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Chimera (CTD)

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== Chimera & Banality ==
== Chimera & Banality ==
Humans and [[Enchanted|unenchanted]] supernatural beings with high Banality ratings can dispel chimera by their mere proximity. Since most mortals cannot see chimera, this is usually not a problem. If a changeling interacts with a chimera in a way that normal humans cannot readily explain (the changeling wields a chimerical blade or talks to a chimerical friend), most humans will merely consider them to be playacting or insane. Chimerical effects become an issue, however, if a human sees the chimera perform a "real-world" feat, such as flying with a changeling on its back. The chimera will usually remain invisible, but the flying changeling may not. If the changeling or chimera does not take pains to disguise their flight (through [[Chicanery]] or a Rede), humans' skepticism may shunt the Kithain and chimera (and anyone or anything in contact with them) into a random part of the Dreaming ([[Storyteller]] option). If this happens, the changeling may have a difficult time returning to the mundane world.
A sentient chimera may resist this effect by rolling [[Willpower]] versus the observing human's Banality (two successes needed). If the roll succeeds, the chimera is immune to that particular viewer's skepticism for the remainder of the scene. If a group witnesses the flying changeling, the chimera's roll is made against a difficulty equal to the highest Banality rating in the crowd. The [[Mists (CTD)|Mists]] will usually cover up any memory of the event after the fact.
Even more dangerous are the risks a chimera faces if it gets too close to or, worse, touches a person with a high Banality. Most chimera can recognize such people and take great pains to avoid them. Even if a human cannot see a chimera, the force of their doubt is enough to erode the chimera's fragile form. Sentient chimera take one health level of damage for every turn spent in close proximity to an unenchanted person who has a Banality rating of two or more in excess of the chimera's own permanent Glamour score. The actual proximity at which a chimera suffers this damage is determined by the Storyteller, though the greater the person's Banality, the farther this aura extends (generally about a foot per point of Banality, though this may be greater with some [[Autumn People]]). A chimera reduced to zero health levels in this manner is destroyed forever.
Ironically, if a changeling or chimera enchants a human successfully, and that person sees the chimera or the results of its actions, the human's skepticism has no effect on the chimera. The human believes in or doesn't question what they see, at least for that moment. (This tactic has little effect on [[Dauntain]], who can see chimera on their own.)
These rules on disbelief do not usually apply to inanimate or nonsentient chimera. Such items are usually either too "mundane" to be affected by humans' skepticism, or are protected as part of the changeling's personal effects. Thus, a changeling could hit an unenchanted being with a chimerical blade without fear of losing it, but the blade cause no damage unless the changeling enchants the person or [[Calling Upon the Wyrd|calls upon the Wyrd]].
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