White Wolf Wiki
Advertisement
StubWOD
This Chronicles of Darkness-related article is a stub. You can help WWWiki by fixing it.


In the second edition of the Chronicles of Darkness ("New World of Darkness") rules, Conditions are states which affect a character either over the short term or long term. Many Conditions can be resolved, others expire on their own, while still others may be permanent states. In addition to character Conditions, Equipment created from failed rolls can also have Conditions indicating its fragility.

They replace mechanics such as Derangements, Flaws and other persistent detrimental effects in the previous edition of the Storytelling System.

Conditions are similar to Tilts, but Tilts are specific to combat situations.

While Storytellers and players are encouraged to make up their own, standard Conditions are provided.

Several sets of Condition Cards have been published in PDF and POD formats for easy reference during gameplay.

Temporary Conditions[]

  • An Eye For Disorder: [1]
  • Angel Empathy: [2]
  • Atavism: You suffer ancient, ancestral memories that rouse anger and violent urges; the cause of these memories must be destroyed.[3]
  • Ban: Your character suffers from a powerful spiritual compulsion that demands specific behavior.[4]
  • Berserk: Your character has had a spark of berserk rage lit within her.[5]
  • Bestial: [6]
  • Blackballed: [7]
  • Blind: Your character cannot see, affecting any sight-based rolls. Can be taken as Persistent.[8]
  • Bonded: Your character has bonded with an animal, granting a bonus on interactions with it.[9][10]
  • Captivated: [11]
  • Competitive: [12]
  • Confused: Your character cannot think straight. [12][13]
  • Connected: Your character has made inroads with a group, gaining a bonus on actions related to it.[8]
  • Cowed: Your character has been put in her place through the violence and dominance of another.[14]
  • Cunning: Your character is Cunning. She beguiles, tricks, sneaks and charms.[15]
  • Delusion: Your character cannot make sense of the world she perceives, and because of this, she avoids that which would make her question.[16]
  • Demoralized: Your character is demoralized and hesitant in the face of the enemy.[17]
  • Deprived: Your character suffers from an addiction, facing penalties when deprived of it. This can be taken as a persistent Condition.[9][12][18][19]
  • Despondent: Your character feels the hunter's approach in his blood and in his bones, and its only a matter of time before death claims him.[20]
  • Disoriented: [11]
  • Distracted: [12]
  • Dominated: [12]
  • Drained: [21]
  • Easy Prey: Through carelessness or ignorance, your character leaves a clear trail for any hunter to follow.[22]
  • Ecstatic: [21]
  • Embarrassing Secret: Your character has a secret that could come back to haunt him. If the secret is let out, this Condition becomes the Notoriety Condition.[9][18][23]
  • Enraptured: Your character has witnessed divinity and feels the madness of faith deep within his soul.[24]
  • Ergi: Your character has been accused of being unmanly, or of passive homosexuality. In Viking culture, this is a grave insult. He has until the next Thing meets to kill his accuser or face him in a duel.[25][26]
  • Essence Overload: Your character has attempted to channel immensely powerful forces through her Essence, and has lost control.[27]
  • Euphoric: Your character glimpsed Rabid Wolf's radiant madness and understands his role as prey in the hunt.[28]
  • Exhausted: Your character has been run ragged and desperately needs a good rest.[29]
  • Flagged: [7]
  • Frantic: Your character has glimpsed the passion Rabid Wolf embodies with his every moment. He will put his full effort into every action until exhausted, as Gurim-Ur demands nothing less.[30]
  • Frightened: [31]
  • Futuristic Visionary: New technologies and tales of scientific marvels galvanize your character into a flurry of inventiveness.[32][33]
  • Glorious: Your character is Glorious. She's faced down superior opponents, committed great acts of courage, and lived to tell the tale.[34]
  • Guilty: Your character is struck by a deep sense of remorse, facing penalties to attempts to resist Subterfuge, Empathy, or Intimidation rolls.[35][31][18][23][36]
  • Honorable: Your character is Honorable. She wields honesty the way some Uratha wield their claws.[37]
  • Humbled: [31]
  • I Know Someone: [38]
  • Impostor: [39]
  • Informed: Your character has investigated a subject thoroughly and may shed this Condition to raise by one step the result of a related roll.[35][18][23]
  • Isolated: Your character has been split from his crew, drawn and called out, cornered and quartered.[40]
