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Chimera (CTD)

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Imaginary friends and invisible playmates, [[Childling]]s particularly like animate chimera, at least the ones they consider safe and friendly. Of course monsters exist as well and they are rarely cute and cuddly. Animate chimera feed on Glamour and can even, occasionally, project themselves into the mundane world in the presence of creative humans. However, being sensitive to Banality, most animate chimera flee in the presence of mundane humans and clever changelings who don't fear a little banality can use their own disbelief to wound then as well.
 
Imaginary friends and invisible playmates, [[Childling]]s particularly like animate chimera, at least the ones they consider safe and friendly. Of course monsters exist as well and they are rarely cute and cuddly. Animate chimera feed on Glamour and can even, occasionally, project themselves into the mundane world in the presence of creative humans. However, being sensitive to Banality, most animate chimera flee in the presence of mundane humans and clever changelings who don't fear a little banality can use their own disbelief to wound then as well.
   
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=== Types of Animate Chimera ===
 
Animate chimera are simply chimera that have either life or the appearance of life. They may be sentient or nonsentient, but nonsentient chimera can mimic intelligent creatures in a surprisingly sophisticated manner. Like inanimate chimera, chimerical creatures may be either Incidental (living wholly in the mundane world) or Dreamed. Some animate chimera, such as nocker [[Golem (CTD)|golems]], may even be forged.
 
Animate chimera are simply chimera that have either life or the appearance of life. They may be sentient or nonsentient, but nonsentient chimera can mimic intelligent creatures in a surprisingly sophisticated manner. Like inanimate chimera, chimerical creatures may be either Incidental (living wholly in the mundane world) or Dreamed. Some animate chimera, such as nocker [[Golem (CTD)|golems]], may even be forged.
   
=== Nonsentient Chimera ===
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==== Nonsentient Chimera ====
 
Nonsentient chimerical creatures may have the appearance of life and intelligence but are really little more than animated impulses following a preordained series of actions. These creatures may have all the outer aspects of sentience. They may show clever instincts while hunting, use a sword with amazing facility, or even carry on an intelligent conversation. All of this is illusion, though. A nonsentient chimera merely behaves the way that the Dreamers who created it expect it to act. It has no independent thought or will, though in some cases a nonsentient chimera may become aware over time.
 
Nonsentient chimerical creatures may have the appearance of life and intelligence but are really little more than animated impulses following a preordained series of actions. These creatures may have all the outer aspects of sentience. They may show clever instincts while hunting, use a sword with amazing facility, or even carry on an intelligent conversation. All of this is illusion, though. A nonsentient chimera merely behaves the way that the Dreamers who created it expect it to act. It has no independent thought or will, though in some cases a nonsentient chimera may become aware over time.
   
=== Sentient Creatures ===
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==== Sentient Creatures ====
 
Only Kithain or mortal Dreamers with a low Banality give birth to sentient chimera. Inanimate chimera rarely obtain sentience, simply because the Dreamer does not expect it to do so. Humans may ascribe human attributes to animals or their cars, but few toy with the thought that a toaster is alive. This is not always the case, however. Some Dreamers anthropomorphize the most mundane objects. A child may dream that their teddy bear is alive, and, fueled by their dreams, it comes to life. Similarly, a madman may imagine that dreadful disembodied voices call from their own shadow, creating disturbing and wicked chimerical creatures from the stuff of nightmares. The shadow-chimera may even gain enough awareness to realize that a cure to their progenitor's delirium will end their existence. They may attempt to strengthen their creator's madness and attack those who attempt a cure. In rare cases, they may gain a mobility independent of their creator, and commit hideous crimes in the Dreaming.
 
Only Kithain or mortal Dreamers with a low Banality give birth to sentient chimera. Inanimate chimera rarely obtain sentience, simply because the Dreamer does not expect it to do so. Humans may ascribe human attributes to animals or their cars, but few toy with the thought that a toaster is alive. This is not always the case, however. Some Dreamers anthropomorphize the most mundane objects. A child may dream that their teddy bear is alive, and, fueled by their dreams, it comes to life. Similarly, a madman may imagine that dreadful disembodied voices call from their own shadow, creating disturbing and wicked chimerical creatures from the stuff of nightmares. The shadow-chimera may even gain enough awareness to realize that a cure to their progenitor's delirium will end their existence. They may attempt to strengthen their creator's madness and attack those who attempt a cure. In rare cases, they may gain a mobility independent of their creator, and commit hideous crimes in the Dreaming.
   
