The legend of the tribe's creation tells that during an era of bloodshed among the tribes of the Garou, Gaia herself resurrected innocent cubs from each tribe, slain by their foolishness. She placed those cubs secure between the roots of the Worldtree, where they were protected and grew up. Others tell that Wolf protected Gaia from an attack of the Eater-of-Souls against Her heart, and that this Wolf would become the ancestor of all Garou, although the Silver Fangs claim that Wolf also as their sole ancestor. Those who remembered that it was only Wolf, not a specific wolf from a specific Tribe, formed the Children of Gaia.
Early History Edit
During the War of Rage, the Children of Gaia tried, without much success, to calm their raging brethren. They originally refused to fight against other Fera, something that was exploited by the more vengeful of Fera who came into the refugees of the Children seeking shelter and then slaughtered their would-be protectors. The other tribes used the reputation of the Children as traps, luring Fera into peace-talks and then slaughtering them. The Children even actively participated in the massacres at some times out of loyalty to their friends and pack mates.
During the Impergium, it was the Children that eventually called an end to it. Living close by their human relatives in ancient Sumeria, they believed that if humans could be educated enough about Gaia and the spirits, they would come to respect them by themselves. Eventually, the Children of Gaia spread to Greece, Babylon, and Crete, tying into the first civilizations and trying to teach humanity the value of peace and harmony. Some listened. Many didn't.
During the time of the Roman Empire, the Children had a difficult stand, as the Empire itself was expansionistic and even traced its founder Romulus back to the god of war, Mars. Many Children supported the early Christians, seeing their message of tolerance and forgiveness as similar to their own creed.
Dark Ages Edit
The Dark Ages were not easy times for the Children, as few cared for peace in these days. Many Children lived up to chivalric codes in these nights, preaching chivalric virtues to their fellow Garou and trying to mediate between the raging tribes.
During this age, the Children of Gaia were among the first Tribes to see the growing power of the Wyrm, as well as the growing threat of the Inquisition, fanned through Leech activity, but also through careless Garou that privately re-installed the Impergium in their protectorates.
Victorian Age Edit
When the Americas were discovered and made accessible to the Garou Nation, the Children of Gaia were advocates for an alliance with the Pure Tribes. This, however, failed at first, when the other tribes, particularly the Fianna and the Get of Fenris, demanded Caerns and lands from the Pure Ones, which they naturally refused. It took the threat of the Storm Eater to unite the tribes of North America into one nation that stands today and, even now, this concord is shaky at best.
Modern Nights Edit
The Children of Gaia are the tribe that is keeping the status quo; while many other tribes are noticeably shrinking in population, the Children seem to be holding their numbers steady. Benefiting from the anti-war sentiments after two World Wars, the Children tried to ensure that such atrocities would never repeat.
Many of the concerns of the Children, such as free speech, civil rights, and women's rights have been realized in the past centuries, but the tribe itself is divided into camps and factions that continue to bicker against each other, preventing them from gaining the unity they want to achieve for all Garou.
The organization of the Children of Gaia is far more egalitarian than that of other tribes. Originally, a Sept of the Children would be lead by a triumvirate: The Voice of the Goddess, a female; the Arms of the Goddess, a male; and the Heart of the Goddess, which could be anyone, but was usually chosen by the spirits. Additional voices are the Green Branch, which speaks for the local spirit world; and the Cut Branch, who lends his voice to the dead. In the Final Nights, most of these hierarchical structures are being disassembled.
Over time, multiple Camps of the Tribe have been disbanded, since the Children of Gaia saw them as hindrances in achieving a united tribe. In the Final Nights, only a few remain.
- The Anointed Ones: This camp has renounced violence in all its forms. They will not raise a hand to strike another creature, and constantly find new ways to free themselves of Rage to maintain that control.
- Seekers of the Lost Tribes: This camp seeks to revive the three dead tribes of the Garou or at least learn some of their secrets to use in the war against the Wyrm.
- Servants of Unicorn: The Servants of Unicorn are masters of diplomacy and are specialized in mediating in-Tribe conflicts within the Nation.
- The Patient Deed: This camp believes in refraining from violence until it is absolutely necessary. Needless to say, they are often at odds with some of the more martial tribes like the Get of Fenris.
- Imminent Strike: The Imminent strike is the war-camp of the Tribe, seeking to unite all Garou for the final battle
Additionally, there is one heretic camp banned by the Nation and the Tribe.
- Bringers of Eternal Peace: This camp seeks to bring the Apocalypse, thinking that after the Wyrm has won, true peace will be finally achieved. They are rumored to be on the brink of falling from Gaia.
Tribal Culture Edit
The Children of Gaia are often used as mediators in disputes between packs, septs, or tribes.
- Sept of the Healing Dawn (Qena, Temple of Dendara, Egypt)
- Sept of the Western Eye (Muir Woods National Monument near San Francisco)
- White Sea Sept (shores of the White Sea, near the city of Archangel, Russia)
Political Culture Edit
Pack and septs of the Children are often loosely organized, and although they have a distinct hierarchy of members, they tend not to hold to ranks as strictly as other tribes. The Elders are generally open to the younger generation's contributions, and Children of Gaia do not tend towards the same aggressive and physical enforcement of rank that many other tribes do.
The Children of Gaia sept is believed to be lead by two leaders. The female 'Voice of Gaia' and the male 'Arm of Gaia'. Besides that, their septs have the usual offices.
There are no regular global moots or over-regional leaders known.
As part of their peace-loving nature, the Children of Gaia frequently work with and through human environmental organizations. They are the Garou who tend to work with the governments of humans, pushing through pro-environment laws and regulations as often as they can.
Religious Culture Edit
Though the Children of Gaia are strong advocates of peace and mercy, it is unity above all else that the tribe cares for. Mercy, they feel, is for their fellow Garou, and those who can be cleansed of the influence of the Weaver and the Wyrm. Peace is their dream, once the tribes of the Garou are united against the Wyrm and the Apocalypse War has been won. That unity is deeply important to them, not only because they are merciful healers, but because they are warriors as well.
In addition to the common precepts of the Litany, the Children have added their own, without the other Tribes knowing: "Create And Pursue Peace Whenever Possible". While the Children themselves are divided in their interpretation of their own tenet, it stands to remind them that there are more ways to fight for Gaia than following one's Rage. To reflect this, most Children of Gaia eschew klaives in favour of quarter staffs, which they use in a fighting style called Iskakku.
It is uncomfortable for many of the children that they are viewed as charach by their peers. While it is true that the tribe is more tolerant of metis, they do not advocate such breaches, in part because much of the time they are the ones who end up raising the offspring of such unions. Any pup who's been looking too longingly at a packmate (same or opposite sex, it doesn't matter) often finds themselves babysitting a whirling, shrieking ball of claws and fur that cannot be calmed down by a simple lullaby.
The Children see the world as divided between Gaia, who represents love, freedom and similar virtues; and the Triatic Wyrm (although some begin to include the Weaver), who encourages barriers between people, isolation, and egoism. In the eyes of the Children, the wyrmish virtues are always intrusions from without, so by investing themselves into teaching humans about Gaia, they hope to keep them clean from its taint.
Individual Children of GaiaEdit
Version Differences Edit
- , p.60-61
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