  • Inspired: Your character is deeply inspired. He may shed this Condition to gain Willpower and reduce the exceptional success threshold.[35][31][18][23][41]
  • Instinctive: The primal nature of the hunter calls to your character.[42]
  • Intoxicated: [31]
  • Invisible Predator: Your character has so successfully infiltrated her prey's domain that he is oblivious to her presence.[43]
  • Jaded: [31]
  • Languid: [31]
  • Lethargic: [44]
  • Leveraged: Your character has been blackmailed or tricked into doing another's bidding.[35][45][23][46]
  • Lost: Your character has no idea where he is and cannot seek his goal without first finding his way.[35][45][23]
  • Lost Cohesion: The packmates just can't seem to communicate properly, or understand each other's intentions.[47]
  • Lost Hunters: The pack has somehow lost touch with its instincts, feeling out-of-touch with both the wolf and human aspects of its nature.[48]
  • Lost Tracker: Your character has lost faith in her abilities because she failed to find her prey.[49]
  • Mesmerized: [44]
  • Monstrous Servant: Your character is master to a Geryo.[50]
  • Moon Taint: Your character as been infected with the warping taint of Luna. [51]
  • Mute: Your character cannot speak and must communicate in some other manner. Can be temporarily inflicted by injury, illness, or supernatural effects.[35][45][52]
  • Mystified: Your character faced an Ithaeur, and now he feels the dread of the spirit wilds wherever he goes.[53]
  • Notoriety: Your character is ostracized by the public for a perceived wrong. Social rolls are made at a penalty, as is Social Maneuvering.[54][45][52]
  • Obsession: Your character is obsessed with a subject, facing a penalty on actions unrelated to it.[52]
  • Outlaw: Your character has been declared an outlaw by the Thing and banished from society. Perhaps you can't pay a weregild, or refused an honorable challenge to a duel.[55][56]
  • Paranoid: Your character has been reduced to a state of rampant paranoia. [57]
  • Plugged In: [58]
  • Punk Generation, The: Your character has been wronged by someone more privileged than she.[59][60]
  • Prepared for Anything: [61]
  • Pure: Your character is Pure. She adheres to the Oath of the Moon in all things. She's known to put her ancestral duties above everything in her life.[62]
  • Raptured: [44]
  • Reception: Your character has opened to the spirit world, as a result of her experience with Lunacy.[63]
  • Resigned: Your character faced down his hunter, and the frightening beast has shown him the essence of doom.[64]
  • Sated: [44]
  • Scarred: [44]
  • Shadow Paranoia: Your character has been afflicted with a supernatural panic; she is jumpy and on edge, afraid that every shadow might contain sharp teeth and sudden death.[65]
  • Shaken: Your character has been frightened by something. Shed the Condition by choosing, before making a roll, to fail it.[54][44][45][52][66]
  • Shadowlashed: Your character failed to master the laws of the Shadow and now suffers for her hubris.[67]
  • Spooked: Your character has become frightened and fascinated by something supernatural. Shed the condition when this fear and fascination causes him to hinder the group in some way.[54][44][45][68][69]
  • Steadfast: Your character is resolved. Shed the Condition to treat a failed roll as though it were a single success, or to turn a chance die into a regular die.[54][70][71][68][72]
  • Stumbled: Your character has hit a complication during an extended action.[70][73]
  • Surrounded: Your character has no safe place to go, no ally can be trusted, all eyes are watching him.[74]
  • Surveilled: [7]
  • Swaggering: Your character faced the full bore of a Rahu's essence. He's sure that he can win in the face of the Rahu's fury.[75]
  • Swooning (also Swooned): Your character harbors affections for another, suffering a penalty to actions that would harm the object of affection. Said individual gains a bonus on Social rolls and Maneuvering against the character.[76][70][71][68][77]
  • Symbolic Focus: Your character is filled with the symbolic power of the rite that she has invoked, becoming a channel for it.[78]
  • Tainted: [70]
  • Tasked: [79]
  • Tempted: [79]
  • Unware: Your character has been dazed and confused, distracted and internalized.[80]
  • Untraceable: Through care and attention to detail, your character leaves little evidence of her passage for others to follow.[81]
  • Wanton: [79]
  • Wise: Your character is Wise. She seeks the intelligent, reason answer in all things.[82]
  • Wracked: Every part of your character hurts.[83]

