Claw Carvings are fetishes with tiny glyphs etched into a Garou's own claws.
Overview[]
- Level and Gnosis Variable
One of the stranger types of fetish, claw carvings take the form of tiny glyphs etched into a Garou's claws and spirits bound into the glyphs, something like a miniature scar fetish. Claw carvings can only be used in Crinos form; the claws of Glabro and Hispo are not large enough for the glyphs to carry power. A set of claw carvings is almost universally a war fetish, but not always.
List of Claw Carvings[]
- Dueling Claws - Level 1, Gnosis 5 - A rarity, but viewed favorably by most tribes. Designed for warriors who repeatedly enter battles where the death of the other combatant would not be preferable, the Dueling Claws are bound with the spirit of any infant animal and are marked "Story," "Honor" and "Claw." When activated, the claws automatically do one health level of unsoakable damage, but cannot do any more than that, regardless of the attacker's Strength or successes on the attack roll. However, they also leave bright red wounds whenever they strike that remain visible for hours afterwards, remaining even if the wounds are healed. These fetishes are popular with both Philodox and Ahroun as a way of settling disputes honorably.
- Fire Claws - Level 3, Gnosis 6 - One of the most common forms of Claw Carvings. When activated, the fire spirit inside the Claw Carvings sets the Garou's claws alight, so that they add a die of fire damage to the Garou's claw attacks. The flames last for one turn per success on the activation roll (or, if a Gnosis point is spent, for five turns). The glyphs marked onto Fire Claws are "Fire," "Glory" and "Claw."
- Thorn Claws - Level 3, Gnosis 6 - They have a plant-spirit bound into them, such as a rose or lantana. When activated, the thorns of the plant-spirit erupt into the claws producing strong bone hooks on the claws. A successful claw attack causes the hooks to grab into the flesh of the victim, refusing to let go. To escape, the victim must spend one action to pull the claws from their skin, and achieve three successes on a Strength + Brawl (difficulty 8) roll. If the roll does not garner enough successes, then the action is wasted. While hooked the victim is at -1 to all actions and cannot flee, of course, the attacker cannot continue to use his claws freely unless he chooses to end the fetish's effect. The glyphs marked on Thorn Claws are "Tree," "Glory" and "Claw." A Garou with a permanent Rage of 5 or more cannot receive Thorn Claws, as the plant-spirit is repulsed by an excess of Rage; a character with Thorn Claws who subsequently increases her Rage to 5 or more immediately frees the plant-spirit, destroying the fetish (although thankfully, not her claws).
- Umbra Claws - Level 4, Gnosis 5 - Marked with the glyphs "Umbra," "Wisdom" and "Claw." Bound with a Wyld-spirit, the Claws are capable of tearing the Gauntlet. While the Gauntlet inevitably repairs itself very quickly in a flurry of Pattern Spiders mending and weaving, this creates a short time in which the Garou can step sideways considerably more easily. Anyone in the same area as the Garou when she successfully activates the Claws steps sideways at -3 difficulty. This effect is instantaneous; anyone wanting to enter the Umbra must do so in the same turn that the Gauntlet is torn.
References[]
- WTA: Hammer & Klaive, p. 68-69
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