Critias is an ancient Brujah, who remembers the times when his Clan was one of warrior-philosophers and not of rambling anarchs. The scion of his immobile sire, Critias is drawn into the feud between Menele and Helena.
During his lifetime, Critias lived in Athens and was a popular philosopher who populated Sophist teachings. His philosophies made him many enemies among the nobility of the city and when the plague hit Athens they accused him of corrupting the cities youth and exiled him. But before he could go anywhere, he was visited by a dark stranger who introduced himself as Menele.
The two discussed their philosophies till the dawn and then Menele offered Critias the possibility to carry out his role for all eternity. Critias accepted. Afterward, the city's authorities tried to execute him, but he returned and, in a fit of Frenzy, killed and drained the entire household of one of his executioners. He fled together with his sire to Cyrene, feeding from the blood of his sire and generating a blood bond that, because of Menele's potent vitae, has been strong even after the two parted ways.
Critias traveled to Carthage, fascinated by the ideal of a world where Kindred and kine would live side by side. Because of his abilities in debates, he was made the city's envoy and traveled the world in order to find allies. Because of this, he was not in Carthage when the Ventrue of Rome destroyed it. Furious, he traveled to Rome, dedicating all his efforts to destroy it as Rome had destroyed Carthage. He began by stirring up the farmers against the landowners, but the revolt was quickly beaten down. He tried to create struggle between Rome and other Italian cities, but the Ventrue were able to quash the conflict.
Critias even usurped a kingdom in Asia Minor and led the armies personally against the Roman legions, gripped by a Frenzy that lasted three nights. It was only after he drank a 12-year old girl dry that he returned to his senses. Horrified, he sank into the earth and abandoned his troops. When he eventually learned of the massacres his army committed, he traveled to Eurasia, feeding only from animals and lived as a nomad until he came to terms with the horrors he had committed. He ventured to Constantinople, where he stayed clandestine until the 14th century. He wanted to visit the new places of learning and began to travel through Western Europe.
Unknown to him, he aided the transportation of his sire's body to North America by financing an expedition to it. He himself arrived in the New World shortly after the Revolutionary War, enamored by the first practical use of Athenian-style democracy in centuries. He traveled the land until he settled in Chicago, unknowingly summoned by his sire. Supporting the anarchs in order to create creative conflict, Critias' eventual goal is to make a democratic government for the Kindred in Chicago.
He spends his time teaching a few courses of philosophy at the university, enjoying the company of bright young males who later become part of a network of intellectual retainers that stretches across the whole United States.
After Menele succumbed to the Beckoning, Critias felt the ancient Blood Bond snap and knew with terrible certainty that he had been manipulated for millennia. He was no longer certain how much of his life was his, and how much was at the behest of his twice-dead sire. He spent three nights in frenzy, injuring several in the Entelechy School in the process. For a month afterward, the elder Brujah refused to leave his haven as he examined every action, every decision, trying to determine how much of his life was his, and how much was the manipulation of his sire. He feels the Beckoning himself, but believes the breaking of his Blood Bond has somehow delayed the effect.
For the historical figure, see Critias.
Embraced: 423 BCE (Born 478 BCE))
Blood Potency: 8
Ambition: Discover the real Critias
Convictions: Never be manipulated by anyone ever again
Touchstones: Mahavir, his most devoted mortal student. In him, Critias sees freedom
Attributes: Strength 5, Dexterity 4, Stamina 5; Charisma 3, Manipulation 5, Composure 2; Intelligence 5, Wits 5, Resolve 5
Skills: Athletics 2, Melee 3; Etiquette 3, Insight 3, Intimidation 5, Leadership (Oratory) 4, Persuasion 4; Academics (Philosophy, Sophistry) 5, Awareness 3, Occult 4, Politics (Camarilla) 4, Science 2
Disciplines: Auspex 4, Celerity 2, Dominate 4, Fortitude 2, Potence 3, Presence 5