Persistent Conditions[]

  • Addicted (Persistent): [9][6][84]
  • Amnesia (Persistent): Your character is missing a portion of her memory.[6][8][9][10]
  • Awestruck (Persistent): Your character sees before her a glorious and terrifying figure, and something in her brain kicks her to kneel and grovel.[85]
  • Betrayed (Persistent): [39]
  • Blind (Persistent): Your character cannot see, affecting any sight-based rolls.[9][10][8]
  • Blown (Persistent): [39]
  • Broken (Persistent): Your character has been gravely affected by some trauma and now faces penalties to Social rolls, rolls requiring Resolve, and resistance to any Intimidation rolls.[8][9][6][10]
  • Charmed (Persistent): [6]
  • Connected (Persistent): Your character has made inroads with a group, gaining a bonus on actions related to it.[9][18]
  • Crippled (Persistent): Your character either cannot or has difficulty walking. His Speed trait is limited and he requires a wheelchair to travel.[8]
  • Delusional (Persistent): [12]
  • Dependent (Persistent): [12]
  • Deprived (Persistent): Your character suffers from an addiction, facing penalties when deprived of it. This can be taken as a persistent Condition.[19]
  • Disabled (Persistent): [9][18]
  • Enervated (Persistent): [21][86]
  • Enslaved (Persistent): [21]
  • Enthralled (Persistent): [21]
  • False Memories (Persistent): [21]
  • Fugue (Persistent): Your character has broken from trauma such that he faces blackouts and lost time during which he attempts to flee the triggering situation.[35][31][18][23]
  • Hunted (Persistent): [39]
  • Hunting Nature: Human (Persistent): The pack values preparation and practice over blind instinct.[87]
  • Hunting Nature: Werewolf (Persistent): The pack has incorporated the strengths of both wolf and human into its hunting.[88]
  • Hunting Nature: Wolf (Persistent): The pack values instinct over reason, the thrill of the chase, and the freedom of acting without the constant need for thought.[89]
  • Lured (Persistent): Your character has been lured into an action; she is absolutely convinced she saw or heard something over there that she needs to check out, or has seen something she wants to investigate, becoming completely focused on it.[90]
  • Madness (Persistent): Your character has been jarred loose from reality by way of some supernatural experience. He occasionally faces a penalty to Social or Mental rolls.[35][45][23][91]
  • Mute (Persistent): Your character cannot speak and must communicate in some other manner. Can be temporarily inflicted by injury, illness, or supernatural effects.[35][45][52]
  • Obsession (Persistent): [54][44][18]
  • Radiation Poisoning (Persistent): Your character has been exposed to atomic radiation and suffers radiation poisoning. Symptoms can include nausea and vomiting, anemia, red and blistering skin, dizziness, and seizures.[92][93]
  • Siskur-Dah (Persistent): Your character is on the Siskur-Dah, the Sacred Hunt. She gains a specific benefit depending on the ritemaster's tribe.[94][95]
  • Soulless (Persistent): Your character has been stripped of a soul. He cannot regain Willpower through rest, and the use of Vice and Virtue are reversed; additionally, regaining Willpower via the Vice is a breaking point at -5 until reaching Integrity 1. He cannot use abjuration, warding, or binding, and becomes more susceptible to possession.[70][71][96]
  • Subservient (Persistent): [70]
  • Thrall (Persistent): [79][86]
  • Uncalled (Persistent): [97]

Equipment Conditions[]

  • Fragile: The equipment will deteriorate and become unusable after a few uses.[98]
  • Volatile: The equipment is liable to blow up in the character's face, turning a failure into a dramatic failure. Its bonus is reduced after this, potentially even becoming a penalty.[98]

Manifestation Conditions[]

The following Conditions are associated with the manifestation of various ephemeral beings.