 
A changeling may determine of a chimerical creature is sentient by talking with it and making a [[Perception]] + Gremayre roll (difficulty varies), or can tell visually by making a Perception + Kenning roll (difficulty equals the chimera's Glamour; two successes needed). Of course, not all chimera will speak the changeling's language. The Kithain would need to know German to speak with a German chimera, or plant lore to communicate with an enchanted apple tree in the queen's orchard. Sentient chimera may lose sentience over time as Dreamers forget about them, or when exposed to Banality.
 
A changeling may determine of a chimerical creature is sentient by talking with it and making a [[Perception]] + Gremayre roll (difficulty varies), or can tell visually by making a Perception + Kenning roll (difficulty equals the chimera's Glamour; two successes needed). Of course, not all chimera will speak the changeling's language. The Kithain would need to know German to speak with a German chimera, or plant lore to communicate with an enchanted apple tree in the queen's orchard. Sentient chimera may lose sentience over time as Dreamers forget about them, or when exposed to Banality.
   
=== Friends and Helpers ===
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==== Friends and Helpers ====
 
[[File:Chimera-0.jpg|thumb|360x360px]]
 
[[File:Chimera-0.jpg|thumb|360x360px]]
 
Animate chimera are rarely, if ever, purposefully created. They usually spring from the Changeling's unconscious mind. Many kithain, on awakening, create counselors for themselves; human seeming, animal-like, or fantastically formed beings, and reveal their problems and hopes to them. Some have the power of speech and some of these may even have the mind to do something with that speech, though many are not sentient and only mimic discourse. They often act as travel companions, servants, entertainers, guards, or "decorative residents" in the home.
 
Animate chimera are rarely, if ever, purposefully created. They usually spring from the Changeling's unconscious mind. Many kithain, on awakening, create counselors for themselves; human seeming, animal-like, or fantastically formed beings, and reveal their problems and hopes to them. Some have the power of speech and some of these may even have the mind to do something with that speech, though many are not sentient and only mimic discourse. They often act as travel companions, servants, entertainers, guards, or "decorative residents" in the home.
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A popular animate companion is the fairy steed. Often beautiful horses, though not always, they can be decked out with chimerical finery like jewel-encrusted saddles, bridles, and rich saddle clothes, and offer proud mounts for the nobility who ride them to hunt or joust. Some may be unicorns or griffins or other fantastical beasts but they are exceedingly rare and banality quickly erodes their forms. Some chimerical beasts may develop awareness and then either counsel their creators or leave them to explore the Dreaming alone.
 
A popular animate companion is the fairy steed. Often beautiful horses, though not always, they can be decked out with chimerical finery like jewel-encrusted saddles, bridles, and rich saddle clothes, and offer proud mounts for the nobility who ride them to hunt or joust. Some may be unicorns or griffins or other fantastical beasts but they are exceedingly rare and banality quickly erodes their forms. Some chimerical beasts may develop awareness and then either counsel their creators or leave them to explore the Dreaming alone.
   
=== Adversaries and Foes ===
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==== Adversaries and Foes ====
 
[[File:Chimera01.png|thumb|575x575px]]Some animate chimera become the enemies or adversaries of the fae who birthed them. Whatever they may look like, they often are reduced to cannon fodder for the faerie who wants to practice their martial or hunting skills and tracking a "wild and dangerous" chimera through the woods is a favorite pastime for the fae.
 
[[File:Chimera01.png|thumb|575x575px]]Some animate chimera become the enemies or adversaries of the fae who birthed them. Whatever they may look like, they often are reduced to cannon fodder for the faerie who wants to practice their martial or hunting skills and tracking a "wild and dangerous" chimera through the woods is a favorite pastime for the fae.
   
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