Charontes are a type of spirit from Etruria's Underworld.
Overview[]
Most Charontes possess 10 health levels and suffer no wound penalties from damage. Also, they may be harmed only by Spirit/Entropy magic, while manifested in the physical world or by attacks made by those in the Dark Umbra. In addition, Charontes are naturally immaterial, able to pass through solid objects at will. They possess inhumanly acute senses, and know if a human being is near death. Finally, the Charontes operate with a limited hive-mind, and if one is in need, at least three more will answer his mental summons.
Individual Chatontes typically have one or two useful preternatural abilities. One may enter and control dreams (similar to a Mind 3 Effect), typically twisting them into horrifying nightmares, appear in the material world (one Willpower per turn is required to manifest in solid form, otherwise the Charontes is merely a hideous but insubstantial apparition), create poltergeist phenomena (Forces 3 effects ranging from hurled cutlery to spontaneous combustion) or produce terrifying illusions (bloodcurdling screams, swarms of flies, etc.)
Appearances[]
The only constant in Charontes appearance is that they are invariably hideous. Twisted by the torment they endured in the afterlife, these evil spirits wear the anger and spite they feel on their visages, the better to terrify and torment their myriad victims. Also, those who suffered violent deaths almost invariably still bear the wounds that killed them.
Stats[]
Attributes: Strength 4 (only in the Dark Umbra), Dexterity 3, Stamina 3, Charisma 1, Manipulation 3, Appearance 0, Perception 4, Intelligence 1, Wits 3
Abilities: Alertness 3, Athletics 3, Brawl 5, Dodge 2, Enigmas 3, Intimidation 2, Melee 3, Occult 1, Stealth 3
Willpower: 7
Notes: Though the Charontes find Entropic Effects as damaging as other wraiths do (see Mage: The Ascension, p. 282), such magic acts like a beacon to these creatures, drawing them like moths to a flame. Any mage using such Effects while fighting Charontes may soon find herself overwhelmed by the creatures.
References[]
- MTAs: Dead Magic II: Secrets and Survivors, p. 148