  • Anchor: [99]
  • Claimed: A Claimed object, corpse, creature or person is permanently possessed and merges with the spirit involved.[99][100]
  • Controlled: The object, creature or person covered by an Open Condition has now been so conditioned that the spirit may attempt to Claim it, permanently merging with it.[99][101]
  • Fettered: The spirit has secured itself to an object or creature. As long as it remains Fettered, the spirit is safe from Essence bleed. The spirits remains in Twilight and must stay within five yards of the Fetter. Most spirits Fettering themselves literally hide inside their Fetters if they are small enough.[102][103]
  • Infrastructure: [104]
  • Materialized: The spirit has shifted from ephemeral to material substance, Manifesting in physical form. All the rules for ephemeral spirit's traits still apply except for the effects of being in Twilight. This Condition protects the spirits from Essence bleed for its duration.[104][105]
  • Open: The place, object, animal or person covered by a Resonant Condition is now conditioned to accept the resonant spirit. That spirit can now attempt to Fetter itself to the subject of the Condition, or, if the Condition is on a location, Materialize.[104][106]
  • Possessed: This object, corpse, or living being is temporarily controlled by a spirit.[107][108]
  • Reaching: The spirit has opened a conduit through the Gauntlet, allowing it to use Influences and Numina to affect the other side. Numina with [R] after their name can be used with this Condition. Characters capable of perceiving spirits in Twilight can sense the conduit's presence with a successful Wits + Composure roll.[109][110]
  • Resonant: The subject of this Condition is within the sphere of influence of a spirit.[111][112]
  • Shadow Gate: The location has a hole punched through the Gauntlet. Spirits, packs - and even incautious humans - can cross through it without the use of any powers. The Shadow Gate is visible even to material beings, as the Shadow world and material worlds mix.[113][114]
  • Underworld Gate: [113]
  • Urged: This animal or human host has been used as a Fetter by a spirit.[113][115]

References[]

