword

Court:

SpringSummerAutumnWinterDirectionRetaliation

Unaffiliated:

CompanionshipAbjurationAir and DarknessInspiration

Goblin:

Goblin Contracts

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