Concept and Design: Kelley Barnes-Herman, Bill Bridges, Will Hindmarsh, Conrad Hubbard, Aileen E. Miles, Ethan Skemp, Richard Thomas, Mike Todd, Aaron Voss, Zack Walters, Fred Yelk and Jennifer Young
Authors: Justin Achilli, Joseph Carriker, Jess Hartley, Wood Ingham, Matthew McFarland, Peter Schaefer, John Snead, Travis Stout, Chuck Wendig, Peter Woodworth
Developer: Ethan Skemp
Editor: Scribendi
Art Director: Aileen E. Miles
Creative Director: Richard Thomas
Book Design: Aileen E. Miles
Artists: John Bridges, Matthew Dixon, Andrew Hepworth, Jeff Holt, Veronica Jones, Brian LeBlanc, Pat Loboyko, Eric Lofgren, Thomas Manning, Britt Martin, Peter Mohrbacher, Justin Norman, R.K. Post, Steve Prescott, Matthew Stawicki, William Teo
Playtesters: Strahinja “Strasa” Acimovic, Scott Adams, Jennifer Anckorn, Andrew Atramor, Crystal Atramor, Fletcher Bennett, Herb Bledsoe, John Bonar, Paul Boyle, Ryan Brandos, Jason Card, Kristen Carlson, Chris Chapman, Dom Ciarocchi, Jason Colquitt, Greg Curley, Evan Dicken, David Durman, Forrest East, Matt Florentine, Blaine Flowers, Elmer Gilbert, Michael Grasso, John Grose, Martin C. Henley, Stephen Herron, Scott Hicks, Melanie Hockabout, Cat Hoemke, Paul Hoemke, Lisa Hoffman, Jamie Jackson, Laura Jackson, Michael Jacobson, Keith Karabin, Suzanne Karabin, Matt Karafa, Scott Katinger, N.R. Kelley, Theresa Kelly, Sean Kirkpatrick, Jeff Krieder, Amanda Leetch, C. Liddle, Sarah Liddle, Matt MacLean, James Majure, Forrest Marchinton, Kirsten Mascioli, Matthew McFarland, Deena McKinney, Kent Miller, Patrick Mills, Kelly Nabours, Logan Nance, John Newman, Betty Osthoff, Wayne Peacock, Matthew Petosa, Stephanie Phillips, Jamie Pittenger, Jamin Pursell, Derek Rawlings, Dan Rubalcaba, Samual Rummel, Peter Schaefer, Erik Schlintz, Peter Sears, William Shelk, Benjamin Short, Victoria Sokoll, Jessica Speakes, Chris Stopper, Travis Stout, Megan Strittmatter, Courtney Sullivan, Andrew Tarro, Anna Tatro, Tom Trent, Chuck Wendig, Jeff Willis, Tome Wilson, Peter Woodworth
Our greatest respect to those who came before us and made the word “Changeling” something that got people excited when they heard it in a World of Darkness context. This game was able to reach higher because of the foundation you built. Thanks to Mark Rein•Hagen, Sam Chupp, Ian Lemke, Joshua Gabriel Timbrook, Brian Campbell, Jackie Cassada, Richard Dansky, Chris Howard, Steve Kenson, Angel Leigh McCoy, Deena McKinney, Niel Mick, Wayne Peacock, Nicky Rea, Michael Rollins; thanks also to Matthew McFarland and the Dark Ages: Fae crew, and all the other stalwarts telling twisted faerie tales in the World of Darkness.

This game’s for all of you out there who love those old stories that change a little bit each time a new storyteller picks them up. We love them, too. Enjoy.

Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: August 16, 2007
Pages: 349
Year: 2007
Publication #: WW 70000
Reference #: ISBN 978-1-58846-527-6
PDF: Bullet-rpg Bullet-nip
Price: $34.99
PDF: $19.99

Changeling: The Lost Rulebook is the core rulebook for Changeling: The Lost.

Summary Edit

From the Onyx Path catalog:

A Storytelling Game of Beautiful Madness
Taken from your home, transformed by the power of Faerie, kept as the Others’ slave or pet — but you never forgot where you came from. Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself.
The Core Rulebook for Changeling: The Lost™
  • A rulebook for playing the changelings, those humans changed by durance in Faerie to something more than human
  • A vivid imagining of the fae beings and places that hide unseen in the World of Darkness
  • Provides new player types and antagonists for crossover chronicles as well as chronicles focusing on changelings alone
Changeling: The Lost is the fifth game in the World of Darkness.

Prologue: What Alec Bourbon Said Edit

Fiction. A young changeling makes a bargain with Alec Bourbon to get rid of her fetch.

Introduction Edit

The usual summary, list of inspirational works, and lexicon.

Chapter One: The World Behind the Mask Edit

The world of the Lost, from memories of Faerie and the Others to the Hedge to everyday existence as a Changeling amongst the Courts. Includes write-ups for the seasonal Courts.

Chapter Two: Character Creation Edit

Details of the Seemings, Kiths and special Traits possessed by Changelings, including write-ups of general, Seeming, Court and Goblin Contracts.

Chapter Three: Special Rules and Systems Edit

The mechanics behind the Wyrd, Pledges, Dream-Scaping, Tokens and the Hedge.

Chapter Four: Storytelling Edit

Storytelling advice and ideas for Changeling chronicles, including plots, theme and mood, fetches, antagonists and Goblin Markets.

Appendix One: Entitlements Edit

Rules for Entitlements, the noble orders of Changelings, plus nine examples.

Appendix Two: The Freehold of Miami Edit

A detailed setting complete with local Courts; ties in with the free introductory scenario.

Background Information Edit

White Wolf felt that announcing Changeling in the back of Promethean focused fan interest too much on the next game instead of the current release, so Changeling: The Lost did not include a traditional ad for the next year's game. Instead, a large word search puzzle featured on the final page with the heading "Light in Shadows", and "COMING NEXT YEAR" printed beneath. Finding all of the World of Darkness words and phrases in the puzzle leaves letters which spell out "the hunters arrive two thousand eight". Fan speculation was that the sixth World of Darkness game would be a reinterpretation of Hunter: The Reckoning; they were proven correct when Hunter: The Vigil was later announced.

Memorable Quotes Edit

Characters Edit

References Edit

Arcadia, Changelings, Contracts, Courts, Entitlements, Faerie, fetches, Goblin fruits, the Hedge, Hobgoblins, Kiths, Seemings, Tokens, True Fae

Previous book:
CTL: Changeling: The Lost Quickstart Bullet-pdf
Game Books
Changeling: The Lost books
Next book:
CTL: Changeling: The Lost Character Sheet Pad Bullet-pdf
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