  1. DTD: Demon: The Descent Rulebook, p. 97
  2. DTD: Demon: The Descent Rulebook, p. 95
  3. WTF: Werewolf: The Forsaken Second Edition, p. 306 Buy it from DriveThruRPG! Now in Print!
  4. WTF: Werewolf: The Forsaken Second Edition, p. 306 Buy it from DriveThruRPG! Now in Print!
  5. WTF: Werewolf: The Forsaken Second Edition, p. 306-307 Buy it from DriveThruRPG! Now in Print!
  6. 6.0 6.1 6.2 6.3 6.4 VTR: Blood and Smoke: The Strix Chronicle, p. 301
  7. 7.0 7.1 7.2 DTD: Demon: The Descent Rulebook, p. 120
  8. 8.0 8.1 8.2 8.3 8.4 8.5 CofD: Chronicles of Darkness, p. 288 Buy it from DriveThruRPG! Now in Print!
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 CofD: The God-Machine Chronicle, p. 181
  10. 10.0 10.1 10.2 10.3 DTD: Demon: The Descent Rulebook, p. 308
  11. 11.0 11.1 DTD: Demon: The Descent Rulebook, p. 211
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 VTR: Blood and Smoke: The Strix Chronicle, p. 302
  13. WTF: Werewolf: The Forsaken Second Edition, p. 307 Buy it from DriveThruRPG! Now in Print!
  14. WTF: Werewolf: The Forsaken Second Edition, p. 307 Buy it from DriveThruRPG! Now in Print!
  15. WTF: Werewolf: The Forsaken Second Edition, p. 307 Buy it from DriveThruRPG! Now in Print!
  16. WTF: Werewolf: The Forsaken Second Edition, p. 307 Buy it from DriveThruRPG! Now in Print!
  17. WTF: Werewolf: The Forsaken Second Edition, p. 307 Buy it from DriveThruRPG! Now in Print!
  18. 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 18.8 DTD: Demon: The Descent Rulebook, p. 309
  19. 19.0 19.1 CofD: Chronicles of Darkness, p. 288-289 Buy it from DriveThruRPG! Now in Print!
  20. WTF: Night Horrors: Shunned by the Moon, p. 200 Buy it from DriveThruRPG! Now in Print!
  21. 21.0 21.1 21.2 21.3 21.4 21.5 VTR: Blood and Smoke: The Strix Chronicle, p. 303
  22. WTF: Werewolf: The Forsaken Second Edition, p. 307 Buy it from DriveThruRPG! Now in Print!
  23. 23.0 23.1 23.2 23.3 23.4 23.5 23.6 23.7 CofD: Chronicles of Darkness, p. 289 Buy it from DriveThruRPG! Now in Print!
  24. WTF: Night Horrors: Shunned by the Moon, p. 200 Buy it from DriveThruRPG! Now in Print!
  25. CofD: Chronicles of Darkness: Dark Eras, p. 164 Buy it from DriveThruRPG! Now in Print!
  26. CofD: Dark Eras: The Wolf and the Raven, p. 26 Buy it from DriveThruRPG! Now in Print!
  27. WTF: Werewolf: The Forsaken Second Edition, p. 307 Buy it from DriveThruRPG! Now in Print!
  28. WTF: Night Horrors: Shunned by the Moon, p. 200 Buy it from DriveThruRPG! Now in Print!
  29. WTF: Werewolf: The Forsaken Second Edition, p. 307 Buy it from DriveThruRPG! Now in Print!
  30. WTF: Night Horrors: Shunned by the Moon, p. 200 Buy it from DriveThruRPG! Now in Print!
  31. 31.0 31.1 31.2 31.3 31.4 31.5 31.6 31.7 VTR: Blood and Smoke: The Strix Chronicle, p. 304
  32. CofD: Chronicles of Darkness: Dark Eras 2, p. 450 Buy it from DriveThruRPG! Now in Print!
  33. CofD: Dark Eras 2: Fear and the Golden Promise of Tomorrow, p. 28 Buy it from DriveThruRPG!
  34. WTF: Werewolf: The Forsaken Second Edition, p. 308 Buy it from DriveThruRPG! Now in Print!
  35. 35.0 35.1 35.2 35.3 35.4 35.5 35.6 35.7 35.8 CofD: The God-Machine Chronicle, p. 182
  36. WTF: Werewolf: The Forsaken Second Edition, p. 308 Buy it from DriveThruRPG! Now in Print!
  37. WTF: Werewolf: The Forsaken Second Edition, p. 308 Buy it from DriveThruRPG! Now in Print!
  38. DTD: Demon: The Descent Rulebook, p. 99
  39. 39.0 39.1 39.2 39.3 DTD: Demon: The Descent Rulebook, p. 119
