Crab is a totem of the aquatic Fera.
Overview[]
Crab is a servant of C'et, the Shelled One. As such, very few slews even consider taking this totem as their patron. Crab doesn't mind this; she is grateful when the Kunspawn do choose to recognize her. Crab is private and tends to be grumpy, and gets preachy about the dangers of never leaving the ocean.
Traits & Ban[]
- Background Cost: 4
Traits[]
Crab's children gain +2 Science and +1 Seafaring. If confronted with human technology, they receive a -1 difficulty on rolls to understand it. Crab's children get one "free" day on land without having to spend Gnosis for the totem.
Ban[]
Once per week, Crab asks that her children venture on Unsea, even if they don't leave the beach.
References[]
- WTA: Rokea, p. 80
- WTA/cMET: Laws of the Wild: Changing Breeds 4, p. 202