Written by: Kraig Blackwelder, Jacob Klünder, Matthew McFarland and Will Hindmarch
Developer: Justin Achilli
Editor: Carl Bowen
Art Director: Pauline Benney
Layout & Typesetting: Pauline Benney
Interior Art: Samuel Araya, Fred Hooper, Travis Ingram, Vince Locke, Michael Phillippi, Jean-Sebastien Rossbach, Dave Seeley and Hannibal King
Front Cover Art: John VanFleet
Front & Back Cover Design:: Pauline Benney
Special Thanks to
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: November 15, 2004
Pages: 128
Year: 2004
Publication #: WW 25100
Reference #: 1-58846-251-X
PDF: Bullet-rpg Bullet-nip
Price: $24.99
PDF: $14.99

Coteries is a sourcebook for the Vampire: The Requiem game line. It examines the relationships between groups of Kindred, and how they survive in their environments.

Summary Edit

From the Onyx Path catalog:

Strange Bedfellows
The Kindred are solitary predators, yet something within compels them to seek out others of their kind. Whether formed as a social faction, a cult of heretics, a consortium of conspirators or as an exercise in safety in numbers, a coterie of Kindred is no strange thing to see after sunset. How, then, do its members reconcile their bestial urges with the demands of nightly unlife?
Trust Doesn't Come Easily
Coteries examines the "family unit" of Kindred society. Broken down by sect and clan relations, this book sheds light on how groups of disparate vampires set aside their differences (or nurse grudges) to protect themselves against the hostile world in which they exist. Sometimes, only your fellow Kindred can protect you from the darkness, but trusting them to do so is a dangerous proposition in itself.

Prelude and Introduction Edit

The Prelude offers a look at the Requiem for a young coterie and shows what can be accomplished as a group. In addition, the Introduction lays out the mood and theme of the book as well as offering a few general words of guidance.[1]

Chapter One: Cosmopolitan Coteries Edit

Chapter One mixes it all up. While the following chapters focus on coteries comprising members of the same covenant, this chapter explores the possibilities and problems facing a coterie that draws members from multiple covenants, as well as the possibilities inherent in coteries based around a single clan.[1]

Chapter Two: The Ordo Dracul Edit

Chapter Two deals with the coteries formed by the followers of dread Dracula, the practitioners of the eldritch Coils of the Dragon. It includes details on occult societies, bizarre duties of the Dragons and beyond.[1]

Chapter Three: The Carthian Movement Edit

Chapter Three focuses on the youngest covenant to interpret the coterie concept. It offers information about the various groups of philosophers, intellectuals and political rabble-rousers that espouse “new thinking” among the undead.[1]

Chapter Four: The Circle of the Crone Edit

Chapter Four gives you information about the various coteries that make up the most spiritual and most religiously unorthodox of the covenants, as well as a few of their rituals.[1]

Chapter Five: The Invictus Edit

Chapter Five provides a close look at the neofeudalism of this covenant and examines the groups formed under its monolithic structure. Specifically addressed is how coteries relate to the convoluted power structure of the First Estate.[1]

Chapter Six: The Lancea Sanctum Edit

Chapter Six gives you information and ideas about individual groups of Sanctified, from die-hard fundamentalists to more moderate groups, as well as the spiritual functions that bind the coteries.[1]

Background Information Edit

Memorable Quotes Edit

Characters Edit

References Edit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 VTR: Coteries (book), p. 11
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VTR: Vampire: The Requiem Character Sheet Pad Bullet-pdf
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