  40. WTF: Werewolf: The Forsaken Second Edition, p. 308 Buy it from DriveThruRPG! Now in Print!
  41. WTF: Werewolf: The Forsaken Second Edition, p. 308 Buy it from DriveThruRPG! Now in Print!
  42. WTF: Night Horrors: Shunned by the Moon, p. 200-201 Buy it from DriveThruRPG! Now in Print!
  43. WTF: Werewolf: The Forsaken Second Edition, p. 308 Buy it from DriveThruRPG! Now in Print!
  44. 44.0 44.1 44.2 44.3 44.4 44.5 44.6 44.7 VTR: Blood and Smoke: The Strix Chronicle, p. 305
  45. 45.0 45.1 45.2 45.3 45.4 45.5 45.6 45.7 DTD: Demon: The Descent Rulebook, p. 310
  46. WTF: Werewolf: The Forsaken Second Edition, p. 308 Buy it from DriveThruRPG! Now in Print!
  47. WTF: The Pack, p. 105 Buy it from DriveThruRPG! Now in Print!
  48. WTF: The Pack, p. 105 Buy it from DriveThruRPG! Now in Print!
  49. WTF: Werewolf: The Forsaken Second Edition, p. 308 Buy it from DriveThruRPG! Now in Print!
  50. WTF: Night Horrors: Shunned by the Moon, p. 201 Buy it from DriveThruRPG! Now in Print!
  51. WTF: Werewolf: The Forsaken Second Edition, p. 309 Buy it from DriveThruRPG! Now in Print!
  52. 52.0 52.1 52.2 52.3 52.4 CofD: Chronicles of Darkness, p. 290 Buy it from DriveThruRPG! Now in Print!
  53. WTF: Werewolf: The Forsaken Second Edition, p. 309 Buy it from DriveThruRPG! Now in Print!
  54. 54.0 54.1 54.2 54.3 54.4 CofD: The God-Machine Chronicle, p. 183
  55. CofD: Chronicles of Darkness: Dark Eras, p. 164 Buy it from DriveThruRPG! Now in Print!
  56. CofD: Dark Eras: The Wolf and the Raven, p. 26 Buy it from DriveThruRPG! Now in Print!
  57. WTF: Werewolf: The Forsaken Second Edition, p. 309 Buy it from DriveThruRPG! Now in Print!
  58. DTD: Demon: The Descent Rulebook, p. 118
  59. CofD: Chronicles of Darkness: Dark Eras, p. 581 Buy it from DriveThruRPG! Now in Print!
  60. CofD: Dark Eras: The Bowery Dogs, p. 21 Buy it from DriveThruRPG! Now in Print!
  61. DTD: Demon: The Descent Rulebook, p. 93
  62. WTF: Werewolf: The Forsaken Second Edition, p. 309 Buy it from DriveThruRPG! Now in Print!
  63. WTF: Werewolf: The Forsaken Second Edition, p. 310 Buy it from DriveThruRPG! Now in Print!
  64. WTF: Werewolf: The Forsaken Second Edition, p. 310 Buy it from DriveThruRPG! Now in Print!
  65. WTF: Werewolf: The Forsaken Second Edition, p. 310 Buy it from DriveThruRPG! Now in Print!
  66. WTF: Werewolf: The Forsaken Second Edition, p. 310 Buy it from DriveThruRPG! Now in Print!
  67. WTF: Werewolf: The Forsaken Second Edition, p. 310 Buy it from DriveThruRPG! Now in Print!
  68. 68.0 68.1 68.2 CofD: Chronicles of Darkness, p. 291 Buy it from DriveThruRPG! Now in Print!
  69. WTF: Werewolf: The Forsaken Second Edition, p. 310-311 Buy it from DriveThruRPG! Now in Print!
  70. 70.0 70.1 70.2 70.3 70.4 70.5 VTR: Blood and Smoke: The Strix Chronicle, p. 306
  71. 71.0 71.1 71.2 DTD: Demon: The Descent Rulebook, p. 311
  72. WTF: Werewolf: The Forsaken Second Edition, p. 311 Buy it from DriveThruRPG! Now in Print!
  73. WTF: Werewolf: The Forsaken Second Edition, p. 311 Buy it from DriveThruRPG! Now in Print!
  74. WTF: Night Horrors: Shunned by the Moon, p. 201-202 Buy it from DriveThruRPG! Now in Print!
  75. WTF: Werewolf: The Forsaken Second Edition, p. 311 Buy it from DriveThruRPG! Now in Print!
  76. CofD: The God-Machine Chronicle, p. 184
  77. WTF: Werewolf: The Forsaken Second Edition, p. 311 Buy it from DriveThruRPG! Now in Print!
  78. WTF: Werewolf: The Forsaken Second Edition, p. 311 Buy it from DriveThruRPG! Now in Print!
  79. 79.0 79.1 79.2 79.3 VTR: Blood and Smoke: The Strix Chronicle, p. 307
  80. WTF: Werewolf: The Forsaken Second Edition, p. 311 Buy it from DriveThruRPG! Now in Print!
  81. WTF: Werewolf: The Forsaken Second Edition, p. 311 Buy it from DriveThruRPG! Now in Print!
  82. WTF: Werewolf: The Forsaken Second Edition, p. 311-312 Buy it from DriveThruRPG! Now in Print!
  83. WTF: Night Horrors: Shunned by the Moon, p. 202 Buy it from DriveThruRPG! Now in Print!
  84. DTD: Demon: The Descent Rulebook, p. 307
  85. WTF: Werewolf: The Forsaken Second Edition, p. 306 Buy it from DriveThruRPG! Now in Print!
  86. 86.0 86.1 DTD: Demon: The Descent Rulebook, p. 312
  87. WTF: The Pack, p. 104 Buy it from DriveThruRPG! Now in Print!
  88. WTF: The Pack, p. 104 Buy it from DriveThruRPG! Now in Print!
  89. WTF: The Pack, p. 104 Buy it from DriveThruRPG! Now in Print!
  90. WTF: Werewolf: The Forsaken Second Edition, p. 309 Buy it from DriveThruRPG! Now in Print!
  91. WTF: Werewolf: The Forsaken Second Edition, p. 309 Buy it from DriveThruRPG! Now in Print!
  92. CofD: Chronicles of Darkness: Dark Eras 2, p. 450 Buy it from DriveThruRPG! Now in Print!
  93. CofD: Dark Eras 2: Fear and the Golden Promise of Tomorrow, p. 28 Buy it from DriveThruRPG!
  94. WTF: Werewolf: The Forsaken Second Edition, p. 310 Buy it from DriveThruRPG! Now in Print!
  95. WTF: Night Horrors: Shunned by the Moon, p. 201 Buy it from DriveThruRPG! Now in Print!
  96. CofD: Chronicles of Darkness, p. 290-291 Buy it from DriveThruRPG! Now in Print!
  97. DTD: Demon: The Descent Rulebook, p. 78
  98. 98.0 98.1 CofD: Chronicles of Darkness, p. 102 Buy it from DriveThruRPG! Now in Print!
  99. 99.0 99.1 99.2 CofD: Chronicles of Darkness Revised, p. 133 Buy it from DriveThruRPG! Now in Print!
  100. WTF: Werewolf: The Forsaken Second Edition, p. 191 Buy it from DriveThruRPG! Now in Print!
  101. WTF: Werewolf: The Forsaken Second Edition, p. 189 Buy it from DriveThruRPG! Now in Print!
  102. CofD: Chronicles of Darkness Revised, p. 133-134 Buy it from DriveThruRPG! Now in Print!
  103. WTF: Werewolf: The Forsaken Second Edition, p. 190 Buy it from DriveThruRPG! Now in Print!
  104. 104.0 104.1 104.2 CofD: Chronicles of Darkness Revised, p. 134 Buy it from DriveThruRPG! Now in Print!
  105. WTF: Werewolf: The Forsaken Second Edition, p. 190 Buy it from DriveThruRPG! Now in Print!
  106. WTF: Werewolf: The Forsaken Second Edition, p. 189 Buy it from DriveThruRPG! Now in Print!
  107. CofD: Chronicles of Darkness Revised, p. 134-135 Buy it from DriveThruRPG! Now in Print!
  108. WTF: Werewolf: The Forsaken Second Edition, p. 190-191 Buy it from DriveThruRPG! Now in Print!
  109. CofD: Chronicles of Darkness Revised, p. 135 Buy it from DriveThruRPG! Now in Print!
  110. WTF: Werewolf: The Forsaken Second Edition, p. 190 Buy it from DriveThruRPG! Now in Print!
  111. CofD: Chronicles of Darkness Revised, p. 135-136 Buy it from DriveThruRPG! Now in Print!
  112. WTF: Werewolf: The Forsaken Second Edition, p. 188-189 Buy it from DriveThruRPG! Now in Print!
  113. 113.0 113.1 113.2 CofD: Chronicles of Darkness Revised, p. 134 Buy it from DriveThruRPG! Now in Print!
  114. WTF: Werewolf: The Forsaken Second Edition, p. 190 Buy it from DriveThruRPG! Now in Print!
  115. WTF: Werewolf: The Forsaken Second Edition, p. 190 Buy it from DriveThruRPG! Now in Print!
Advertisement